Deck of Changes
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--Remembrance: switches your handedness. | --Remembrance: switches your handedness. | ||
* Knight | * Knight | ||
- | --Remembrance: A Knight appears, may be your friend or foe. | + | You draw the Knight card from the deck of changes. |
+ | A Knight Templar of Cianna appears. | ||
+ | The Knight Templar of Cianna exclaims, "Die, evil one!" | ||
+ | The Knight Templar of Cianna attacks you. | ||
* Lens | * Lens | ||
--90% sure: a bunch of lenses of insight and one lens of changes appear. See below for the lens of changes. | --90% sure: a bunch of lenses of insight and one lens of changes appear. See below for the lens of changes. |
Revision as of 03:11, 8 November 2007
The Deck of Changes is found in Mage Curan's back room in Camille, but you will have to prove your worth to him first before partaking.
Playing with the Deck of Changes is a sure way to ruin a perfectly good character. You've been warned.
Yep, yep.
This whole thing is a spoiler so the rest is....
Leolla here. I've drawn the deck, oh, a couple of times...
You have drawn the Axe from it six times, the Talon five times, the Idiot, Juggler, Rainbow, Shield, Void and Wolf four times, the Comet, Fool, Gambler, Gem, Healer, Hierophant, Jester, Knight, Lens, Nova, Rebis and Skull three times, the Chameleon, Crone, Donjon, Flame, Gateway, Hoard, Horde, Leper, Lion, Peasant, Rogue, Ruin, Sun and Throne twice and the Balance, Chain, Eye, Menagerie, Moon and Star once. You have seen the Axe, Balance, Chain, Chameleon, Comet, Crone, Donjon, Eye, Flame, Fool, Gambler, Gateway, Gem, Healer, Hierophant, Hoard, Horde, Idiot, Jester, Juggler, Knight, Lens, Leper, Lion, Menagerie, Moon, Nova, Peasant, Rainbow, Rebis, Rogue, Ruin, Shield, Skull, Star, Sun, Talon, Throne, Void and Wolf cards drawn from it in your total experience. You have seen the Axe, Axe, Axe, Axe, Axe, Axe, Balance, Balance, Chain, Chameleon, Chameleon, Comet, Comet, Comet, Crone, Crone, Donjon, Donjon, Eye, Flame, Flame, Fool, Fool, Fool, Fool, Gambler, Gambler, Gambler, Gateway, Gateway, Gem, Gem, Gem, Healer, Healer, Healer, Hierophant, Hierophant, Hierophant, Hoard, Hoard, Hoard, Horde, Horde, Idiot, Idiot, Idiot, Idiot, Jester, Jester, Jester, Jester, Juggler, Juggler, Juggler, Juggler, Knight, Knight, Knight, Knight, Lens, Lens, Lens, Leper, Leper, Leper, Lion, Lion, Lion, Menagerie, Moon, Nova, Nova, Nova, Peasant, Peasant, Rainbow, Rainbow, Rainbow, Rainbow, Rainbow, Rebis, Rebis, Rebis, Rebis, Rogue, Rogue, Rogue, Rogue, Ruin, Ruin, Ruin, Shield, Shield, Shield, Shield, Skull, Skull, Skull, Skull, Star, Sun, Sun, Talon, Talon, Talon, Talon, Talon, Throne, Throne, Throne, Void, Void, Void, Void, Wolf, Wolf, Wolf and Wolf cards drawn from it since the last time you saw it cycle through (though the appearance of cards more than once must mean that it cycled through out of your sight), leaving, to your knowledge, no further cards.
...
So anyway, the Deck itself says:
This is a deck of large, white-lacquered horn cards. The backs of the cards bear a series of eight golden symbols arranged in a circle. It is a Deck of Changes, imbued with powerful magicks. Its power is such that its properties are not wholly known, and its use can be quite dangerous. One may choose to draw cards from the deck and reap the rewards or suffer the consequences of the drawing.
Please, PLEASE read this as "the more you draw the more you'll likely regret it".
I do it for fun, because I like seeing new and strange stuff, and that's what a game's all about, right?
By the way, I have horrendeous amounts of luck and Chaos favour and it doesn't seem to matter.
I'm going to be drawing for awhile to confirm what affects there are--some of these are guesses or rememberances, but I'll mark those as such. Honestly, I'm pretty sure on most of them, but just for full disclosure, they'll be noted as such until I draw and verify. (Or someone else does! =D )
So, without further ado:
- Axe
--Chops off a limb. Hasn't been my head, yet.
- Balance
--Remembrance: alters your alignment to the opposite.
- Chain
- Chameleon
--Possibly: changes your colors (hair/skin/eyes/etc).
- Comet
--Remembrance: an admantium longsword you can use. It smack talks. It's at least a decent weapon, not sure exactly how uber it is.
- Crone
- Donjon
Locks you up. You can beg for folks to come find you in the Exoma and free you.
- Eye
- Flame
It BURNS, IT BURNS! You (and anyone else around) is set on fire.
- Fool
--90% sure I got this yesterday... -1 level (and at minimum of that level) in XP. Ouch.
- Gambler
- Gateway
Ports you somewhere randomly. Also drops your things beforehand, making it kinda interesting =D
- Gem
Pouch of gems for you. Moneys.
- Healer
Heals you of wounds at the minimum, potentially other stuff..
- Hierophant
- Hoard
--Remembrance: random items.
- Horde
A bunch of mobs appear. Some may actually befriend you, some will attack you.
- Idiot
--Remembrance: permanent negative Intelligence. Doh.
- Jester
- Juggler
--Remembrance: switches your handedness.
- Knight
You draw the Knight card from the deck of changes. A Knight Templar of Cianna appears. The Knight Templar of Cianna exclaims, "Die, evil one!" The Knight Templar of Cianna attacks you.
- Lens
--90% sure: a bunch of lenses of insight and one lens of changes appear. See below for the lens of changes.
- Leper
--Remembrance: You get diseased. Nurgle's Rot, if I recall correctly.
- Lion
- Menagerie
- Moon
- Nova
- Peasant
- Rainbow
--Possibly: changes your item's colors.
- Rebis
Changes your sex.
- Rogue
- Ruin
--Remembrance: your stuff is destroyed
- Shield
--You are protected by some shield-like aura. Not sure what it does.
- Skull
--A death appears. You have to kill it. It will teleport to you if you flee.
- Star
- Sun
--Remembrance: plus one level in XP.
- Talon
--All your items are stripped from you.
- Throne
- Void
--Welcome to Spiritual disjunction: population, you. Lasts quite awhile.
- Wolf
Lens of changes
This item lets you look at the top card and know what it is (so a safe draw, potentially). Really, really rare. Don't give these to Eris!
Mechanics of the deck
Commands that can be used with the deck of changes are 'cut deck', 'draw card', and 'choose <number> (to choose the number of cards you will draw, from 1 to 7). Choose carefully, because you will not be able to draw from the deck of changes again for one day.
If you leave the room (some cards will make you...) you forfeit all other draws.