Channel currents (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Channel Currents''' | + | > '''Ordo Zephyrius Mutatoris Spell: Rheumatizon''' |
- | Relevant Attributes: one part intelligence and one part willpower | + | Common Name: Channel Currents |
- | Relevant Skills: one part [[aeromancy]], one part [[channeling]] and one part [[symbology]] | + | Knowledge Requirement: None |
- | Rating Requirement: fifty | + | Summary: weather energy infusion |
- | Effective Maximum Rating: eight hundred | + | |
- | Difficulty: extraordinarily difficult | + | |
- | Forms of Evocation: | + | |
- | channel currents | + | |
- | channel currents through <target> | + | |
- | Base Energy Costs: one hundred fifty-five points of spiritual energy | + | |
- | This spell taps into the atmospheric air and attempts to withdraw the latent meteoretic energies floating there -- electrical, chaotic, | + | This spell taps into the atmospheric air and attempts to withdraw the latent meteoretic energies floating there -- electrical, chaotic, and elemental air -- and convert them into a form usable by the Frater Zephyrius Mutatoris. A target object can be specified with the spell. The target object should be composed of these energies in some way, and if it is it will greatly aid in the efficiency of the conversion of spiritual to non-spiritual energy. This is a great boon, as this process is intrinisically rather inefficient, especially for the inexperienced spellcaster. If a target is selected, the object will be damaged and possibly be destroyed by the spellcasting process. |
- | and elemental air -- and convert them into a form usable by the Frater Zephyrius Mutatoris. A target object can be specified with the spell. | + | |
- | The target object should be composed of these energies in some way, and if it is it will greatly aid in the efficiency of the conversion of | + | |
- | spiritual to non-spiritual energy. This is a great boon, as this process is intrinisically rather inefficient, especially for the inexperienced | + | |
- | spellcaster. If a target is selected, the object will be damaged and possibly be destroyed by the spellcasting process. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) feeling out currents of energy | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: very hard | ||
+ | Skills: [[gogo]] (moderate), [[aeroturgy]] (small), [[elektraturgy]] (small), [[hocus-pocus]] (small), [[thaumaturgy]] (small), and [[tomfoolery]] (tiny) | ||
+ | 4) awaiting the confluence of the currents | ||
+ | Type: Passive Event | ||
+ | Importance: great, optional | ||
+ | Difficulty: easy | ||
+ | Skills: [[tediousness]] (overwhelming) and [[gogo]] (tiny) | ||
+ | 5) tapping the channels of ambient energy | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: hard | ||
+ | Skills: [[elektraturgy]] (moderate), [[thaumaturgy]] (moderate), [[tomfoolery]] (moderate), [[jiggery-pokery]] (small), and [[hocus-pocus]] (tiny) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 12:29, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Rheumatizon
Common Name: Channel Currents Knowledge Requirement: None Summary: weather energy infusion
This spell taps into the atmospheric air and attempts to withdraw the latent meteoretic energies floating there -- electrical, chaotic, and elemental air -- and convert them into a form usable by the Frater Zephyrius Mutatoris. A target object can be specified with the spell. The target object should be composed of these energies in some way, and if it is it will greatly aid in the efficiency of the conversion of spiritual to non-spiritual energy. This is a great boon, as this process is intrinisically rather inefficient, especially for the inexperienced spellcaster. If a target is selected, the object will be damaged and possibly be destroyed by the spellcasting process.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) feeling out currents of energy Type: Gesture Importance: minor Difficulty: very hard Skills: gogo (moderate), aeroturgy (small), elektraturgy (small), hocus-pocus (small), thaumaturgy (small), and tomfoolery (tiny) 4) awaiting the confluence of the currents Type: Passive Event Importance: great, optional Difficulty: easy Skills: tediousness (overwhelming) and gogo (tiny) 5) tapping the channels of ambient energy Type: Gesture Importance: minor Difficulty: hard Skills: elektraturgy (moderate), thaumaturgy (moderate), tomfoolery (moderate), jiggery-pokery (small), and hocus-pocus (tiny)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.