Apportation (Ordo Zephyrius Mutatoris spell)
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Revision as of 06:22, 22 January 2018 (edit) Ralnos (Talk | contribs) (Can we NOT use the Discordian names for skills on guilds that are not specifically Discordians?) Next diff → |
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| Line 12: | Line 12: | ||
| Importance: minor, optional | Importance: minor, optional | ||
| Difficulty: very easy | Difficulty: very easy | ||
| - | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | + | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) |
| 2) the opening of the way | 2) the opening of the way | ||
| Type: Praxis | Type: Praxis | ||
| Importance: minor, optional | Importance: minor, optional | ||
| Difficulty: very easy | Difficulty: very easy | ||
| - | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] |
| 3) calling of the winds | 3) calling of the winds | ||
| Type: Gesture | Type: Gesture | ||
| Importance: greater | Importance: greater | ||
| Difficulty: easy | Difficulty: easy | ||
| - | Skills: [[hocus-pocus]] | + | Skills: [[prestidigitation]] |
| 4) power of the winds | 4) power of the winds | ||
| Type: Praxis | Type: Praxis | ||
| Importance: great | Importance: great | ||
| Difficulty: moderate | Difficulty: moderate | ||
| - | Skills: [[aeroturgy]], [[tomfoolery]], and [[weather-witchery]] | + | Skills: [[aeroturgy]], [[evocation]], and [[klimaphrasty]] |
| Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
| [[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] | ||
Revision as of 06:22, 22 January 2018
> Ordo Zephyrius Mutatoris Spell: Apportation
Common Name: Apportation Knowledge Requirement: None Summary: using the winds to move objects
This spell, while it is in effect, enables the caster to move objects using magically generated winds, with a minor mental effort and expenditure of spiritual energy. It may be recast to extend its duration.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) calling of the winds
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
4) power of the winds
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, evocation, and klimaphrasty
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
