Gleepli (Empathic Bond)
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| Revision as of 22:40, 30 January 2012 (edit) Esmene (Talk | contribs) (→Specialty Bonuses) ← Previous diff |
Current revision (10:49, 15 December 2022) (edit) Unmnoru (Talk | contribs) (Use official skill name for easier finding) |
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| - | = Bonding Requirements = | + | ''You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration.''<br> |
| - | + | ''You experience astral visions of flows of extropic energy.''<br> | |
| - | == Imagining the Bond== | + | ==Known Abilities== |
| - | + | ||
| - | You imagine what it would be like to have a deep bond with the light brown quadruped, and you feel a distinct echo from within it. | + | |
| - | You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration. | + | |
| - | + | ||
| - | = Known Abilities = | + | |
| The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack. | The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack. | ||
| Line 12: | Line 7: | ||
| ==Attribute Modifications== | ==Attribute Modifications== | ||
| - | Bonuses in willpower, charisma, perception. | + | Bonuses in [[willpower]], [[ego]], [[perception]]. |
| - | ==Specialty Bonuses== | + | ==Skill Effects== |
| - | Bonus specialty degrees and access are provided as follows: | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
| - | ===Tier 1=== | + | |- |
| - | *Immediately upon bonding | + | ! scope="col" style="text-align="center";" | Skill |
| - | *In the middle of very healthy | + | ! scope="col" style="text-align="center";" | Access |
| - | + | ! scope="col" style="text-align="center";" | Bonus | |
| - | *[[Exoma fieldcraft]] | + | |- |
| - | *[[Extropic affinity]] | + | | style="text-align: center;background-color: #33EE33;" | [[Exoma Fieldcraft]] |
| - | *[[Swimming]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
| - | *[[Telesmatic weapon]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
| - | *[[Tumbling]] | + | |- |
| - | + | | style="text-align: center;background-color: #33EE33;" | [[Extropy Affinity]] | |
| - | ===Tier 2=== | + | | style="text-align: center;background-color: #33EE33;" | 16 |
| - | *In the middle of very frail | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
| - | *Somewhere around resilient | + | |- |
| - | + | | style="text-align: center;background-color: #33EE33;" | [[Swimming]] | |
| - | *[[First aid]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
| - | *[[Jumping]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
| - | *[[Manipulation]] | + | |- |
| - | + | | style="text-align: center;background-color: #33EE33;" | [[Wyrding]] | |
| - | ===Tier 3=== | + | | style="text-align: center;background-color: #33EE33;" | 16 |
| - | *At the middle of "fairly healthy": | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
| - | + | |- | |
| - | *[[Aging Retardation]] | + | | style="text-align: center;background-color: #33EE33;" | [[Tumbling]] |
| - | *[[Balance]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
| - | *[[Break Fall]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
| - | *[[Killer Instinct]] | + | |- |
| + | | style="text-align: center;background-color: #00AA00;" | [[First Aid]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 12 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 60 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Jumping]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 12 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 60 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Manipulation]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 12 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 60 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Viturgy]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 12 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 60 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Balance]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Break Fall]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Combat Reflexes]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Dodge]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Quickness]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Regeneration]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |} | ||
| ==Charms== | ==Charms== | ||
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| *[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy. | *[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy. | ||
| + | ==Additional Bonuses and Powers== | ||
| + | At "Very Frail", grants a special attack: "Swirl of Radiance", which is similar to the Gleepli's feeping attack. | ||
| - | At "somewhat frail": | + | At deep, an additional special attack, '''mote of chaos''' is granted. |
| + | *Mote of chaos has an additional effect, tending to teleport people, items, and limbs it strikes a short distance away. This effect can render an opponent naked and headless in fairly short order. | ||
| - | ==Additional Bonuses and Powers== | + | An Example: |
| - | At "Very Frail", grants a special attack: "Swirl of Radiance", which is similar to the Gleepli's feeping attack. | + | :You flick a wisp of chaos into Phylaris's head, connecting with remarkable precision and randomizing it. |
| + | :Phylaris has been stunned. | ||
| + | :Phylaris's large bone amulet glows with chaotic light and disappears. | ||
| + | :A large bone amulet appears nearby in a flare of chaotic light. | ||
| + | :You flick a wisp of chaos into Phylaris's head, connecting fairly well and deconstructing it, despite his attempt to dodge. | ||
| + | :Phylaris's head glows with chaotic light and disappears. | ||
| + | :Phylaris's head is amputated. | ||
| + | :A fresh human head appears nearby in a flare of chaotic light. | ||
| - | ===Traits granted=== | + | ==Traits== |
| - | At "robust" bond strength, a point of the [[limb regenerativity]] trait is granted, and increases with bond strength. | + | At "robust" bond strength, a point of the [[regrowth]] trait is granted, and increases with bond strength. |
| - | Somatic adaptability, starting at around robust. | + | [[Somatic adaptability]], starting at around robust. |
| [[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
| [[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] | ||
| + | [[Category: Extraplanar Familiars]] | ||
Current revision
You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration.
You experience astral visions of flows of extropic energy.
Contents |
Known Abilities
The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack.
Attribute Modifications
Bonuses in willpower, ego, perception.
Skill Effects
| Skill | Access | Bonus |
|---|---|---|
| Exoma Fieldcraft | 16 | 75 + 10% base |
| Extropy Affinity | 16 | 75 + 10% base |
| Swimming | 16 | 75 + 10% base |
| Wyrding | 16 | 75 + 10% base |
| Tumbling | 16 | 75 + 10% base |
| First Aid | 12 | 60 |
| Jumping | 12 | 60 |
| Manipulation | 12 | 60 |
| Viturgy | 12 | 60 |
| Aging Retardation | 8 | 40 |
| Balance | 8 | 40 |
| Break Fall | 8 | 40 |
| Killer Instinct | 8 | 40 |
| Combat Reflexes | 4 | 20 |
| Dodge | 4 | 20 |
| Quickness | 4 | 20 |
| Regeneration | 4 | 20 |
Charms
Initially the gleepli grants the following charms:
Shortly thereafter
Still at "Very Frail"
Additional Bonuses and Powers
At "Very Frail", grants a special attack: "Swirl of Radiance", which is similar to the Gleepli's feeping attack.
At deep, an additional special attack, mote of chaos is granted.
- Mote of chaos has an additional effect, tending to teleport people, items, and limbs it strikes a short distance away. This effect can render an opponent naked and headless in fairly short order.
An Example:
- You flick a wisp of chaos into Phylaris's head, connecting with remarkable precision and randomizing it.
- Phylaris has been stunned.
- Phylaris's large bone amulet glows with chaotic light and disappears.
- A large bone amulet appears nearby in a flare of chaotic light.
- You flick a wisp of chaos into Phylaris's head, connecting fairly well and deconstructing it, despite his attempt to dodge.
- Phylaris's head glows with chaotic light and disappears.
- Phylaris's head is amputated.
- A fresh human head appears nearby in a flare of chaotic light.
Traits
At "robust" bond strength, a point of the regrowth trait is granted, and increases with bond strength.
Somatic adaptability, starting at around robust.
