Dog (Empathic Bond)

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Revision as of 16:34, 2 March 2011 (edit)
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(Bonding Requirements)
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Current revision (12:17, 17 August 2020) (edit)
Iosin (Talk | contribs)
(Charms)
 
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-= Bonding Requirements =+== Bonding Requirements ==
-Some amount of [[Leadership]] is required, below 100:+Some amount of [[Leadership]] is required, below 55:
-== Failure Message ==+
- You sense that the black female dog is eager to reciprocate the bond, but is reluctant due to+
- a lack of something like manners, or a disinterest in the rules of social coordination.+
- +
-= Known Abilities =+
==Combat Bonuses== ==Combat Bonuses==
-The dog familiar grants its consort a bonus to attack and damage ratings based on a larger portion of the [[Intelligence]] attribute, and a percentage of the [[Tactics]] and [[Leadership]] skills.+The bond grants the following combat bonuses:
-==Petting the familiar==+*3.5x [[Tactics]] skill added to attack, damage, dodge and deflect ratings.
 +*1x [[Tenacity]] skill added to attack and damage ratings.
 +*0.7x [[Leadership]] skill added to attack and damage ratings.
 +*0.5x [[Massive Exertion]] skill added to attack and damage ratings.
-==Attribute Modifications==+Note: these bonuses do not affect launch and discharge attack and damage ratings.<br>
 +Note: the [[Tenacity]], [[Leadership]], and [[Massive Exertion]] bonuses are granted all at once upon bonding, while the [[Tactics]] bonus scales with bond strength.
-==Specialty Bonuses==+==Skill Effects==
-Bonus specialty degrees and access are provided as follows:+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
- +|-
-===Tier 1===+! scope="col" style="text-align="center";" | Skill
-*[[Tactics]]+! scope="col" style="text-align="center";" | Access
- +! scope="col" style="text-align="center";" | Bonus
-===Tier 2===+|-
-Very shortly after bonding:+| style="text-align: center;background-color: #33EE33;" | [[Subordination]]
-*[[Biofeedback]]+| style="text-align: center;background-color: #33EE33;" | 16
- +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-===Tier 3===+|-
-At the middle of "very frail" bond strength:+| style="text-align: center;background-color: #33EE33;" | [[Tactics]]
-*[[Practice]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Tracking]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Leadership]]+|-
- +| style="text-align: center;background-color: #00AA00;" | [[Somatesthesia]]
-===Tier 4===+| style="text-align: center;background-color: #00AA00;" | 13
-At the middle of "somewhat frail" bond strength:+| style="text-align: center;background-color: #00AA00;" | 32.5
-*[[Massive Exertion]]+|-
- +| style="text-align: center;background-color: #00AA00;" | [[Leadership]]
-===Tier 5===+| style="text-align: center;background-color: #00AA00;" | 12
-At the middle of "fairly healthy" bond strength:+| style="text-align: center;background-color: #00AA00;" | 30
-*[[Courage]]+|-
-*[[Discipline]]+| style="text-align: center;background-color: #00AA00;" | [[Practice]]
-*[[Killer Instinct]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Tenacity]]+| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tracking]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 22.5
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Archery]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Axe]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Bludgeon]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Courage]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dagger]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Discipline]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Flail]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Hammer]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Shield]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spear]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Staff]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Sword]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Carousing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 17.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Athleticism]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Recuperation]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Forestry]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hills Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Intimidation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Massive Blow]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|}
==Charms== ==Charms==
Line 54: Line 162:
At the middle of "fairly healthy" bond strength: At the middle of "fairly healthy" bond strength:
*[[Surge (Empathic Bonds)|Surge]] *[[Surge (Empathic Bonds)|Surge]]
 +At resilient:
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
-==Additional Bonuses and Powers==+Around very deep bond strength:
-===Combat Maneuvers===+*[[Change Form (Empathic Bonds)|The ability to shapeshift into a dog ]]
- +
-===Traits granted===+

Current revision

Contents

Bonding Requirements

Some amount of Leadership is required, below 55:

Combat Bonuses

The bond grants the following combat bonuses:

  • 3.5x Tactics skill added to attack, damage, dodge and deflect ratings.
  • 1x Tenacity skill added to attack and damage ratings.
  • 0.7x Leadership skill added to attack and damage ratings.
  • 0.5x Massive Exertion skill added to attack and damage ratings.

Note: these bonuses do not affect launch and discharge attack and damage ratings.
Note: the Tenacity, Leadership, and Massive Exertion bonuses are granted all at once upon bonding, while the Tactics bonus scales with bond strength.

Skill Effects

Skill Access Bonus
Subordination 16 37.5 + 5% base
Tactics 16 37.5 + 5% base
Somatesthesia 13 32.5
Leadership 12 30
Practice 12 30
Tracking 12 30
Massive Exertion 9 22.5
Archery 8 20
Axe 8 20
Bludgeon 8 20
Courage 8 20
Dagger 8 20
Discipline 8 20
Flail 8 20
Hammer 8 20
Killer Instinct 8 20
Shield 8 20
Spear 8 20
Staff 8 20
Sword 8 20
Tenacity 8 20
Carousing 7 17.5
Athleticism 5 12.5
Recuperation 5 12.5
Stamina 5 12.5
Breath Control 4 10
Forestry 4 10
Hardiness 4 10
Hills Fieldcraft 4 10
Intimidation 4 10
Massive Blow 4 10
Plains Fieldcraft 4 10

Charms

Initially the dog grants the following charms:

Shortly after:

At the middle of "fairly healthy" bond strength:

At resilient:

Around very deep bond strength:

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