Arkonaad

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Current revision (16:15, 19 November 2021) (edit)
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( ) [ Activity Cost : ] fifteen ( ) [ Activity Cost : ] fifteen
\/ [ Activation Spirit Cost : ] three \/ [ Activation Spirit Cost : ] three
- /\ [ Control Skills : ] three parts [[power direction]], three parts [[power focusing]], three parts [[power generation]],+ /\ [ Control Skills : ] three parts [[power channeling]]
- \/ three parts [[pyraturgy]], three parts [[telesmatic weapon]],+ \/ three parts [[power direction]]
- two parts [[power tuning]], + three parts [[power focusing]]
- one part [[anatomy]] and one part [[physics]]+ three parts [[pyraturgy]]
- [ Specialty Access : ] [[pyraturgy]] and [[telesmatic weapon]] degree I access+ three parts [[wyrding]]
- [ Requirements to Know : ] have at least 100 points among+ two parts [[power tuning]]
- [[rune lore]] skill,+ one part [[anatomy]]
- [[pyraturgy]] skill,+ one part [[physics]]
- and [[physics]] skill+ [ Specialty Access : ] [[pyraturgy]] and [[wyrding]] degree I access
- [ Requirements to Use : ] have at least 200 points among+ [ Requirements to Know : ] have at least 100 points among:
- 100% of [[pyraturgy]] skill,+ [[rune lore]] skill
- 100% of [[anatomy]] skill,+ [[pyraturgy]] skill
- 100% of [[physics]] skill,+ [[physics]] skill
 + [ Requirements to Use : ] have at least 200 points among:
 + 100% of [[pyraturgy]] skill
 + 100% of [[anatomy]] skill
 + 100% of [[physics]] skill
100% of [[demolition]] skill 100% of [[demolition]] skill
- and plus 50 if has completed the [[Power Potion Quest]] of 200 or higher+ 50 points for having completed the [[Power Potion Quest]]
The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question. The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question.
-''(note: the exploding limbs *will* occasionally also hit the casting player along with other enemy targets for limb damage of 20-30HP. This damage is completely unavoidable and unresistable.+''(note: the exploding limbs *will* occasionally also hit the casting player along with other enemy targets for limb damage of 20-30HP. This damage is completely unavoidable and unresistable. Don't let that dissuade you from this incredible fun rune though if you need the mortal-finisher and pyraturgy access! -Dalton)''
-- Dalton)''+
[[Category: Ringwielder Guild]] [[Category: Ringwielder Guild]]
[[Category: Ringwielder Runes]] [[Category: Ringwielder Runes]]

Current revision

         [ = Arkonaad = ]
\      /    [ Type                    : ] attack
 \    /     [ Description             : ] detonate
  \  /      [ Significance            : ] trivial
  (  )      [ Activity Cost           : ] fifteen
   \/       [ Activation Spirit Cost  : ] three
   /\       [ Control Skills          : ] three parts power channeling
   \/                                     three parts power direction 
                                          three parts power focusing
                                          three parts pyraturgy
                                          three parts wyrding
                                          two parts power tuning 
                                          one part anatomy
                                          one part physics
            [ Specialty Access        : ] pyraturgy and wyrding degree I access
            [ Requirements to Know    : ] have at least 100 points among:
                                          rune lore skill
                                          pyraturgy skill
                                          physics skill
            [ Requirements to Use     : ] have at least 200 points among:
                                          100% of pyraturgy skill
                                          100% of anatomy skill
                                          100% of physics skill
                                          100% of demolition skill
                                          50 points for having completed the Power Potion Quest

The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question.

(note: the exploding limbs *will* occasionally also hit the casting player along with other enemy targets for limb damage of 20-30HP. This damage is completely unavoidable and unresistable. Don't let that dissuade you from this incredible fun rune though if you need the mortal-finisher and pyraturgy access! -Dalton)

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