Rainbow butterfly (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Rainbow Butterfly''' | + | > '''Ordo Zephyrius Mutatoris Spell: Eiri Psyche''' |
- | Relevant Attributes: two parts charisma and one part intelligence | + | Common Name: Rainbow Butterfly |
- | Relevant Skills: five parts summoning, three parts evocation, three parts symbology, one part aeromancy, one part conjuration and one part prestidigitation | + | Knowledge Requirement: have at least 220 points among 100% of [[chaoturgy]] skill, 100% of [[thaumaturgy]] skill, and 50% of [[enchantment]] skill |
- | Rating Requirement: one hundred fifty | + | Summary: manifest benevolent rainbow spirit |
- | Effective Maximum Rating: seven hundred fifty | + | |
- | Difficulty: ordinary | + | |
- | Form of Evocation: | + | |
- | rainbow butterfly | + | |
- | Base Energy Costs: one hundred points of spiritual energy, one hundred points of elemental air energy and one hundred points of chaos energy | + | |
- | This spell summons an entity that may loosely be called a spirit, though strictly speaking it has no sentience of its own | + | This spell summons an entity that may loosely be called a spirit, though strictly speaking it has no sentience of its own and is more a projection of the Frater Zephyrius Mutatoris's own personality and imagination. This manifestation is a rainbow spirit, a benevolent construct of weather and chaos that manifests as auroric light playing through water droplets in the approximate shape of a butterfly. These do several things. First, as a basis for the rest of their powers, they transform the remaining organic energy in nearby remains into more fungible energy that they use to aid you. Second, they assist you in various ways outside of combat, generally by transferring some of their energy reserves over to you when you are short. Thirdly, they can assist you within combat, expending their energy to blind and attack opponents, or to remove harmful effects that have been placed on you. These creatures are somewhat difficult to conjure: in addition to various energies, they also require a coruscar as a component. But, once summoned, they last for some hours, up to a day for more skilled casters. (One can summon more than one of these creatures at once if one desires.) |
- | and is more a projection of the Frater Zephyrius Mutatoris's own personality and imagination. | + | |
- | This manifestation is a rainbow spirit, a benevolent construct of weather and chaos that manifests as auroric light playing through water droplets in the approximate shape of a butterfly. | + | |
- | These do several things. | + | |
- | '''First''', as a basis for the rest of their powers, they transform the remaining organic energy in nearby remains into more fungible energy that they use to aid you. | + | |
- | '''Second''', they assist you in various ways outside of combat, generally by transferring some of their energy reserves over to you when you are short. | + | |
- | '''Thirdly''', they can assist you within combat, expending their energy to blind and attack opponents, or to remove harmful effects that have been placed on you. | + | |
- | These creatures are somewhat difficult to conjure: in addition to various energies, they also require a coruscar as a component. | + | |
- | But, once summoned, they last for some hours, up to a day for more skilled casters. (One can summon more than one of these creatures at once if one desires.) | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] | ||
+ | 3) preparing the essence of the coruscar for spiritual summoning | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: [[prestidigitation]] (small), [[symbology]] (small), [[summoning]] (small), [[thaumaturgy]] (small), [[chaoturgy]] (small), [[aeroturgy]] (tiny), [[conjuration]] (miniscule), [[enchantment]] (miniscule), and [[evocation]] (miniscule) | ||
+ | 4) projecting and manifesting one's imagination into and out of the coruscar | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: [[thaumaturgy]] (small), [[imagination]] (small), [[chaoturgy]] (small), [[aeroturgy]] (tiny), [[prestidigitation]] (tiny), [[symbology]] (tiny), [[evocation]] (tiny), [[lumiturgy]] (miniscule), and [[enchantment]] (miniscule) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Eiri Psyche
Common Name: Rainbow Butterfly Knowledge Requirement: have at least 220 points among 100% of chaoturgy skill, 100% of thaumaturgy skill, and 50% of enchantment skill Summary: manifest benevolent rainbow spirit
This spell summons an entity that may loosely be called a spirit, though strictly speaking it has no sentience of its own and is more a projection of the Frater Zephyrius Mutatoris's own personality and imagination. This manifestation is a rainbow spirit, a benevolent construct of weather and chaos that manifests as auroric light playing through water droplets in the approximate shape of a butterfly. These do several things. First, as a basis for the rest of their powers, they transform the remaining organic energy in nearby remains into more fungible energy that they use to aid you. Second, they assist you in various ways outside of combat, generally by transferring some of their energy reserves over to you when you are short. Thirdly, they can assist you within combat, expending their energy to blind and attack opponents, or to remove harmful effects that have been placed on you. These creatures are somewhat difficult to conjure: in addition to various energies, they also require a coruscar as a component. But, once summoned, they last for some hours, up to a day for more skilled casters. (One can summon more than one of these creatures at once if one desires.)
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the essence of the coruscar for spiritual summoning Type: Gesture Importance: great Difficulty: hard Skills: prestidigitation (small), symbology (small), summoning (small), thaumaturgy (small), chaoturgy (small), aeroturgy (tiny), conjuration (miniscule), enchantment (miniscule), and evocation (miniscule) 4) projecting and manifesting one's imagination into and out of the coruscar Type: Gesture Importance: great Difficulty: hard Skills: thaumaturgy (small), imagination (small), chaoturgy (small), aeroturgy (tiny), prestidigitation (tiny), symbology (tiny), evocation (tiny), lumiturgy (miniscule), and enchantment (miniscule)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.