Leopard (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 22:14, 14 February 2010 (edit)
Kaballah (Talk | contribs)
(Bonuses using Daggers)
← Previous diff
Current revision (12:19, 3 February 2020) (edit)
Mafusail (Talk | contribs)

 
Line 1: Line 1:
-= Known Abilities =+== Bonding Requirements ==
-The leopard is a deadly feline predator that can be found in the frozen [[Northlands]] and [[Gardagh]], and possibly other locations. It is large enough to ride, and is a fierce combatant with claws and teeth. It requires air to breathe, has a carnivorous diet and can see in the dark.+Some amount of [[Killer Instinct]] is required, as is fairly obvious from the bond failure message. It is certainly less than 101, the amount used in one case. Would not bond at 96.
 + 
 +== Known Abilities ==
 +The leopard is a deadly feline predator that can be found in the frozen [[Northlands]] and [[Gardagh]], and possibly other locations. It is large enough to ride, and is a fierce combatant with claws and teeth. It requires air to breathe, has a carnivorous diet and can [[Night vision|see in the dark]].
==Petting the familiar== ==Petting the familiar==
Line 6: Line 9:
You sense deadly energies flowing from Kristal's body into your spirit. You sense deadly energies flowing from Kristal's body into your spirit.
-This provides a temporary bonus to the skills [[Dagger]], [[Crushing Resistance]], [[Cutting Resistance]], and [[Piercing Resistance]]. It also restores 1 spell point.+This provides a temporary bonus to the skills [[Dagger]], [[Killer instinct]], [[Legerdemain]], [[Crushing Resistance]], [[Cutting Resistance]], and [[Piercing Resistance]]. It also restores 1 spell point.
==Svadhisthana Chakra== ==Svadhisthana Chakra==
-A leopard familiar automatically grants and charges the [[Chakra#Svadhisthana|Svadhisthana (orange) chakra]], which grants bonuses to [[Dexterity]], [[Quickness]], [[Pain Tolerance]] and [[Tenacity]], as well as other effects. When fully charged, the Svadhisthana chakra grants the [[Paraneurism]] trait, which is a highly valuable trait indeed.+A leopard familiar automatically grants and charges the [[Chakra#Svadhisthana|Svadhisthana (orange) chakra]], which grants bonuses to [[Agility]], [[Quickness]], [[Pain Tolerance]] and [[Tenacity]], as well as other effects. When fully charged, the Svadhisthana chakra grants the [[Paraneurism]] trait, which is a highly valuable trait indeed.
==Bonuses using Daggers== ==Bonuses using Daggers==
-The leopard consort is granted a large intrinsic bonus to damage with any dagger weapon. Presumably this grows with the strength of the bond with the leopard. This seems to be applied by using a much larger multiplier for the [[Killer Instinct]] skill when calculating damage. Your familiar must be in your environment for this effect to be granted. A similar bonus is granted to attack rating. These bonuses are applied to both wielded daggers and thrown daggers.+The leopard grants its consort an intrinsic bonus to attack rating with daggers based on the consort's [[Legerdemain]] skill, one half of [[Stealth]] skill, and a multiplier of [[Killer instinct]] and [[Agility]] that scales with bond strength. The leopard also grants its consort an intrinsic bonus to deflection rating with daggers based on the consort's [[Legerdemain]] skill, one half of [[Stealth]] skill, and a multiplier of [[Agility]] that scales with bond strength. Finally, the Leopard grants its consort an intrinsic bonus to damage rating with daggers based on a large multiplier of the consort's [[Killer instinct]] skill that scales with bond strength.
 +These bonuses are applied to both wielded daggers and thrown daggers. Your familiar must be in your environment for this effect to be granted.
==Attribute Modifications== ==Attribute Modifications==
-Leopard familiars grant their consorts a large bonus to [[Dexterity]], a moderate bonus to [[Strength]], and small bonuses to [[Willpower]] and [[Charisma]].+Leopard familiars grant their consorts a large bonus to [[Agility]], a moderate bonus to [[Strength]], and small bonuses to [[Willpower]] and [[Ego]].
- +
-==Specialty Bonuses==+
-Bonus specialty degrees and access are provided as follows:+
-Initially:+
-*[[Crushing Resistance]]+
-*[[Cutting Resistance]]+
-*[[Dagger]]+
-*[[Jungle Fieldcraft]]+
-*[[Piercing Resistance]]+
-*[[Stealth]]+
-*[[Killer Instinct]]+
-At "somewhat frail" bond strength:+
-*[[Combat Reflexes]]+
-*[[Find Weakness]]+
-*[[Legerdemain]]+
-*[[Precision Strike]]+
-At "fairly healthy":+
-*[[Fast Talk]]+
-*[[Tenacity]]+
-*[[Throwing]]+
-At "very healthy", the first tier bonus specialties are all increased to 2.+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Crushing Resistance]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Cutting Resistance]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Dagger]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Dagger]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Jungle Fieldcraft]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Piercing Resistance]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Stealth]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Find Weakness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Legerdemain]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Precision Strike]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Throwing]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-At "resilient", the second tier bonus specialties are all increased to 2. 
==Charms== ==Charms==
Line 50: Line 107:
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
-==Additional Bonuses and Powers==+==Traits==
 +Starting at "somewhat frail" bond strength, the leopard (like most feline familiars) grants its consort a [[Luck]] bonus, which scales with bond strength.
 +At "fairly healthy" bond strength, the [[Astral Perception]] trait is granted, and also scales.
-===Traits granted===+Near the end of "resilient" bond strength, one point of [[Night vision]] is granted.
-Starting at "somewhat frail" bond strength, the leopard (like most feline familiars) grants its consort a [[Luck]] bonus, which scales with bond strength. At "fairly healthy" bond strength, the [[Astral Perception]] trait is granted, and also scales. Additionally, the [[Chakra#Svadhisthana|Svadhisthana chakra]] will grant the [[Paraneurism]] trait when fully charged.+
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
 +[[Category: Feline Familiars]]
 +[[Category: Mountable Familiars]]

Current revision

Contents

Bonding Requirements

Some amount of Killer Instinct is required, as is fairly obvious from the bond failure message. It is certainly less than 101, the amount used in one case. Would not bond at 96.

Known Abilities

The leopard is a deadly feline predator that can be found in the frozen Northlands and Gardagh, and possibly other locations. It is large enough to ride, and is a fierce combatant with claws and teeth. It requires air to breathe, has a carnivorous diet and can see in the dark.

Petting the familiar

   You pet Kristal with your right hand.
   You sense deadly energies flowing from Kristal's body into your spirit.

This provides a temporary bonus to the skills Dagger, Killer instinct, Legerdemain, Crushing Resistance, Cutting Resistance, and Piercing Resistance. It also restores 1 spell point.

Svadhisthana Chakra

A leopard familiar automatically grants and charges the Svadhisthana (orange) chakra, which grants bonuses to Agility, Quickness, Pain Tolerance and Tenacity, as well as other effects. When fully charged, the Svadhisthana chakra grants the Paraneurism trait, which is a highly valuable trait indeed.

Bonuses using Daggers

The leopard grants its consort an intrinsic bonus to attack rating with daggers based on the consort's Legerdemain skill, one half of Stealth skill, and a multiplier of Killer instinct and Agility that scales with bond strength. The leopard also grants its consort an intrinsic bonus to deflection rating with daggers based on the consort's Legerdemain skill, one half of Stealth skill, and a multiplier of Agility that scales with bond strength. Finally, the Leopard grants its consort an intrinsic bonus to damage rating with daggers based on a large multiplier of the consort's Killer instinct skill that scales with bond strength. These bonuses are applied to both wielded daggers and thrown daggers. Your familiar must be in your environment for this effect to be granted.

Attribute Modifications

Leopard familiars grant their consorts a large bonus to Agility, a moderate bonus to Strength, and small bonuses to Willpower and Ego.

Skill Effects

Skill Access Bonus
Crushing Resistance 16 75 + 10% base
Cutting Resistance 16 75 + 10% base
Dagger 16 75 + 10% base
Dagger 16 75 + 10% base
Jungle Fieldcraft 16 75 + 10% base
Killer Instinct 16 75 + 10% base
Piercing Resistance 16 75 + 10% base
Stealth 16 75 + 10% base
Combat Reflexes 12 60
Find Weakness 12 60
Legerdemain 12 60
Precision Strike 12 60
Throwing 11 55
Fast Talk 8 40
Tenacity 8 40
Hardiness 4 20
Stamina 4 20


Charms

Initially the leopard grants the following charms:

Shortly after:

Traits

Starting at "somewhat frail" bond strength, the leopard (like most feline familiars) grants its consort a Luck bonus, which scales with bond strength.

At "fairly healthy" bond strength, the Astral Perception trait is granted, and also scales.

Near the end of "resilient" bond strength, one point of Night vision is granted.

Personal tools