Wander (Aligned Form)

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-'''Form Type''' : norm<br>+=Wander=
-'''Knowledge Requirement''' : acting skill of 25 or higher, mimicry skill of 25 or higher, physics skill of 75 or higher, biology skill of 75 or higher, philosophy skill of 75 or higher, or metaphysics skill of 75 or higher and global exploration percentage of 64 or higher<br>+
-'''Facility Formula''' : 5% of perception plus 5% of intelligence plus 10% of charisma plus 10% of telesma skill plus 10% of eideturgy skill plus 10% of divination skill plus 250% of global exploration percentage<br>+
-'''Facility Minimum''' : 136<br>+
-'''Facility Maximum''' : 450<br>+
-'''Your Facility ''' : 282.75<br>+
-'''Perfection''' : 47%<br>+
-'''Energy Costs''' : two hundred points of spiritual energy and twenty-five points of order energy<br>+
-'''Process to Actualize Form''' : concentrate on seeking <target> with the principle within mote <#><br>+
- +
All Aligned are wanderers by nature, and your inculcation and habituation of this nature has afforded you knowledge that allows you to eideturgically enform a principle of wanderlust into a mimetic mote. All Aligned are wanderers by nature, and your inculcation and habituation of this nature has afforded you knowledge that allows you to eideturgically enform a principle of wanderlust into a mimetic mote.
This form allows one to release the energies acquired with the form [[Mimesis (Aligned Form)]] in an encapsulated bubble, allowing the principles of the mote to subsist for a time independently of the telesmatic field that normally underwrites mimetic motes. The principles will coalesce to form a wandering "seeker" that attempt to find and harm one's target. This form allows one to release the energies acquired with the form [[Mimesis (Aligned Form)]] in an encapsulated bubble, allowing the principles of the mote to subsist for a time independently of the telesmatic field that normally underwrites mimetic motes. The principles will coalesce to form a wandering "seeker" that attempt to find and harm one's target.
-The target must be within one's general area, but not so close that no wandering is required to reach hir. The energy of the seeker will depend partly on one's facility with this form, and partly on the strength of the principle within the being mote used as a catalyst. Using a mote to create a seeker will deplete the mote.+The target must be within one's general area, but not so close that no wandering is required to reach hir. The energy of the seeker will depend partly on one's facility with this form, and partly on the strength of the principle within the mote being used as a catalyst. Using a mote to create a seeker will deplete the mote.
 +==Knowledge Requirement==
 +one of
 +:[[acting]] skill of 25 or higher, [[mimicry]] skill of 25 or higher, [[physics]] skill of 75 or higher, [[biology]] skill of 75 or higher, [[philosophy]] skill of 75 or higher, or [[metaphysics]] skill of 75 or higher
 +and
 +:[[Exploration|global exploration percentage]] of 64 or higher
 +==Facility Formula==
 +5% of [[perception]] plus 5% of [[intellect]] plus 10% of [[ego]] plus 10% of [[enchantment]] plus 10% of [[bellerophrasty]] skill plus 10% of [[lexiturgy]] skill plus 10% of [[divination]] skill plus 250% of [[Exploration|global exploration percentage]]
 +==Facility Rating==
 +136 to 450
 +==Energy Costs==
 +200 spiritual and 25 order
 +==Process to Actualize==
 +concentrate on seeking <target> with the principle within mote <#><br>
- Development Information : This form was created by Twilight; the source code was last updated Sun Jun 26 13:02:13 2011.+[[Category: The Aligned]]
 +[[Category: Aligned Forms]]

Current revision

Contents

Wander

All Aligned are wanderers by nature, and your inculcation and habituation of this nature has afforded you knowledge that allows you to eideturgically enform a principle of wanderlust into a mimetic mote.

This form allows one to release the energies acquired with the form Mimesis (Aligned Form) in an encapsulated bubble, allowing the principles of the mote to subsist for a time independently of the telesmatic field that normally underwrites mimetic motes. The principles will coalesce to form a wandering "seeker" that attempt to find and harm one's target.

The target must be within one's general area, but not so close that no wandering is required to reach hir. The energy of the seeker will depend partly on one's facility with this form, and partly on the strength of the principle within the mote being used as a catalyst. Using a mote to create a seeker will deplete the mote.

Knowledge Requirement

one of

acting skill of 25 or higher, mimicry skill of 25 or higher, physics skill of 75 or higher, biology skill of 75 or higher, philosophy skill of 75 or higher, or metaphysics skill of 75 or higher

and

global exploration percentage of 64 or higher

Facility Formula

5% of perception plus 5% of intellect plus 10% of ego plus 10% of enchantment plus 10% of bellerophrasty skill plus 10% of lexiturgy skill plus 10% of divination skill plus 250% of global exploration percentage

Facility Rating

136 to 450

Energy Costs

200 spiritual and 25 order

Process to Actualize

concentrate on seeking <target> with the principle within mote <#>

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