Breath of life (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Breath of Life''' | + | > '''Ordo Zephyrius Mutatoris Spell: Pneuma Psyche''' |
- | Relevant Attributes: two parts intelligence and one part charisma | + | Common Name: Breath of Life |
- | Relevant Skills: three parts [[evocation]], two parts [[enchantment]], two parts [[symbology]], one part [[aeromancy]] and one part [[prestidigitation]] | + | Knowledge Requirement: None |
- | Rating Requirement: one hundred | + | Summary: rejuvenation |
- | Effective Maximum Rating: four hundred | + | |
- | Difficulty: somewhat difficult | + | |
- | Form of Evocation: | + | |
- | breath of life <target> | + | |
- | Base Energy Costs: ten points of spiritual energy and fifty points of elemental air energy | + | |
- | This spell enchants one's own breath with vital healing energies and puts those energies to work mending a target. | + | This spell enchants one's own breath with physical energies and puts those energies to work restoring a target's endurance and, to a much lesser extent, health. This spell won't work if the caster cannot breathe air or if there is no air around for the caster to breathe. Despite the seeming simplicity and fast-acting nature of this spell, it is somewhat alien to the magickal disciplines available to a Melos Anemoi, and is thus fairly taxing on his energy reserves. |
- | This spell won't work if the caster cannot breathe air or if there is no air around for the caster to breathe. | + | |
- | Despite the seeming simplicity and fast-acting nature of this spell, it is somewhat alien to the magickal disciplines available to a Frater Zephyrius Mutatoris, | + | |
- | and is thus fairly taxing on his energy reserves. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) exhaling life-infused breath | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: [[sassiness]] (moderate), [[aeroturgy]] (moderate), and [[hocus-pocus]] (moderate) | ||
+ | 4) directing the enchanted breath | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: [[tomfoolery]] (moderate), [[sassiness]] (moderate), [[aeroturgy]] (small), and [[hocus-pocus]] (small) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:42:14 2018. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 12:32, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Pneuma Psyche
Common Name: Breath of Life Knowledge Requirement: None Summary: rejuvenation
This spell enchants one's own breath with physical energies and puts those energies to work restoring a target's endurance and, to a much lesser extent, health. This spell won't work if the caster cannot breathe air or if there is no air around for the caster to breathe. Despite the seeming simplicity and fast-acting nature of this spell, it is somewhat alien to the magickal disciplines available to a Melos Anemoi, and is thus fairly taxing on his energy reserves.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) exhaling life-infused breath Type: Gesture Importance: greater Difficulty: moderate Skills: sassiness (moderate), aeroturgy (moderate), and hocus-pocus (moderate) 4) directing the enchanted breath Type: Gesture Importance: great Difficulty: moderate Skills: tomfoolery (moderate), sassiness (moderate), aeroturgy (small), and hocus-pocus (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:42:14 2018.