Apagion (Empathic Bond)
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Revision as of 08:29, 3 February 2010 (edit) Kaballah (Talk | contribs) (→Additional Powers) ← Previous diff |
Current revision (07:02, 9 August 2023) (edit) Rebus (Talk | contribs) (Is still a mix of old and new. Fixed a few bits but probably still fairly wrong.) |
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- | == Known Abilities == | + | '''Everything here is a bit out of date and a mix of current and previous versions of the apagion.''' |
- | You feel the apagion drawing upon your spiritual energy. | + | |
- | The apagion pulses brilliantly. | + | |
- | Your wounds heal. | + | |
- | This is a small heal effect that occurs automatically at 30 second intervals, when the Zetesis ''or the apagion'' is injured, and will heal both. | + | ---- |
- | ===Attribute Modifications=== | + | ''You experience feelings of vibrancy, warmth, happiness, and sensitivity.''<br> |
- | A large bonus to [[Willpower]], [[Charisma]] and [[Perception]], and a moderate bonus to [[Intelligence]]. | + | ''You experience visions of bright luminescence.''<br>'' |
+ | ''You experience astral visions of flows of extropic energy.'' | ||
- | ===Specialty Bonuses=== | + | = Bonding Requirements = |
+ | You sense an initial eagerness quickly followed by disappointment from the glow, | ||
+ | like it was expecting to find an emotional depth to you that isn't there. | ||
- | Bonus specialty degrees and access are provided as follows: | + | It is likely that some amount of [[empathy]] is required for bonding this familiar, or possibly [[introspection]] or [[discipline]]. |
- | *[[First aid]] | + | = Known Abilities = |
- | *[[Recuperation]] | + | The humble apagion is a small glowing creature composed of pure [[dweomer]]. Although it is not physically powerful or tough, it is hard to hit, extremely resistant to mundane damage, and deals extropy damage in melee. It can fly very quickly and is [[Intangibility|intangible]]. It is ametabolic, and cannot eat or drink. It also emits light. |
- | *[[Regeneration]] | + | |
- | *[[Channeling]] | + | |
- | *[[Empathy]] | + | |
- | *[[Magick Affinity]] | + | |
- | *[[Ergimancy]] | + | |
- | *[[Escape]] | + | |
- | *[[Exoma Fieldcraft]] | + | |
- | ===Charms=== | + | The apagion appears to be able to see only by [[paravision]], and thus cannot obtain exploration experience while being carried. |
- | *Canalis: The ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire magickal energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy. | + | |
- | *Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone. | + | ==Telesmatic aura== |
+ | The aura granted to the apagion by the empathic bond enables a special attack based on the consort's affinities: | ||
+ | A blast of chaos explodes from Aleph's body toward Tessit, but he dodges. | ||
- | *The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action. | + | ==Energy Renegeration== |
+ | This appears to begin at Very Healthy. | ||
+ | While in the presence of the familiar, the consort gains a general regeneration ability that charges spirtual energy, endurance, and chakras at the cost of extropic energy. | ||
- | *The ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature. | + | ==Attribute Modifications== |
+ | A large bonus to [[Willpower]], [[Charisma]] and [[Perception]], and a moderate bonus to [[Intelligence]]. | ||
- | *The ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action. | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[channeling]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[empathy]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[first aid]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[recuperation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[regeneration]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[diplomacy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[escape]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[extropy affinity]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 55 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[exoma fieldcraft]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[imagination]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[fast talk]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[subordination]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[conjuration]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[elude pursuit]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[flight]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[translocation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
- | *The ability to call your familiar to your side. To do this, concentrate on calling your familiar. | ||
- | *The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety. | + | ==Charms== |
+ | * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] | ||
+ | * [[Convert (Empathic Bonds)|Convert]] (Extropic Energy) | ||
- | *The ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees. | ||
- | ===Additional Bonuses=== | + | ==Additional Bonuses and Powers== |
- | ===Additional Powers=== | + | ===Traits granted=== |
- | ====Channel Magick==== | + | Close to the beginning of the bond, the consort gains the [[Regrowth]] trait, which improves with bond strength at the rate of about 1/5%. |
- | A combat maneuver called "Channel Magick" is unlocked shortly after bonding. It is fueled by the "Magick" resource points that are charged by the Canalis charm, and fires a bolt of magick damage at a single opponent in combat. It differs from most attacks in the same category in that it uses the [[Channeling]] skill as its core skill, rather than [[Telesmatic]] Weapon. | + | |
- | ====Traits granted==== | + | [[Category: Empathic Bond Familiars]] |
- | At "Fairly healthy" bond strength, the traits [[Limb Regenerativity]] and [[Luminescence]] are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of [[Light Sensitivity]], the luminescence may be a problem rather than a benefit. | + | [[Category: Zetesai Familiars]] |
+ | [[Category: Flying Familiars]] | ||
+ | [[Category: Extraplanar Familiars]] |
Current revision
Everything here is a bit out of date and a mix of current and previous versions of the apagion.
You experience feelings of vibrancy, warmth, happiness, and sensitivity.
You experience visions of bright luminescence.
You experience astral visions of flows of extropic energy.
Contents |
Bonding Requirements
You sense an initial eagerness quickly followed by disappointment from the glow, like it was expecting to find an emotional depth to you that isn't there.
It is likely that some amount of empathy is required for bonding this familiar, or possibly introspection or discipline.
Known Abilities
The humble apagion is a small glowing creature composed of pure dweomer. Although it is not physically powerful or tough, it is hard to hit, extremely resistant to mundane damage, and deals extropy damage in melee. It can fly very quickly and is intangible. It is ametabolic, and cannot eat or drink. It also emits light.
The apagion appears to be able to see only by paravision, and thus cannot obtain exploration experience while being carried.
Telesmatic aura
The aura granted to the apagion by the empathic bond enables a special attack based on the consort's affinities:
A blast of chaos explodes from Aleph's body toward Tessit, but he dodges.
Energy Renegeration
This appears to begin at Very Healthy. While in the presence of the familiar, the consort gains a general regeneration ability that charges spirtual energy, endurance, and chakras at the cost of extropic energy.
Attribute Modifications
A large bonus to Willpower, Charisma and Perception, and a moderate bonus to Intelligence.
Skill Effects
Skill | Access | Bonus |
---|---|---|
channeling | 16 | 75 + 10% base |
empathy | 16 | 75 + 10% base |
first aid | 16 | 75 + 10% base |
recuperation | 16 | 75 + 10% base |
regeneration | 16 | 75 + 10% base |
diplomacy | 12 | 60 |
escape | 12 | 60 |
extropy affinity | 11 | 55 |
exoma fieldcraft | 9 | 45 |
imagination | 8 | 40 |
fast talk | 7 | 35 |
subordination | 5 | 25 |
conjuration | 4 | 20 |
elude pursuit | 4 | 20 |
flight | 4 | 20 |
translocation | 4 | 20 |
Charms
- Standard Charms
- Convert (Extropic Energy)
Additional Bonuses and Powers
Traits granted
Close to the beginning of the bond, the consort gains the Regrowth trait, which improves with bond strength at the rate of about 1/5%.