Squall (Ordo Zephyrius Mutatoris spell)

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(Converting discordian skill names to ones people can understand.)
 
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-> '''Ordo Zephyrius Mutatoris Spell: Squall'''+> '''Ordo Zephyrius Mutatoris Spell: Procella'''
- Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity+ Common Name: Squall
- Relevant Skills: four parts evocation, two parts aeromancy, two parts conjuration and one part prestidigitation+ Knowledge Requirement: have at least 315 points among [[aeroturgy]] skill, [[klimaphrasty]] skill, and [[ergiphrasty]] skill
- Rating Requirement: three hundred+ Summary: clinging, shredding air area attack
- Effective Maximum Rating: six hundred+
- Difficulty: somewhat difficult+
- Form of Evocation:+
- squall+
- Base Energy Costs: twenty points of spiritual energy and seventy-five points of elemental air energy+
- This spell conjures squalls of slashing wind that localize around one's enemies and continuously strike at them. +This spell conjures squalls of slashing wind that localize around one's enemies and continuously strike at them. This spell is not fast-acting, in either effect or casting time, but it is a relatively reliable means of defense against large groups. If one is in combat, one's enemies will be targetted, otherwise everyone in the room who is not befriended will be.
-This spell is not fast-acting, in either effect or casting time, but it is a relatively reliable means of defense against large groups. +
-If one is in combat, one's enemies will be targetted, otherwise everyone in the room who is not befriended will be.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + 3) collection of the sky
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[prestidigitation]]
 + 4) condensation of the air
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: [[aeroturgy]], [[evocation]], and [[ergiphrasty]]
 + 5) spreading of the currents
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[prestidigitation]]
 + 6) transmutation of weather
 + Type: Praxis
 + Importance: major
 + Difficulty: hard
 + Skills: [[aeroturgy]], [[evocation]], and [[ergiphrasty]]
 + 7) ebbing of the flow
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[prestidigitation]]
 + 8) release of a storm
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: [[aeroturgy]], [[evocation]], and [[ergiphrasty]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Procella

   Common Name: Squall
   Knowledge Requirement: have at least 315 points among aeroturgy skill, klimaphrasty skill, and ergiphrasty skill
   Summary: clinging, shredding air area attack

This spell conjures squalls of slashing wind that localize around one's enemies and continuously strike at them. This spell is not fast-acting, in either effect or casting time, but it is a relatively reliable means of defense against large groups. If one is in combat, one's enemies will be targetted, otherwise everyone in the room who is not befriended will be.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) collection of the sky
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) condensation of the air
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: aeroturgy, evocation, and ergiphrasty
   5) spreading of the currents
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   6) transmutation of weather
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: aeroturgy, evocation, and ergiphrasty
   7) ebbing of the flow
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   8) release of a storm
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: aeroturgy, evocation, and ergiphrasty

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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