Gleepli (Empathic Bond)
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Revision as of 21:35, 30 January 2012 (edit) Esmene (Talk | contribs) (→Tier 2) ← Previous diff |
Current revision (09:49, 15 December 2022) (edit) Unmnoru (Talk | contribs) (Use official skill name for easier finding) |
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- | = Bonding Requirements = | + | ''You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration.''<br> |
- | + | ''You experience astral visions of flows of extropic energy.''<br> | |
- | == Imagining the Bond== | + | ==Known Abilities== |
- | + | ||
- | You imagine what it would be like to have a deep bond with the light brown quadruped, and you feel a distinct echo from within it. | + | |
- | You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration. | + | |
- | + | ||
- | = Known Abilities = | + | |
The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack. | The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack. | ||
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==Attribute Modifications== | ==Attribute Modifications== | ||
- | Bonuses in willpower, charisma, perception. | + | Bonuses in [[willpower]], [[ego]], [[perception]]. |
- | ==Specialty Bonuses== | + | ==Skill Effects== |
- | Bonus specialty degrees and access are provided as follows: | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | ===Tier 1=== | + | |- |
- | *[[Exoma fieldcraft]] | + | ! scope="col" style="text-align="center";" | Skill |
- | *[[Extropic affinity]] | + | ! scope="col" style="text-align="center";" | Access |
- | *[[Swimming]] | + | ! scope="col" style="text-align="center";" | Bonus |
- | *[[Telesmatic weapon]] | + | |- |
- | *[[Tumbling]] | + | | style="text-align: center;background-color: #33EE33;" | [[Exoma Fieldcraft]] |
- | + | | style="text-align: center;background-color: #33EE33;" | 16 | |
- | ===Tier 2=== | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *In the middle of very frail | + | |- |
- | *Somewhere around resilient | + | | style="text-align: center;background-color: #33EE33;" | [[Extropy Affinity]] |
- | + | | style="text-align: center;background-color: #33EE33;" | 16 | |
- | *[[First aid]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Jumping]] | + | |- |
- | *[[Manipulation]] | + | | style="text-align: center;background-color: #33EE33;" | [[Swimming]] |
- | + | | style="text-align: center;background-color: #33EE33;" | 16 | |
- | ===Tier 3=== | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | At the middle of "fairly healthy": | + | |- |
- | *[[Aging Retardation]] | + | | style="text-align: center;background-color: #33EE33;" | [[Wyrding]] |
- | *[[Balance]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Break Fall]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Killer Instinct]] | + | |- |
- | + | | style="text-align: center;background-color: #33EE33;" | [[Tumbling]] | |
- | At "very healthy" bond strength, the first tier bonus specialties are increased to 2. | + | | style="text-align: center;background-color: #33EE33;" | 16 |
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[First Aid]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Jumping]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Manipulation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Viturgy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Balance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Break Fall]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Quickness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Regeneration]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
==Charms== | ==Charms== | ||
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*[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy. | *[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy. | ||
+ | ==Additional Bonuses and Powers== | ||
+ | At "Very Frail", grants a special attack: "Swirl of Radiance", which is similar to the Gleepli's feeping attack. | ||
- | At "somewhat frail": | + | At deep, an additional special attack, '''mote of chaos''' is granted. |
+ | *Mote of chaos has an additional effect, tending to teleport people, items, and limbs it strikes a short distance away. This effect can render an opponent naked and headless in fairly short order. | ||
- | ==Additional Bonuses and Powers== | + | An Example: |
- | At "Very Frail", grants a special attack: "Swirl of Radiance", which is similar to the Gleepli's feeping attack. | + | :You flick a wisp of chaos into Phylaris's head, connecting with remarkable precision and randomizing it. |
+ | :Phylaris has been stunned. | ||
+ | :Phylaris's large bone amulet glows with chaotic light and disappears. | ||
+ | :A large bone amulet appears nearby in a flare of chaotic light. | ||
+ | :You flick a wisp of chaos into Phylaris's head, connecting fairly well and deconstructing it, despite his attempt to dodge. | ||
+ | :Phylaris's head glows with chaotic light and disappears. | ||
+ | :Phylaris's head is amputated. | ||
+ | :A fresh human head appears nearby in a flare of chaotic light. | ||
- | ===Traits granted=== | + | ==Traits== |
- | At "robust" bond strength, a point of the [[limb regenerativity]] trait is granted, and increases with bond strength. | + | At "robust" bond strength, a point of the [[regrowth]] trait is granted, and increases with bond strength. |
- | Somatic adaptability, starting at around robust. | + | [[Somatic adaptability]], starting at around robust. |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] | ||
+ | [[Category: Extraplanar Familiars]] |
Current revision
You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration.
You experience astral visions of flows of extropic energy.
Contents |
Known Abilities
The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack.
Attribute Modifications
Bonuses in willpower, ego, perception.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Exoma Fieldcraft | 16 | 75 + 10% base |
Extropy Affinity | 16 | 75 + 10% base |
Swimming | 16 | 75 + 10% base |
Wyrding | 16 | 75 + 10% base |
Tumbling | 16 | 75 + 10% base |
First Aid | 12 | 60 |
Jumping | 12 | 60 |
Manipulation | 12 | 60 |
Viturgy | 12 | 60 |
Aging Retardation | 8 | 40 |
Balance | 8 | 40 |
Break Fall | 8 | 40 |
Killer Instinct | 8 | 40 |
Combat Reflexes | 4 | 20 |
Dodge | 4 | 20 |
Quickness | 4 | 20 |
Regeneration | 4 | 20 |
Charms
Initially the gleepli grants the following charms:
Shortly thereafter
Still at "Very Frail"
Additional Bonuses and Powers
At "Very Frail", grants a special attack: "Swirl of Radiance", which is similar to the Gleepli's feeping attack.
At deep, an additional special attack, mote of chaos is granted.
- Mote of chaos has an additional effect, tending to teleport people, items, and limbs it strikes a short distance away. This effect can render an opponent naked and headless in fairly short order.
An Example:
- You flick a wisp of chaos into Phylaris's head, connecting with remarkable precision and randomizing it.
- Phylaris has been stunned.
- Phylaris's large bone amulet glows with chaotic light and disappears.
- A large bone amulet appears nearby in a flare of chaotic light.
- You flick a wisp of chaos into Phylaris's head, connecting fairly well and deconstructing it, despite his attempt to dodge.
- Phylaris's head glows with chaotic light and disappears.
- Phylaris's head is amputated.
- A fresh human head appears nearby in a flare of chaotic light.
Traits
At "robust" bond strength, a point of the regrowth trait is granted, and increases with bond strength.
Somatic adaptability, starting at around robust.