Sithalg
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Revision as of 19:08, 23 June 2011 (edit) Vbresnik (Talk | contribs) ← Previous diff |
Current revision (16:18, 8 August 2016) (edit) Dalton (Talk | contribs) |
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/ / [ Activity Cost : ] forty | / / [ Activity Cost : ] forty | ||
/\ / [ Activation Spirit Cost : ] fifty | /\ / [ Activation Spirit Cost : ] fifty | ||
- | \/ [ Control Skills : ] five parts [[power generation]], four | + | \/ [ Control Skills : ] five parts [[power generation]], |
- | \ parts [[power direction]], three parts [[physics]], three parts [[power focusing]], three parts [[pyraturgy]], two parts [[telesmatic weapon]] and | + | \ four parts [[power direction]], |
- | one part [[power tuning]] | + | three parts [[physics]], three parts [[power focusing]], three parts [[pyraturgy]], |
+ | two parts [[telesmatic weapon]], | ||
+ | and one part [[power tuning]] | ||
[ Specialty Access : ] [[physics]], [[pyraturgy]], [[telesmatic weapon]] degree I access | [ Specialty Access : ] [[physics]], [[pyraturgy]], [[telesmatic weapon]] degree I access | ||
- | [ Requirements to Know : ] have at least 120 points among: | + | [ Requirements to Know : ] have at least 120 points among |
- | [[rune lore]] skill, | + | [[rune lore]] skill, |
- | [[physics]] skill, and | + | [[physics]] skill, |
- | [[pyraturgy]] skill | + | and [[pyraturgy]] skill |
- | [ Requirements to Use : ] have at least 200 points among: | + | [ Requirements to Use : ] have at least 200 points among |
- | 100% of [[physics]] skill, | + | 100% of [[physics]] skill, |
- | 100% of [[pyraturgy]] skill, | + | 100% of [[pyraturgy]] skill, |
- | 25% of [[mathematics]] skill, | + | 25% of [[mathematics]] skill, |
- | 35% of [[fire affinity]] skill, | + | 35% of [[fire affinity]] skill, |
- | 35% of [[heat affinity]] skill, | + | 35% of [[heat affinity]] skill, |
- | 35% of [[lightning affinity]] skill, and | + | 35% of [[lightning affinity]] skill, |
- | 100 points for having completed the Power Potion Quest | + | and 100 points for having completed the [[Power Potion Quest]] |
- | [ Possessed : ] no | + | |
A Ring of Power with the rune sithalg can project a spray of plasma darts. A target may be given as a specification; otherwise, your current opponent will be targeted. Be aware that the plasma dart spray is not tremendously accurate; when fighting more than one opponent, the spray will usually disperse somewhat among them, and an occasional dart may hit a bystander or friendly target, though improved control over the rune reduces the likelihood of this. | A Ring of Power with the rune sithalg can project a spray of plasma darts. A target may be given as a specification; otherwise, your current opponent will be targeted. Be aware that the plasma dart spray is not tremendously accurate; when fighting more than one opponent, the spray will usually disperse somewhat among them, and an occasional dart may hit a bystander or friendly target, though improved control over the rune reduces the likelihood of this. |
Current revision
/ [ = Sithalg = ] /\ [ Type : ] attack \ \ [ Description : ] plasma dart spray /\ / [ Significance : ] high / / [ Activity Cost : ] forty /\ / [ Activation Spirit Cost : ] fifty \/ [ Control Skills : ] five parts power generation, \ four parts power direction, three parts physics, three parts power focusing, three parts pyraturgy, two parts telesmatic weapon, and one part power tuning [ Specialty Access : ] physics, pyraturgy, telesmatic weapon degree I access [ Requirements to Know : ] have at least 120 points among rune lore skill, physics skill, and pyraturgy skill [ Requirements to Use : ] have at least 200 points among 100% of physics skill, 100% of pyraturgy skill, 25% of mathematics skill, 35% of fire affinity skill, 35% of heat affinity skill, 35% of lightning affinity skill, and 100 points for having completed the Power Potion Quest
A Ring of Power with the rune sithalg can project a spray of plasma darts. A target may be given as a specification; otherwise, your current opponent will be targeted. Be aware that the plasma dart spray is not tremendously accurate; when fighting more than one opponent, the spray will usually disperse somewhat among them, and an occasional dart may hit a bystander or friendly target, though improved control over the rune reduces the likelihood of this.