Phoenix (Empathic Bond)
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= Bonding Requirements = | = Bonding Requirements = | ||
- | "Resilient form" and "fiery spirit" - it appears that some combination of [[Courage]], [[Resilience]], [[Steadiness]], and possibly [[Pain Tolerance]] meets the first requirement. [[Discipline]] and [[Tenacity]] may be other alternatives, but were not required (bonded at zero skill in one case). A large amount of [[Fire Affinity]] sufficed for the second requirement, although Twilight has stated there are other means of satisfying that. [[Phaethon]] are the obvious choice for bonding this familiar easily, although there are certainly many other combinations that can work just as well. | + | "Resilient form" and "fiery spirit" - [[Courage]], [[Tenacity]], and 50% of [[Discipline]] must total 150 points for the first requirement. 100% [[Fire Affinity]], 500% [[Supernal Durability]], 100% [[Somatesthesia]] and 30% [[Sky Fieldcraft]] must total over 40 points for the second. [[Phaethon]] are the obvious choice for bonding this familiar easily, although there are certainly many other combinations that can work just as well. |
+ | *Note: These requirements appear to be outdated/incomplete. With high Courage (139), moderate Discipline (85), and low Tenacity (10), plus 95 Fire Affinity, I was unable to join. With the OIA sky fury buff (which raised Discipline to 278 and Tenacity to 203), I was then able to join. I suspect you need a base amount of Tenacity. | ||
+ | *Another Note: The requirements are most certainly outdated. I was unable to bond a phoenix with 89 Courage, 74 Discipline, and 70 Tenacity. Raising Tenacity to 83 was necessary to bond the phoenix. | ||
+ | *Yet another note: One was bonded with 60 Courage, 84 Tenacity, 56 Discipline. | ||
+ | |||
+ | NB: judging from the [[Empathic Bonds Book]], it seems very likely that this familiar favors the [[Fire Affinity]] skill with respect to bond strength improvement. It may be worthwhile to specialize it to a high degree. | ||
= Known Abilities = | = Known Abilities = | ||
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you are largely unaffected by the attack. | you are largely unaffected by the attack. | ||
- | This inflicts a small amount of fire damage on contact. Note that with enough [[fire affinity]], this will eventually result in a very minor heal, although presumably at some cost to the familiar. | + | This inflicts a small amount of fire damage on contact. Note that with enough [[fire affinity]] (approx 160) [Happened to me at 170. -Zeratul], this stops applying damage, although it does still exercise the fire affinity skill for training purposes. |
==Attribute Modifications== | ==Attribute Modifications== | ||
- | The phoenix familiar grants its consort a large bonus to [[constitution]] and [[charisma]]. | + | The phoenix familiar grants its consort a bonus equal to bond strength to [[vitality]] and [[ego]]. |
- | ==Specialty Bonuses== | + | ==Skill Bonuses== |
- | Bonus specialty degrees and access are provided as follows: | + | ===Extreme=== |
*[[Fire Affinity]] | *[[Fire Affinity]] | ||
- | *[[Biofeedback]] | + | *[[Somatesthesia]] |
*[[Recuperation]] | *[[Recuperation]] | ||
*[[Regeneration]] | *[[Regeneration]] | ||
*[[Stamina]] | *[[Stamina]] | ||
- | *[[Anatomy]] | + | |
+ | ===High=== | ||
*[[Diagnosis]] | *[[Diagnosis]] | ||
*[[First Aid]] | *[[First Aid]] | ||
- | *[[Pyromancy]] | + | *[[Pyraturgy]] |
*[[Empathy]] | *[[Empathy]] | ||
- | *[[Supernal Durability]] | + | *[[Anatomy]] |
- | *[[Channeling]] | + | |
+ | ===Medium=== | ||
+ | *[[Equilibrium]] | ||
*[[Sky Fieldcraft]] | *[[Sky Fieldcraft]] | ||
+ | *[[Homeopathy]] | ||
+ | *[[Intimidation]] | ||
+ | *[[Courage]] | ||
+ | |||
+ | ===Low=== | ||
+ | *[[Supernal Durability]] | ||
+ | *[[Centering]] | ||
+ | *[[Mountaineering]] | ||
+ | *[[Lack of Weakness]] | ||
+ | *[[Dentistry]] | ||
+ | *[[Acupuncture]] | ||
+ | *[[Barbery]] | ||
+ | *[[Chirurgery]] | ||
==Charms== | ==Charms== | ||
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*[[Call (Empathic Bonds)|Call]] | *[[Call (Empathic Bonds)|Call]] | ||
*[[Send (Empathic Bonds)|Send]] | *[[Send (Empathic Bonds)|Send]] | ||
+ | |||
+ | At "somewhat frail" bond strength: | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
At "fairly healthy" bond strength: | At "fairly healthy" bond strength: | ||
*[[Convert (Empathic Bonds)|Convert]] spell points into Elemental Fire resource energy | *[[Convert (Empathic Bonds)|Convert]] spell points into Elemental Fire resource energy | ||
- | *[[Renew (Empathic Bonds)|Renew]], a self-only healing effect | + | *[[Renew (Empathic Bonds)|Renew]], a self-only healing effect; be aware this charm costs 50 Elemental Fire resource energy rather than spell points |
+ | |||
+ | At "robust" bond strength: | ||
+ | *[[Summon Fire Spirit (Empathic Bonds)|Summon Fire Spirit]] | ||
+ | *[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]] | ||
+ | |||
+ | At "Deep" bond strength: | ||
+ | The ability to channel spiritual energy from yourself to your familiar | ||
+ | |||
+ | At "Very Deep" bond strength: | ||
+ | The ability to summon a [[major fire elemental]], costs 200 fire energy, max of two by complete strength | ||
+ | |||
+ | At "Nearing Completion" | ||
+ | The ability to channel spiritual energy from your familiar to yourself | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
- | At "fairly healthy" bond strength, a new attack maneuver called "Gout of White-Hot Flame" is granted. The attack requires elemental fire energy obtained by the [[Convert (Empathic Bonds)|Convert]] charm, also granted at the same tier. | + | ===Combat Maneuvers=== |
+ | At "fairly healthy" bond strength, a new attack maneuver called "Gout of White-Hot Flame" is granted. The attack requires elemental fire energy obtained by the [[Convert (Empathic Bonds)|Convert]] charm, also granted at the same tier. The attack does a mix of fire and heat damage. It is fairly accurate, does high damage to a fairly large area, has a moderate activity cost, and a low resource cost. Attack rating is based on the [[Willpower]] attribute and the [[Pyraturgy]] skill. Damage rating is unmodified. | ||
+ | |||
+ | At "deep" bond strength, a second attack maneuver called "Flare of Extropic Flame" is granted. This attack is similar to Gout of White-Hot Flame, except that it does a mix of fire and extropic damage. This attack also requires spell points and endurance to activate, as well as elemental fire energy. | ||
+ | |||
+ | Both attacks can be fired with the '[[perform]] special attack' command. | ||
===Traits granted=== | ===Traits granted=== | ||
- | At "fairly healthy" bond strength, the consort is granted the [[Luminescence]] trait, which grows with bond strength. Be aware that for a character with any degree of [[light sensitivity]], this is a significant liability rather than a benefit. | + | At "fairly healthy" bond strength, the consort is granted the [[Luminescence]] trait, which increases to 5 at complete strength. Be aware that for a character with any degree of [[light sensitivity]], this is a significant liability rather than a benefit. |
+ | |||
+ | ==Final Access (outdated)== | ||
+ | *7 [[Supernal Durability]] (1 bonus) | ||
+ | *17 [[Regeneration]] (4 bonus) | ||
+ | *27 [[Recuperation]] (4 bonus) | ||
+ | *27 [[Stamina]] (4 bonus) | ||
+ | *17 [[Somatesthesia]] (5 bonus) | ||
+ | *12 [[Pyraturgy]] (3 bonus) | ||
+ | *16 [[Fire Affinity]] (4 bonus) | ||
+ | *17 [[Anatomy]] (3 bonus) | ||
+ | *24 [[Sky Fieldcraft]] (2 bonus) | ||
+ | *4 [[Barbery]] (1 bonus) | ||
+ | *4 [[Chirurgery]] (1 bonus) | ||
+ | *4 [[Dentistry]] {1 bonus} | ||
+ | *30 [[Empathy]] (3 bonus) | ||
+ | *22 [[First Aid]] (3 bonus) | ||
+ | *12 [[Diagnosis]] (3 bonus) | ||
+ | *6 [[Centering]] (1 bonus) | ||
+ | *10 [[Equilibrium]] (2 bonus) | ||
+ | *20 [[Courage]] (1 bonus) | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
+ | [[Category: Flying Familiars]] | ||
+ | [[Category: Avian Familiars]] |
Current revision
Contents |
Bonding Requirements
"Resilient form" and "fiery spirit" - Courage, Tenacity, and 50% of Discipline must total 150 points for the first requirement. 100% Fire Affinity, 500% Supernal Durability, 100% Somatesthesia and 30% Sky Fieldcraft must total over 40 points for the second. Phaethon are the obvious choice for bonding this familiar easily, although there are certainly many other combinations that can work just as well.
- Note: These requirements appear to be outdated/incomplete. With high Courage (139), moderate Discipline (85), and low Tenacity (10), plus 95 Fire Affinity, I was unable to join. With the OIA sky fury buff (which raised Discipline to 278 and Tenacity to 203), I was then able to join. I suspect you need a base amount of Tenacity.
- Another Note: The requirements are most certainly outdated. I was unable to bond a phoenix with 89 Courage, 74 Discipline, and 70 Tenacity. Raising Tenacity to 83 was necessary to bond the phoenix.
- Yet another note: One was bonded with 60 Courage, 84 Tenacity, 56 Discipline.
NB: judging from the Empathic Bonds Book, it seems very likely that this familiar favors the Fire Affinity skill with respect to bond strength improvement. It may be worthwhile to specialize it to a high degree.
Known Abilities
The majestic phoenix is an enchanted avian beast that can be found in Darkhold's dungeon, or possibly other places. It is a ferocious combatant with its deadly beak and claws, and it has wings made of fire, with which it can also attack. It breathes air, and the flames surrounding its body emit significant light. The phoenix is magificently agile and tough, with a large amount of resistance to mundane damage, and when struck it inflicts fire damage on contact. It has a carnivorous diet.
NB: the light emitted by the phoenix can be a significant downside for a character with any degree of light sensitivity.
Petting the familiar
You pet Tempest with your bony right hand. Your bony right hand is singed by contact with Tempest's orange fire, though you are largely unaffected by the attack.
This inflicts a small amount of fire damage on contact. Note that with enough fire affinity (approx 160) [Happened to me at 170. -Zeratul], this stops applying damage, although it does still exercise the fire affinity skill for training purposes.
Attribute Modifications
The phoenix familiar grants its consort a bonus equal to bond strength to vitality and ego.
Skill Bonuses
Extreme
High
Medium
Low
- Supernal Durability
- Centering
- Mountaineering
- Lack of Weakness
- Dentistry
- Acupuncture
- Barbery
- Chirurgery
Charms
Shortly after:
At "somewhat frail" bond strength:
At "fairly healthy" bond strength:
- Convert spell points into Elemental Fire resource energy
- Renew, a self-only healing effect; be aware this charm costs 50 Elemental Fire resource energy rather than spell points
At "robust" bond strength:
At "Deep" bond strength: The ability to channel spiritual energy from yourself to your familiar
At "Very Deep" bond strength: The ability to summon a major fire elemental, costs 200 fire energy, max of two by complete strength
At "Nearing Completion" The ability to channel spiritual energy from your familiar to yourself
Additional Bonuses and Powers
Combat Maneuvers
At "fairly healthy" bond strength, a new attack maneuver called "Gout of White-Hot Flame" is granted. The attack requires elemental fire energy obtained by the Convert charm, also granted at the same tier. The attack does a mix of fire and heat damage. It is fairly accurate, does high damage to a fairly large area, has a moderate activity cost, and a low resource cost. Attack rating is based on the Willpower attribute and the Pyraturgy skill. Damage rating is unmodified.
At "deep" bond strength, a second attack maneuver called "Flare of Extropic Flame" is granted. This attack is similar to Gout of White-Hot Flame, except that it does a mix of fire and extropic damage. This attack also requires spell points and endurance to activate, as well as elemental fire energy.
Both attacks can be fired with the 'perform special attack' command.
Traits granted
At "fairly healthy" bond strength, the consort is granted the Luminescence trait, which increases to 5 at complete strength. Be aware that for a character with any degree of light sensitivity, this is a significant liability rather than a benefit.
Final Access (outdated)
- 7 Supernal Durability (1 bonus)
- 17 Regeneration (4 bonus)
- 27 Recuperation (4 bonus)
- 27 Stamina (4 bonus)
- 17 Somatesthesia (5 bonus)
- 12 Pyraturgy (3 bonus)
- 16 Fire Affinity (4 bonus)
- 17 Anatomy (3 bonus)
- 24 Sky Fieldcraft (2 bonus)
- 4 Barbery (1 bonus)
- 4 Chirurgery (1 bonus)
- 4 Dentistry {1 bonus}
- 30 Empathy (3 bonus)
- 22 First Aid (3 bonus)
- 12 Diagnosis (3 bonus)
- 6 Centering (1 bonus)
- 10 Equilibrium (2 bonus)
- 20 Courage (1 bonus)