Wind blast (Ordo Zephyrius Mutatoris spell)
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| - | > '''Ordo Zephyrius Mutatoris Spell: Wind Blast''' | + | > '''Ordo Zephyrius Mutatoris Spell: Aemophthoria''' |
| - | Relevant Attributes: three parts charisma and one part intelligence | + | Common Name: Wind Blast |
| - | Relevant Skills: four parts [[evocation]], one part [[aeroturgy]] and one part [[conjuration]] | + | Knowledge Requirement: have at least 80 points among [[aeroturgy]] skill and [[ergiphrasty]] skill |
| - | Rating Requirement: one hundred | + | Summary: elemental air attack |
| - | Effective Maximum Rating: three hundred | + | |
| - | Difficulty: easy | + | |
| - | Forms of Evocation: | + | |
| - | wind blast | + | |
| - | wind blast <target> | + | |
| - | Base Energy Costs: twelve points of spiritual energy | + | |
| - | This spell is a staple combat spell for a mage, allowing him to, without much preparation or prestidigitory fuss, direct a current of elemental air into a targeted blast. | + | This spell is a staple combat spell for a mage, allowing him to, without much preparation or prestidigitory fuss, direct a current of elemental air into a targeted blast. The spell is not very powerful, but it is accurate, fast, and relatively untaxing to one's spiritual reserves. |
| - | The spell is not very powerful, but it is accurate, fast, and relatively untaxing to one's spiritual reserves. | + | |
| - | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
| + | 1) speaking the winds | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | 3) calling upon the wind | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 4) requesting a strong gust of wind | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: very easy | ||
| + | Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | |||
| + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
| [[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] | ||
Revision as of 14:03, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Aemophthoria
Common Name: Wind Blast Knowledge Requirement: have at least 80 points among aeroturgy skill and ergiphrasty skill Summary: elemental air attack
This spell is a staple combat spell for a mage, allowing him to, without much preparation or prestidigitory fuss, direct a current of elemental air into a targeted blast. The spell is not very powerful, but it is accurate, fast, and relatively untaxing to one's spiritual reserves.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) calling upon the wind
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
4) requesting a strong gust of wind
Type: Praxis
Importance: great
Difficulty: very easy
Skills: aeroturgy, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
