Bat (Empathic Bond)
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Current revision (20:40, 24 June 2023) (edit) Rebus (Talk | contribs) (No astral perception at very frail any more.) |
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= Familiar = | = Familiar = | ||
Bats are small agile creatures, associated with feelings of corruption, irreverence and power. They are associated with visions of blood and darkness. Bats are associated with unholy energies. | Bats are small agile creatures, associated with feelings of corruption, irreverence and power. They are associated with visions of blood and darkness. Bats are associated with unholy energies. | ||
+ | *Can be found in Quetlatl | ||
== Requirements == | == Requirements == | ||
- | * [[Unholy Taint]] | + | * [[Qlippotic Affinity]] |
- | * [[Daemonology]] | + | * [[Qlippotic Lore]] |
- | == Boons == | + | 10 Lore and 4 Affinity is enough. One training session with [[Helborg]] and one with [[Keiko]] will get you there. |
- | === Attributes === | + | ==Failure Message== |
- | All investable attributes equally. | + | |
- | === Charms === | + | You sense a strange, premonitory thrill from the pale blue male frost bat and the stirrings of some malificent [sic] force within your own spirit, but it quickly ebbs, as though that force could find nothing inside you to root onto. |
- | * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] | + | |
- | * [[:Category: Social Charms (Empathic Bonds)|Social Charms]] | + | |
- | * Somewhat Frail | + | |
- | ** [[Convert (Empathic Bonds)|Convert Spiritual Energy to more refined forms]] | + | |
- | * Very Healthy | + | |
- | ** [[Summon Night Spirit (Empathic Bonds)|Summon Night Spirit]] | + | |
- | ** [[Transport (Empathic Bonds)|Transport Tamed Creatures]] | + | |
- | ** [[Recall (Empathic Bonds)|Recall Summoned Creatures]] | + | |
- | === Esoteric Energies === | + | == Attribute Modifiers == |
- | [[Unholy (Energy)]] | + | Increases [[Strength]], [[Intellect]], [[Vitality]], [[Agility]], [[Willpower]], [[Ego]], and [[Perception]] equally. |
- | === Specailties === | + | ==Skill Effects== |
- | There are varying degrees of specialty access and bonus growth. These are approximately grouped into similar levels of growth | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[qlippotic affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[aging retardation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[cacoturgy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 55 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[invocation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 55 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[anatomy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[flight]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[qlippotic lore]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[stealth]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[vocalization]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[sanguiphrasty]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[arcane lore]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[quickness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[rune lore]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[theology]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[lockpicking]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 3 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[elder lore]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | ==== Tier I ==== | ||
- | * [[Unholy Taint]] | ||
- | ==== Tier II ==== | ||
- | * [[Aging Retardation]] | ||
- | ==== Tier III ==== | ||
- | * [[Anatomy]] | ||
- | * [[Daemonology]] | ||
- | * [[Flight]] | ||
- | * [[Nigromancy]] | ||
- | * [[Stealth]] | ||
- | * [[Vocalization]] | ||
- | ==== Tier IV ==== | ||
- | * [[Sanguimancy]] | ||
- | === Special Attacks === | + | == Traits == |
- | '''Somewhat Frail''' | + | Traits with values beyond yes continually increase with bond strength: Luck and Astral Perception. Luminescence also values beyond yes, but decreases, causing the consort to create darkness. Some of these do not occur on even bond level increases, but rather appear partway through. The bond also provides a large bonus to [[Speed]] that increases with bond strength. |
- | * Bolt of Foul Darkness | + | |
- | '''Resilient''' | + | |
- | * Shockwave of Hellsong | + | |
- | + | ||
- | === Traits === | + | |
- | Traits with values beyond yes and now continually increase with bond strength: Luck, Astral Perception, and Tenebrescence. Some of these do not occur on even bond level increases, but rather appear partway through. | + | |
'''Very Frail''' | '''Very Frail''' | ||
* [[Luck]] | * [[Luck]] | ||
- | '''Somewhat Frail''' '' | + | |
- | * [[Astral Perception]] | + | '''Somewhat Frail''' (Middle-Late) |
- | * [[Luminescence|Tenebrescence]] | + | * Negative [[Luminescence]] -15%/ea |
- | '''Fairly Healthy''' | + | |
* [[Paravision]] | * [[Paravision]] | ||
+ | |||
'''Robust''' | '''Robust''' | ||
- | * [[Situational awareness]] | + | * [[Situational awareness]] around half way, granted along with 3rd point of Negative Luminescence. |
+ | |||
'''Resilient''' | '''Resilient''' | ||
* [[Wingless Flight]] | * [[Wingless Flight]] | ||
+ | |||
+ | '''Intimate''' | ||
+ | * [[Hunger|Diet Sanguivore]] | ||
+ | * [[Paraneurism]] | ||
+ | |||
+ | == Special Attacks == | ||
+ | Attack Rating is boosted by [[Willpower]] and [[Cacoturgy]], and to a lesser extent (.5x) [[Qlippotic Affinity]]. Damage rating is unmodified. | ||
+ | |||
+ | '''Very Frail''' (Late) | ||
+ | * Bolt of Foul Darkness | ||
+ | '''Resilient''' | ||
+ | * Shockwave of Hellsong | ||
+ | '''Intimate''' | ||
+ | *[[Exsanguinating Bite]] | ||
+ | '''Nearing Completion''' | ||
+ | * Torrent of Unholy Power | ||
+ | |||
+ | == Charms == | ||
+ | * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] | ||
+ | * [[:Category: Social Charms (Empathic Bonds)|Social Charms]] | ||
+ | ** Sovereign over Bats and Wolves | ||
+ | * Very Frail | ||
+ | ** [[Night Vision (Empathic Bonds)|Night Vision]] | ||
+ | * Somewhat Frail | ||
+ | ** [[Convert (Empathic Bonds)|Convert Spiritual Energy to more refined forms]] | ||
+ | * Very Healthy | ||
+ | ** [[Summon Night Spirit (Empathic Bonds)|Summon Night Spirit]] | ||
+ | ** [[Transport (Empathic Bonds)|Transport Tamed Creatures]] | ||
+ | ** [[Recall Conjured Followers (Empathic Bonds)|Recall Summoned Creatures]] | ||
+ | * Complete | ||
+ | ** [[Summon Night Amalgamal (Empathic Bonds)|Summon Night Amalgamal]] | ||
+ | |||
+ | ==Exploration== | ||
+ | At some point either your bat gains paravision or it is too dark for it to see from your inventory so needs to be out to get exploration. | ||
+ | |||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
+ | [[Category: Flying Familiars]] |
Current revision
Contents |
Familiar
Bats are small agile creatures, associated with feelings of corruption, irreverence and power. They are associated with visions of blood and darkness. Bats are associated with unholy energies.
- Can be found in Quetlatl
Requirements
10 Lore and 4 Affinity is enough. One training session with Helborg and one with Keiko will get you there.
Failure Message
You sense a strange, premonitory thrill from the pale blue male frost bat and the stirrings of some malificent [sic] force within your own spirit, but it quickly ebbs, as though that force could find nothing inside you to root onto.
Attribute Modifiers
Increases Strength, Intellect, Vitality, Agility, Willpower, Ego, and Perception equally.
Skill Effects
Skill | Access | Bonus |
---|---|---|
qlippotic affinity | 16 | 75 + 10% base |
aging retardation | 12 | 60 |
cacoturgy | 11 | 55 |
invocation | 11 | 55 |
anatomy | 8 | 40 |
flight | 8 | 40 |
qlippotic lore | 8 | 40 |
stealth | 8 | 40 |
vocalization | 8 | 40 |
sanguiphrasty | 7 | 35 |
arcane lore | 4 | 20 |
quickness | 4 | 20 |
rune lore | 4 | 20 |
theology | 4 | 20 |
lockpicking | 3 | none |
elder lore | 2 | none |
Traits
Traits with values beyond yes continually increase with bond strength: Luck and Astral Perception. Luminescence also values beyond yes, but decreases, causing the consort to create darkness. Some of these do not occur on even bond level increases, but rather appear partway through. The bond also provides a large bonus to Speed that increases with bond strength.
Very Frail
Somewhat Frail (Middle-Late)
- Negative Luminescence -15%/ea
- Paravision
Robust
- Situational awareness around half way, granted along with 3rd point of Negative Luminescence.
Resilient
Intimate
Special Attacks
Attack Rating is boosted by Willpower and Cacoturgy, and to a lesser extent (.5x) Qlippotic Affinity. Damage rating is unmodified.
Very Frail (Late)
- Bolt of Foul Darkness
Resilient
- Shockwave of Hellsong
Intimate
Nearing Completion
- Torrent of Unholy Power
Charms
- Standard Charms
- Social Charms
- Sovereign over Bats and Wolves
- Very Frail
- Somewhat Frail
- Very Healthy
- Complete
Exploration
At some point either your bat gains paravision or it is too dark for it to see from your inventory so needs to be out to get exploration.