Arkonaad
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Current revision (16:15, 19 November 2021) (edit) Iosin (Talk | contribs) (update/cleanup) |
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( ) [ Activity Cost : ] fifteen | ( ) [ Activity Cost : ] fifteen | ||
\/ [ Activation Spirit Cost : ] three | \/ [ Activation Spirit Cost : ] three | ||
- | /\ [ Control Skills : ] three parts power direction, three | + | /\ [ Control Skills : ] three parts [[power channeling]] |
- | \/ parts power focusing, three parts power generation, three parts | + | \/ three parts [[power direction]] |
- | pyromancy, three parts telesmatic weapon, two parts power | + | three parts [[power focusing]] |
- | tuning, one part anatomy and one part physics | + | three parts [[pyraturgy]] |
- | [ Specialty Access : ] pyromancy and telesmatic weapon | + | three parts [[wyrding]] |
- | degree I access | + | two parts [[power tuning]] |
- | [ Requirements to Know : ] have a total of rune lore skill, | + | one part [[anatomy]] |
- | pyromancy skill and physics skill of 100 or higher | + | one part [[physics]] |
- | [ Requirements to Use : ] have a total of pyromancy skill, | + | [ Specialty Access : ] [[pyraturgy]] and [[wyrding]] degree I access |
- | anatomy skill, physics skill, demolition skill and plus 50 if | + | [ Requirements to Know : ] have at least 100 points among: |
- | has completed the Power Potion Quest of 200 or higher | + | [[rune lore]] skill |
- | [ Possessed : ] no | + | [[pyraturgy]] skill |
+ | [[physics]] skill | ||
+ | [ Requirements to Use : ] have at least 200 points among: | ||
+ | 100% of [[pyraturgy]] skill | ||
+ | 100% of [[anatomy]] skill | ||
+ | 100% of [[physics]] skill | ||
+ | 100% of [[demolition]] skill | ||
+ | 50 points for having completed the [[Power Potion Quest]] | ||
The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question. | The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question. | ||
+ | |||
+ | ''(note: the exploding limbs *will* occasionally also hit the casting player along with other enemy targets for limb damage of 20-30HP. This damage is completely unavoidable and unresistable. Don't let that dissuade you from this incredible fun rune though if you need the mortal-finisher and pyraturgy access! -Dalton)'' | ||
[[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
[[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] |
Current revision
[ = Arkonaad = ] \ / [ Type : ] attack \ / [ Description : ] detonate \ / [ Significance : ] trivial ( ) [ Activity Cost : ] fifteen \/ [ Activation Spirit Cost : ] three /\ [ Control Skills : ] three parts power channeling \/ three parts power direction three parts power focusing three parts pyraturgy three parts wyrding two parts power tuning one part anatomy one part physics [ Specialty Access : ] pyraturgy and wyrding degree I access [ Requirements to Know : ] have at least 100 points among: rune lore skill pyraturgy skill physics skill [ Requirements to Use : ] have at least 200 points among: 100% of pyraturgy skill 100% of anatomy skill 100% of physics skill 100% of demolition skill 50 points for having completed the Power Potion Quest
The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question.
(note: the exploding limbs *will* occasionally also hit the casting player along with other enemy targets for limb damage of 20-30HP. This damage is completely unavoidable and unresistable. Don't let that dissuade you from this incredible fun rune though if you need the mortal-finisher and pyraturgy access! -Dalton)