Pyx (Empathic Bond)
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You sense elemental energies flowing from Felix's body into your spirit. | You sense elemental energies flowing from Felix's body into your spirit. | ||
- | This replenishes 1 spellpoint per action and provides a modest increase to elemental resistance skills. | + | This replenishes 1 sp per action and provides a modest increase to elemental resistance skills. |
==Attribute Modifications== | ==Attribute Modifications== | ||
- | Bonding to a pyx grants a very large bonus to [[Agility]], moderate bonuses to [[Intellect]] and [[Perception]], and a small bonus to [[Vitality]]. | + | Breaking my 100% strength bond revealed the following bonuses [[Agility]] +30, [[Intellect]] +20, [[Perception]] +20, [[Vitality]] +10 |
- | =Specialty Bonuses and Access= | ||
- | Bonus specialty degrees and access are provided as follows: | + | ==Skill Effects== |
- | ==Tier 1== | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | *[[Exoma Fieldcraft]] | + | |- |
- | *[[Order Resistance]] | + | ! scope="col" style="text-align="center";" | Skill |
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Exoma Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Order Resistance]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Acid Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Chaos Affinity]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Earth Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Escape]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Fire Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Showmanship]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Swimming]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Water Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Chaoturgy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 10 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Cold Tolerance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 22.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Heat Tolerance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 22.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Acting]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Alkali Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Balance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Break Fall]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Jumping]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Precision Strike]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Quickness]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tumbling]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Eructation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Find Weakness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Light Resistance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Torture]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Erotic Arts]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 1 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | :At "very healthy" bond strength, the first tier bonus specialties are increased to 2. | ||
- | :About midway into deep, Tier 1 specialties gain an additional bonus. | ||
- | :Nearing the end of nearly complete, Tier 1 specialty bonuses are raised to 4. | ||
- | |||
- | ==Tier 2== | ||
- | Towards the end of "very frail" bond strength: | ||
- | *[[Acid Resistance]] | ||
- | *[[Chaos Affinity]] | ||
- | *[[Earth Resistance]] | ||
- | *[[Escape]] | ||
- | *[[Fire Resistance]] | ||
- | *[[Killer Instinct]] | ||
- | *[[Showmanship]] | ||
- | *[[Swimming]] | ||
- | *[[Water Resistance]] | ||
- | |||
- | At most of the way through nearly complete, Tier 2 specialties gain another bonus spec. | ||
- | |||
- | ==Tier 3== | ||
- | These bonus specialties are granted either just before, or just after, the Tier 4 group: | ||
- | *[[Acting]] | ||
- | *[[Balance]] | ||
- | *[[Break fall]] | ||
- | *[[Jumping]] | ||
- | *[[Quickness]] | ||
- | *[[Tumbling]] | ||
- | |||
- | Partway through nearly complete, Tier 3 specialties gain an additional bonus. | ||
- | |||
- | ==Tier 4== | ||
- | At the middle of "fairly healthy" bond strength: | ||
- | *[[Alkali Resistance]] | ||
- | *[[Cold Tolerance]] | ||
- | *[[Combat Reflexes]] | ||
- | *[[Fast Talk]] | ||
- | *[[Heat Tolerance]] | ||
- | *[[Precision Strike]] | ||
- | |||
- | Partway through nearly complete, Tier 4 specialties gain an additional bonus. | ||
- | |||
- | *Note: Tier 3 and Tier 4 bonuses seemed to come simultaneously for me, so may be the same tier. --[[User:Esmene|Esmene]] 13:50, 21 January 2012 (EST) | ||
- | |||
- | ==Tier 5== | ||
- | At the middle of "very healthy" bond strength: | ||
- | *[[Xotimancy]] | ||
- | |||
- | ==Tier 6== | ||
- | Late in "very healthy" bond strength, a number of resistance skills are added that require free specialty points. These are not granted as bonus specialties. If none are free, the bond will attempt to make free specialty points by de-specializing other skills (possibly important ones). These are: | ||
- | *[[Cold Tolerance]] | ||
- | *[[Heat Tolerance]] | ||
- | *[[Entropy Resistance]] | ||
- | *[[Extropy Affinity]] | ||
- | *[[Magick Resistance]] | ||
- | (...and possibly others) | ||
- | |||
- | ==Tier 7== | ||
- | At "resilient" bond strength, the bond will attempt to add more resistance skills, which again require free specialty points. If none are free, the bond will attempt to make free whatever is required: | ||
- | *[[Psychic Integrity]] | ||
- | (possibly others) | ||
- | |||
- | *Note: I did not gain any access to psychic integrity. --[[User:Esmene|Esmene]] 13:50, 21 January 2012 (EST) | ||
- | |||
- | ==Tier 8== | ||
- | Partway into intimate: | ||
- | |||
- | *[[Eructation]] | ||
- | *[[Find weakness]] | ||
- | *[[Light resistance]] | ||
- | *[[Dodge]] | ||
- | |||
- | |||
- | Also at "resilient" bond strength, the second tier bonus specialties are increased to 2. | ||
=Charms= | =Charms= | ||
Pyxai are good socializers and are able to convince other pyxai into following their consort. | Pyxai are good socializers and are able to convince other pyxai into following their consort. | ||
- | Initially the pyx grants the following charms: | + | * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] |
- | *[[Urge (Empathic Bonds)|Urge]] | + | * [[:Category: Social Charms (Empathic Bonds)|Social Charms]] |
- | *[[Tame (Empatic Bonds)|Tame]] | + | |
- | *[[Command (Empathic Bonds)|Command]] | + | |
- | Shortly after: | + | |
- | *[[Call (Empathic Bonds)|Call Familiar]] | + | |
- | *[[Send (Empathic Bonds)|Send Familar]] | + | |
- | + | ||
- | *[[Kinsee (Empathic Bonds)|Kinsee]] | + | |
- | + | ||
- | At "very healthy" bond strength: | + | |
- | *[[Starsee (Empathic Bonds)|Starsee]] | + | |
At "resilient" bond strength: | At "resilient" bond strength: | ||
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=Chakra= | =Chakra= | ||
- | The kalila chakra of the pyx consort is periodically charged. | + | The [[Chakra#Kalila|kalila]] chakra of the pyx consort is periodically charged. |
=Traits granted= | =Traits granted= | ||
- | [[Chaos favour]] will naturally come along with the specialties in [[chaos affinity]]. | + | The consort's [[Somatic Adaptability]] increases with this bond, amounting to +3 at complete. |
+ | |||
+ | No additional trait modifiers were observed, however [[chaos favour]] may increase as a result of the high [[chaos affinity]] bonus. | ||
- | The consort's [[Somatic Adaptability]] also increases with this bond, amounting to +3 at complete. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] | ||
[[Category: Feline Familiars]] | [[Category: Feline Familiars]] | ||
+ | [[Category: Extraplanar Familiars]] |
Current revision
Contents |
Known Abilities
Pyxai are native to the plane of Exoma, and by themselves they are formidable predators. They have a breath attack that deals chaos damage, is extremely accurate, and does very high damage. They have the expected claw and bite attacks of a typical feline as well. They can breathe water and can run rather quickly, but cannot fly and do not have night vision.
Imagined
You experience feelings of shrewdness, conceit, and panache.
You experience visions of panoplies of impossible colors.
Petting the Familiar
You pet Felix with your right hand. You sense elemental energies flowing from Felix's body into your spirit.
This replenishes 1 sp per action and provides a modest increase to elemental resistance skills.
Attribute Modifications
Breaking my 100% strength bond revealed the following bonuses Agility +30, Intellect +20, Perception +20, Vitality +10
Skill Effects
Skill | Access | Bonus |
---|---|---|
Exoma Fieldcraft | 16 | 37.5 + 5% base |
Order Resistance | 16 | 37.5 + 5% base |
Acid Resistance | 12 | 30 |
Chaos Affinity | 12 | 30 |
Earth Resistance | 12 | 30 |
Escape | 12 | 30 |
Fire Resistance | 12 | 30 |
Killer Instinct | 12 | 30 |
Showmanship | 12 | 30 |
Swimming | 12 | 30 |
Water Resistance | 12 | 30 |
Chaoturgy | 10 | 25 |
Cold Tolerance | 9 | 22.5 |
Heat Tolerance | 9 | 22.5 |
Acting | 8 | 20 |
Alkali Resistance | 8 | 20 |
Balance | 8 | 20 |
Break Fall | 8 | 20 |
Combat Reflexes | 8 | 20 |
Fast Talk | 8 | 20 |
Jumping | 8 | 20 |
Precision Strike | 8 | 20 |
Quickness | 8 | 20 |
Tumbling | 8 | 20 |
Dodge | 4 | 10 |
Eructation | 4 | 10 |
Find Weakness | 4 | 10 |
Light Resistance | 4 | 10 |
Stealth | 4 | 10 |
Torture | 2 | none |
Erotic Arts | 1 | none |
Charms
Pyxai are good socializers and are able to convince other pyxai into following their consort.
At "resilient" bond strength:
At intimate:
- The ability to infuse an item with chaotic energies.
Additional Bonuses and Powers
Towards the end of "very healthy" bond strength, the pyx grants a breathe attack that does chaos damage, and a phlogiston reserve that can be viewed with the command "show phlogiston reserves". The attack uses the Eructation skill for both attack rating and damage. The phlogiston reserve can be recharged with the replenish glands charm, granted at "resilient" bond strength.
Chakra
The kalila chakra of the pyx consort is periodically charged.
Traits granted
The consort's Somatic Adaptability increases with this bond, amounting to +3 at complete.
No additional trait modifiers were observed, however chaos favour may increase as a result of the high chaos affinity bonus.