Penguin (Empathic Bond)
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Revision as of 20:10, 17 November 2019 (edit) Sammage (Talk | contribs) (Completed the bond, aquaturgy was a total red herring, boo) Next diff → |
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==Attributes Bonuses== | ==Attributes Bonuses== | ||
- | Penguins grant a [[constitution]] bonus and smaller (1/3 as big) [[dexterity]], [[willpower]], and [[charisma]] bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's [[Dancing|dancing]] skill (only when the familiar is present), and greatly increases the influence of dexterity upon those ratings. Likewise, the consort's damage ratings are boosted by [[perception]] and [[Dirty Fighting|dirty fighting]] when the familiar is present. | + | Penguins grant a [[constitution]] bonus and smaller (1/3 as big) [[dexterity]], [[willpower]], and [[charisma]] bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's [[Dancing|dancing]] skill when the familiar is present scaled by bond strength (2.5x at complete), and greatly increases the influence of dexterity upon those ratings. Likewise, the consort's damage ratings are boosted by [[perception]] and [[Dirty Fighting|dirty fighting]] when the familiar is present (2.5x at complete). |
- | ==Specialty Bonuses== | + | ==Skill Bonuses== |
- | Each appearance by a skill in the list indicates a separate +1 bonus along with the approximate place in the bond progression where the bonus is to be expected. | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | + | |- | |
- | Bond formation grants the following bonuses: | + | ! scope="col" style="text-align="center";" | Skill |
- | *[[Aquatic Fieldcraft]] | + | ! scope="col" style="text-align="center";" | Access |
- | *[[Arctic Fieldcraft]] | + | ! scope="col" style="text-align="center";" | Bonus |
- | *[[Balance]] | + | |- |
- | *[[Biofeedback]] | + | | style="text-align: center;background-color: #33EE33;" | [[Aquatic Fieldcraft]] |
- | *[[Breath Control]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Courage]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Cold Tolerance]] | + | |- |
- | *[[Dancing]] (how cute) | + | | style="text-align: center;background-color: #33EE33;" | [[Arctic Fieldcraft]] |
- | *[[Fishing]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Shorelands Fieldcraft]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Swimming]] | + | |- |
- | + | | style="text-align: center;background-color: #33EE33;" | [[Balance]] | |
- | While still at very frail, grants: | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Break Fall]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Elude]] | + | |- |
- | *[[Hardiness]] | + | | style="text-align: center;background-color: #33EE33;" | [[Breath Control]] |
- | *[[Philosophy]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Recuperation]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Robustness]] | + | |- |
- | *[[Stamina]] | + | | style="text-align: center;background-color: #33EE33;" | [[Cold Tolerance]] |
- | *[[Stealth]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Tumbling]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Vocalization]] | + | |- |
- | + | | style="text-align: center;background-color: #33EE33;" | [[Courage]] | |
- | At fairly healthy: | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Aquaturgy]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Brawling]] | + | |- |
- | *[[Bludgeon]] | + | | style="text-align: center;background-color: #33EE33;" | [[Dancing]] |
- | *[[Diplomacy]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Dirty Fighting]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Dodge]] | + | |- |
- | *[[Jumping]] | + | | style="text-align: center;background-color: #33EE33;" | [[Fishing]] |
- | *[[Leadership]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Navigation]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Seamanship]] | + | |- |
- | *[[Subordination]] | + | | style="text-align: center;background-color: #33EE33;" | [[Shorelands Fieldcraft]] |
- | *[[Tactics]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Unarmed Combat]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | + | |- | |
- | At very healthy: | + | | style="text-align: center;background-color: #33EE33;" | [[Somatesthesia]] |
- | *[[Aquatic fieldcraft]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Arctic fieldcraft]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Balance]] | + | |- |
- | *[[Breath Control]] | + | | style="text-align: center;background-color: #33EE33;" | [[Swimming]] |
- | *[[Cold tolerance]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Courage]] | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
- | *[[Dancing]] | + | |- |
- | *[[Fishing]] | + | | style="text-align: center;background-color: #00AA00;" | [[Break Fall]] |
- | *[[Shorelands fieldcraft]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Somatesthesia]] | + | | style="text-align: center;background-color: #00AA00;" | 30 |
- | *[[Swimming]] | + | |- |
- | + | | style="text-align: center;background-color: #00AA00;" | [[Elude Pursuit]] | |
- | At resilient: | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Break fall]] | + | | style="text-align: center;background-color: #00AA00;" | 30 |
- | *[[Elude]] | + | |- |
- | *[[Hardiness]] | + | | style="text-align: center;background-color: #00AA00;" | [[Hardiness]] |
- | *[[Philosophy]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Recuperation]] | + | | style="text-align: center;background-color: #00AA00;" | 30 |
- | *[[Robustness]] | + | |- |
- | *[[Stamina]] | + | | style="text-align: center;background-color: #00AA00;" | [[Philosophy]] |
- | *[[Tumbling]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Vocalization]] | + | | style="text-align: center;background-color: #00AA00;" | 30 |
- | + | |- | |
- | Halfway through Deep: | + | | style="text-align: center;background-color: #00AA00;" | [[Recuperation]] |
- | *[[Aquatic fieldcraft]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Arctic fieldcraft]] | + | | style="text-align: center;background-color: #00AA00;" | 30 |
- | *[[Balance]] | + | |- |
- | *[[Breath control]] | + | | style="text-align: center;background-color: #00AA00;" | [[Robustness]] |
- | *[[Cold tolerance]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Courage]] | + | | style="text-align: center;background-color: #00AA00;" | 30 |
- | *[[Dancing]] | + | |- |
- | *[[Fishing]] | + | | style="text-align: center;background-color: #00AA00;" | [[Stamina]] |
- | *[[Shorelands fieldcraft]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Somatesthesia]] | + | | style="text-align: center;background-color: #00AA00;" | 30 |
- | *[[Swimming]] | + | |- |
+ | | style="text-align: center;background-color: #00AA00;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Tumbling]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Vocalization]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Aquaturgy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Bludgeon]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Brawling]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Diplomacy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Dirty Fighting]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Jumping]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Leadership]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Navigation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Seamanship]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Subordination]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tactics]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Unarmed Combat]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Escape]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | |} | ||
==Charms== | ==Charms== | ||
Line 104: | Line 181: | ||
Gained at somewhat frail: | Gained at somewhat frail: | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | |||
+ | Gained at Resilient: | ||
+ | *[[Conjoin_(Empathic_Bonds)|Conjoin]] | ||
==Traits== | ==Traits== | ||
While somewhat frail: | While somewhat frail: | ||
- | *1 point [[Luck]] | + | *1 point [[Luck]] (5 at complete) |
==Current bond strength for which the above is considered current== | ==Current bond strength for which the above is considered current== | ||
- | Very Deep | + | Complete |
Revision as of 20:10, 17 November 2019
Contents |
Verynvelyr Penguin Empathic Bond
Requirements
None noticed.
Imagined bond
You imagine what it would be like to have a deep bond with the female penguin, and you feel a distinct echo from within it. You experience feelings of grace, propriety, charm, daring and clandestinity.
Attributes Bonuses
Penguins grant a constitution bonus and smaller (1/3 as big) dexterity, willpower, and charisma bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's dancing skill when the familiar is present scaled by bond strength (2.5x at complete), and greatly increases the influence of dexterity upon those ratings. Likewise, the consort's damage ratings are boosted by perception and dirty fighting when the familiar is present (2.5x at complete).
Skill Bonuses
Skill | Access | Bonus |
---|---|---|
Aquatic Fieldcraft | 16 | 37.5 + 5% base |
Arctic Fieldcraft | 16 | 37.5 + 5% base |
Balance | 16 | 37.5 + 5% base |
Breath Control | 16 | 37.5 + 5% base |
Cold Tolerance | 16 | 37.5 + 5% base |
Courage | 16 | 37.5 + 5% base |
Dancing | 16 | 37.5 + 5% base |
Fishing | 16 | 37.5 + 5% base |
Shorelands Fieldcraft | 16 | 37.5 + 5% base |
Somatesthesia | 16 | 37.5 + 5% base |
Swimming | 16 | 37.5 + 5% base |
Break Fall | 12 | 30 |
Elude Pursuit | 12 | 30 |
Hardiness | 12 | 30 |
Philosophy | 12 | 30 |
Recuperation | 12 | 30 |
Robustness | 12 | 30 |
Stamina | 12 | 30 |
Stealth | 12 | 30 |
Tumbling | 12 | 30 |
Vocalization | 12 | 30 |
Aquaturgy | 8 | 20 |
Bludgeon | 8 | 20 |
Brawling | 8 | 20 |
Diplomacy | 8 | 20 |
Dirty Fighting | 8 | 20 |
Dodge | 8 | 20 |
Jumping | 8 | 20 |
Leadership | 8 | 20 |
Navigation | 8 | 20 |
Seamanship | 8 | 20 |
Subordination | 8 | 20 |
Tactics | 8 | 20 |
Unarmed Combat | 8 | 20 |
Combat Reflexes | 4 | 10 |
Escape | 4 | 10 |
Massive Blow | 4 | 10 |
Charms
Starting charms:
Gained while still at very frail:
Gained at somewhat frail:
Gained at Resilient:
Traits
While somewhat frail:
- 1 point Luck (5 at complete)
Current bond strength for which the above is considered current
Complete