Flux Weapons
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Revision as of 10:53, 14 January 2019 (edit) Spirit (Talk | contribs) (more speculation, and a sample description :D) Next diff → |
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Only when the flux weapon is active will it count as a weapon of it's type for any purposes, this includes keeping. There is a spiritual energy cost for activating the weapon, but either no cost or a very small cost to maintain. (There is a cost to maintain, however it only triggers in combat. When your weapon hums, it is drawing energy from you. If you have no energy when it hums, it will shut down, so be warned. - Nyladon) | Only when the flux weapon is active will it count as a weapon of it's type for any purposes, this includes keeping. There is a spiritual energy cost for activating the weapon, but either no cost or a very small cost to maintain. (There is a cost to maintain, however it only triggers in combat. When your weapon hums, it is drawing energy from you. If you have no energy when it hums, it will shut down, so be warned. - Nyladon) | ||
+ | There seem to be two distinct messages for attaching a flux capacitor: one involves a shower of sparks, another involves a hum and a click. When attaching one with the sparks message, it turned the blade from yellow to orange. If the idea about moving up through the color spectrum is true, then it's possible that a flux capacitor might make it worse? The latter message didn't seem to change the color at all. There also seem to be different descriptors for the blade, like shimmering or flickering? Flux weapons also seem not to have the best craftsmanship rating, but they can be infused or reforged and still seem to be okay? Only because matrices are supposed to worsen if infused. Could it be possible that at least some of it involves the wielder's psionic skills, as the description implies? Is it possible to attach a capacitor to mindcleaver? It's one of the two artifact flux weapons--presumably that means it's very good? | ||
+ | =description= | ||
+ | This steel baton, energy-focusing patterns etched into its surface, is the handle of a flux dagger, a psionic weapon. When grasped and its command word is subvocalized, a short blade of coherent psionic energy will spring forth from it. Creating and maintaining this energy field is psychically draining to a degree, and while anyone can bring it into being, the weapon only achieves full effectiveness in the hands of one with the psionic skills to properly control the field. The flux dagger is returned to its inactive state by subvocalization of another command word or when the wielder lets go of the handle. There is a raised rectangular block of metal on the baton. It is permeated by a shimmering radiance. It has a tracery of starry radiance | ||
=Activation Words= | =Activation Words= | ||
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==Flux Dagger== | ==Flux Dagger== | ||
- | ;Activation: vort, amoj | + | ;Activation: vort, amoj, hako |
- | ;Deactivation: hala, phim | + | ;Deactivation: hala, phim, thar |
==Flux Knife== | ==Flux Knife== |
Revision as of 10:53, 14 January 2019
Flux weapons are weapons which use psionic energy as a contact medium. Flux weapons can have flux capacitors attached, which presumably increases their effectiveness. A flux weapon will attack faster then an equivalent non-flux weapon. They do not do as much damage, at least in the hands of an unskilled user. The blade, being made from energy, cannot be harmed.
Flux weapons come in multiple colours. Is seems that the weapon's color has something to do with the weapon's overall effectiveness. It was previously theorized that it was relevant to the similar colors psionic matrices have, but the existence of white flux weapons somewhat disturb the correlation. This is somewhat confirmed by the fact that using a flux capacitor on a flux will change the weapon's coloration. It's possible that the color scale starts with black at the lowest, works its way up the visible light spectrum, and tops out at white.
Only when the flux weapon is active will it count as a weapon of it's type for any purposes, this includes keeping. There is a spiritual energy cost for activating the weapon, but either no cost or a very small cost to maintain. (There is a cost to maintain, however it only triggers in combat. When your weapon hums, it is drawing energy from you. If you have no energy when it hums, it will shut down, so be warned. - Nyladon)
There seem to be two distinct messages for attaching a flux capacitor: one involves a shower of sparks, another involves a hum and a click. When attaching one with the sparks message, it turned the blade from yellow to orange. If the idea about moving up through the color spectrum is true, then it's possible that a flux capacitor might make it worse? The latter message didn't seem to change the color at all. There also seem to be different descriptors for the blade, like shimmering or flickering? Flux weapons also seem not to have the best craftsmanship rating, but they can be infused or reforged and still seem to be okay? Only because matrices are supposed to worsen if infused. Could it be possible that at least some of it involves the wielder's psionic skills, as the description implies? Is it possible to attach a capacitor to mindcleaver? It's one of the two artifact flux weapons--presumably that means it's very good?
Contents |
description
This steel baton, energy-focusing patterns etched into its surface, is the handle of a flux dagger, a psionic weapon. When grasped and its command word is subvocalized, a short blade of coherent psionic energy will spring forth from it. Creating and maintaining this energy field is psychically draining to a degree, and while anyone can bring it into being, the weapon only achieves full effectiveness in the hands of one with the psionic skills to properly control the field. The flux dagger is returned to its inactive state by subvocalization of another command word or when the wielder lets go of the handle. There is a raised rectangular block of metal on the baton. It is permeated by a shimmering radiance. It has a tracery of starry radiance
Activation Words
Flux Axe
- Activation
- eflom, diras, zaurn
- Deactivation
- mrane, kahal
Flux Claw
- Activation
- watan, quoro, halik
- Deactivation
- immog, tralb
Flux Dagger
- Activation
- vort, amoj, hako
- Deactivation
- hala, phim, thar
Flux Knife
- Activation
- chun
- Deactivation
- prul
Flux Scythe
- Activation
- faronthip, dathritan
- Deactivation
- crelmaros, slikorodo
Flux Shield
- Activation
- erago
- Deactivation
- telti
Flux Staff
- Activation
- snovulark, fmuchirth
- Deactivation
- utilexing, basgralbo
Flux Sword
- Activation
- hyris, maldo, xanla
- Deactivation
- limir, naumo, grazt
Flux Whip
- Activation
- baramo, hmirsi, thelas
- Deactivation
- chisma
Categories: Spoilers | Psionics | Magical Items | Keepable Items | Equipment | Items | Item Sets