Osprey's call (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Osprey's Call'''+'''Ordo Zephyrius Mutatoris Spell: Alietum Voca
- Relevant Attributes: two parts intelligence, one part charisma, and one+ Common Name: Osprey's Call
- part perception+
- Relevant Skills: three parts [[thaumaturgy]], two parts [[evocation]], and two+
- parts [[singing]]+
- Rating Requirement: fifty+
- Effective Maximum Rating: two hundred fifty+
- Effective Current Rating: two hundred forty-three+
- Difficulty: easy+
- Form of Evocation:+
- osprey's call+
- Base Energy Costs: ten points of magickal energy+
- This spell will attempt to magickally charm ordinary birds into becoming one's permanent companions. + Knowledge Requirement: have at least 220 points among 100% of having the seamanship skill, 100% of having the theriophrasty skill, 50% of having
-The osprey's call, though not at all spectacular, is one of the most pleasing and spiritually useful spells, as wandering without companionship can be a terrible fate. + the thaumaturgy skill, and 25% of having the enchantment skill and be familiar with the rune of the osprey
-It is also a well-known and much-loved hallmark of tavern-frequenting mages.+
 + Summary: avian charm
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+This spell will attempt to magickally charm ordinary birds into becoming one's permanent companions. The osprey's call, though not at all
 +spectacular, is one of the most pleasing and spiritually useful spells, as wandering without companionship can be a terrible fate. It is also a
 +well-known and much-loved hallmark of tavern-frequenting mages.
 + 
 + Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: Enochian (dominant) and hullabaloo (small)
 + Energy Costs: zero of a point of metabolic energy
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: thaumaturgy, tomfoolery, and woo-woo
 + Energy Costs: zero of a point of magickal energy
 + 3) call of the sea
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: hocus-pocus
 + Energy Costs: zero of a point of metabolic energy
 + 4) drawing the rune of the osprey
 + Type: Gesture
 + Importance: great, optional
 + Difficulty: moderate
 + Skills: hocus-pocus (heavy) and memetics (moderate)
 + Energy Costs: zero of a point of metabolic energy
 + 5) charm of the avian
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: thaumaturgy, sassiness, and monkeyshines
 + Energy Costs: four points of magickal energy
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Current revision

Ordo Zephyrius Mutatoris Spell: Alietum Voca

   Common Name: Osprey's Call
   Knowledge Requirement: have at least 220 points among 100% of having the seamanship skill, 100% of having the theriophrasty skill, 50% of having 
   the thaumaturgy skill, and 25% of having the enchantment skill and be familiar with the rune of the osprey
   
   Summary: avian charm

This spell will attempt to magickally charm ordinary birds into becoming one's permanent companions. The osprey's call, though not at all spectacular, is one of the most pleasing and spiritually useful spells, as wandering without companionship can be a terrible fate. It is also a well-known and much-loved hallmark of tavern-frequenting mages.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
       Energy Costs: zero of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
       Energy Costs: zero of a point of magickal energy
   3) call of the sea
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: hocus-pocus
       Energy Costs: zero of a point of metabolic energy
   4) drawing the rune of the osprey
       Type: Gesture
       Importance: great, optional
       Difficulty: moderate
       Skills: hocus-pocus (heavy) and memetics (moderate)
       Energy Costs: zero of a point of metabolic energy
   5) charm of the avian
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, sassiness, and monkeyshines
       Energy Costs: four points of magickal energy
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