Apportation (Ordo Zephyrius Mutatoris spell)
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Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | + | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) |
+ | Energy Costs: zero of a point of metabolic energy | ||
2) the opening of the way | 2) the opening of the way | ||
Type: Praxis | Type: Praxis | ||
Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] |
+ | Energy Costs: zero of a point of magickal energy | ||
3) calling of the winds | 3) calling of the winds | ||
Type: Gesture | Type: Gesture | ||
Importance: greater | Importance: greater | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: [[hocus-pocus]] | + | Skills: [[prestidigitation]] |
+ | Energy Costs: zero of a point of metabolic energy | ||
+ | 4) drawing the rune of the skies | ||
+ | Type: Gesture | ||
+ | Importance: great, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: [[prestidigitation]] (heavy) and [[symbology]] (moderate) | ||
+ | Energy Costs: zero of a point of metabolic energy | ||
4) power of the winds | 4) power of the winds | ||
Type: Praxis | Type: Praxis | ||
Importance: great | Importance: great | ||
Difficulty: moderate | Difficulty: moderate | ||
- | Skills: [[aeroturgy]], [[tomfoolery]], and [[weather-witchery]] | + | Skills: [[aeroturgy]], [[evocation]], and [[klimaphrasty]] |
+ | Energy Costs: seven points of elemental air energy | ||
- | Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | + | Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Wed Aug 22 02:56:00 2018. |
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Apportation
Common Name: Apportation Knowledge Requirement: None Summary: using the winds to move objects
This spell, while it is in effect, enables the caster to move objects using magically generated winds, with a minor mental effort and expenditure of spiritual energy. It may be recast to extend its duration.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: zero of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: zero of a point of magickal energy 3) calling of the winds Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation Energy Costs: zero of a point of metabolic energy 4) drawing the rune of the skies Type: Gesture Importance: great, optional Difficulty: moderate Skills: prestidigitation (heavy) and symbology (moderate) Energy Costs: zero of a point of metabolic energy 4) power of the winds Type: Praxis Importance: great Difficulty: moderate Skills: aeroturgy, evocation, and klimaphrasty Energy Costs: seven points of elemental air energy
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Wed Aug 22 02:56:00 2018.