Apagion (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 19:17, 30 August 2020 (edit)
Esmene (Talk | contribs)
(Charms)
← Previous diff
Revision as of 19:17, 30 August 2020 (edit)
Esmene (Talk | contribs)
(Combat Maneuvers)
Next diff →
Line 133: Line 133:
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==
===Combat Maneuvers=== ===Combat Maneuvers===
-**Combat maneuvers have not appeared through ''somewhat frail'' bond strength, so the content below appears to be outdated.+**Combat maneuvers have not appeared through ''very healthy'' bond strength, so the content below appears to be outdated.
A combat maneuver called "Channel Magick" is unlocked towards the end of "very frail" bond strength. It is fueled by the extropy resource points that are charged by the Convert charm, granted at the same threshold, and fires a large bolt of magick damage, possibly mixed with some other type (probably extropic or photonic), at a single opponent in combat. It uses the [[Channeling]] skill as its core skill. It has a fairly low activity cost, is very accurate, has a low resource cost, and does moderate damage. It cannot be deflected, only dodged. A combat maneuver called "Channel Magick" is unlocked towards the end of "very frail" bond strength. It is fueled by the extropy resource points that are charged by the Convert charm, granted at the same threshold, and fires a large bolt of magick damage, possibly mixed with some other type (probably extropic or photonic), at a single opponent in combat. It uses the [[Channeling]] skill as its core skill. It has a fairly low activity cost, is very accurate, has a low resource cost, and does moderate damage. It cannot be deflected, only dodged.

Revision as of 19:17, 30 August 2020

THIS PAGE IS OUT OF DATE AS OF CHANGE 7589 AND REQUIRES A REWRITE.


You experience feelings of vibrancy, warmth, happiness, and sensitivity.
You experience visions of bright luminescence.
You experience astral visions of flows of extropic energy.

Contents

Bonding Requirements

You sense an initial eagerness quickly followed by disappointment from the glow,
like it was expecting to find an emotional depth to you that isn't there.

It is likely that some amount of empathy is required for bonding this familiar, or possibly introspection or discipline.

Known Abilities

The humble apagion is a small glowing creature composed of pure dweomer. Although it is not physically powerful or tough, it is hard to hit, extremely resistant to mundane damage, and deals extropy damage in melee. It can fly very quickly and is intangible. It is ametabolic, and cannot eat or drink. It also emits light.

The apagion appears to be able to see only by paravision, and thus cannot obtain exploration experience while being carried.

Telesmatic aura

The aura granted to the apagion by the empathic bond enables a special attack based on the consort's affinities:

A blast of chaos explodes from Aleph's body toward Tessit, but he dodges.

Attribute Modifications

A large bonus to Willpower, Charisma and Perception, and a moderate bonus to Intelligence.

Skill Effects

Skill Access Bonus
channeling 16 75 + 10% base
empathy 16 75 + 10% base
first aid 16 75 + 10% base
recuperation 16 75 + 10% base
regeneration 16 75 + 10% base
diplomacy 12 60
escape 12 60
extropy affinity 11 55
viturgy 11 55
exoma fieldcraft 9 45
imagination 8 40
fast talk 7 35
subordination 5 25
conjuration 4 20
elude pursuit 4 20
flight 4 20
translocation 4 20


Charms

    • As of change 7589, this bond appears to grant no charms at all through the very healthy bond strength. Change 7589 specified that this bond lost access to "all but default" charms, so the bond may gain access to charms further in.

Apagiontes are gregarious creatures and can mystically charm their fellows into following their consort. Initially the apagion grants the following charms:

Shortly after:

Towards the end of "very frail" bond strength:

  • Convert spell points into Magick resource energy

At "very healthy" bond strength:

At "robust" bond strength:

At "resilient" bond strength:

Additional Bonuses and Powers

Combat Maneuvers

    • Combat maneuvers have not appeared through very healthy bond strength, so the content below appears to be outdated.

A combat maneuver called "Channel Magick" is unlocked towards the end of "very frail" bond strength. It is fueled by the extropy resource points that are charged by the Convert charm, granted at the same threshold, and fires a large bolt of magick damage, possibly mixed with some other type (probably extropic or photonic), at a single opponent in combat. It uses the Channeling skill as its core skill. It has a fairly low activity cost, is very accurate, has a low resource cost, and does moderate damage. It cannot be deflected, only dodged.

At "resilient" bond strength, a new attack maneuver, "Channel Luminescence" is added, which is fueled by Endurance. It appears to do a mixture of photonic and heat damage, has a fairly low activity cost, is moderately accurate, and does high damage to a small target area in the form of a beam. It uses recuperation as its core attack skill.

Traits granted

Close to the beginning of the bond, the consort gains the Regrowth trait, which improves with bond strength.