Electrification (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Electrification'''+> '''Ordo Zephyrius Mutatoris Spell: Electrica'''
- Relevant Attributes: two parts intelligence and one part charisma+ Common Name: Electrification
- Relevant Skills: eight parts [[evocation]], two parts [[aeromancy]], one part [[conjuration]], one part [[enchantment]] and one part [[symbology]]+ Knowledge Requirement: None
- Rating Requirement: one hundred fifty+ Summary: electrical contact damage
- Effective Maximum Rating: four hundred+
- Difficulty: ordinary+
- Form of Evocation:+
- electrify <target>+
- Base Energy Costs: fifty points of spiritual energy and ten points of electricity+
- This spell conjures a nimbus of electrical currents to surround the target. +This spell conjures a nimbus of electrical currents to surround the target. The currents are a sort of protection: anyone coming in contact with the target will receive a nasty electrical shock. The shocks deplete the nimbus, and the nimbus will more gradually deplete on its own. The spell may be cast again to refresh the nimbus before it expires. Though this spell does not provide any real protection against electrical attacks, such attacks do often replenish the charge of the nimbus.
-The currents are a sort of protection: anyone coming in contact with the target will receive a nasty electrical shock. +
-The shocks deplete the nimbus, and the nimbus will more gradually deplete on its own. The spell may be cast again to refresh the nimbus before it expires. +
-Though this spell does not provide any real protection against electrical attacks, such attacks do often replenish the charge of the nimbus.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3)
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[hocus-pocus]]
 + 4)
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: [[aeroturgy]], [[tomfoolery]], and [[weather-witchery]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 13:58, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Electrica

   Common Name: Electrification
   Knowledge Requirement: None
   Summary: electrical contact damage

This spell conjures a nimbus of electrical currents to surround the target. The currents are a sort of protection: anyone coming in contact with the target will receive a nasty electrical shock. The shocks deplete the nimbus, and the nimbus will more gradually deplete on its own. The spell may be cast again to refresh the nimbus before it expires. Though this spell does not provide any real protection against electrical attacks, such attacks do often replenish the charge of the nimbus.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) 
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: hocus-pocus
   4) 
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: aeroturgy, tomfoolery, and weather-witchery

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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