Ulfhednar
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=Kunnandi= | =Kunnandi= | ||
Kunnandi are designated levels of achievements within the Ulfhednar. They are often regarded as statuses or ranking within the clan. | Kunnandi are designated levels of achievements within the Ulfhednar. They are often regarded as statuses or ranking within the clan. | ||
- | Ranks seem to unlock entirely based on how many levels you have achieved since joining the guild. Styrkr appears to unlock ~15 levels in. | + | Ranks unlock entirely based on how much experienced you have gained since joining the guild. (NB: Styrkr appears to unlock ~15 levels in with 7 assim. Apparently the final kunnandi is unlocked at +225 levels of experience based on a kobold's assim.) |
*Einn - The first kunnandi of all Ulfhednar, is to be alone. A wolf warrior must brave the world alone during this journey to understand the value of kinship. | *Einn - The first kunnandi of all Ulfhednar, is to be alone. A wolf warrior must brave the world alone during this journey to understand the value of kinship. | ||
2 bonus specs in hardiness, killer instinct, massive blow, massive exertion, recuperation, spear, and stamina | 2 bonus specs in hardiness, killer instinct, massive blow, massive exertion, recuperation, spear, and stamina |
Revision as of 11:56, 13 October 2023
Contents |
Description
The Ulfhednar, commonly known as wolf warriors, are a small clan of berserkers from the land of Gardagh. They worship both Hati and Skoll, the childen of Fenrir. Along with a devotion to Odin himself, these warriors are often heralded as death incarnate on the battlefield, showing exceptional leadership and tactics in their engagements.
Often found with large packs of canines and wolves, these hunters primarily fight in packs,utilizing brute force and sheer numbers to conquer foes. The direct and highest use of Ulfhednar are as guardians and safekeepers, often being chosen to protect the yarls of the region from civil war and assassination. However in times of war and conflict, Ulfhednar have been known to be sent out to resolve battles quickly and decisively.
Within the Ulfhednar, a pyramid of recognition existed which is referred to as Kunnandi. Wolf warriors reach levels of advancement and prowess in both combat and leadership, being alloted the ability to expand their hunting party and have greater say in their designated engagements or contractual obligations to yarls.
Requirements
- There are no spec requirements to join
- Joining is limited to "beings of human likeness"
Joining
Go to the Ulfhednar guild hall at -6, -2, 2 in Staavsgird and say "I wish to become a wolf warrior" to Rudolf Wolfson in Norska or another language he understands.
Trainers
Rudolf Wolfson
Kunnandi
Kunnandi are designated levels of achievements within the Ulfhednar. They are often regarded as statuses or ranking within the clan. Ranks unlock entirely based on how much experienced you have gained since joining the guild. (NB: Styrkr appears to unlock ~15 levels in with 7 assim. Apparently the final kunnandi is unlocked at +225 levels of experience based on a kobold's assim.)
- Einn - The first kunnandi of all Ulfhednar, is to be alone. A wolf warrior must brave the world alone during this journey to understand the value of kinship.
2 bonus specs in hardiness, killer instinct, massive blow, massive exertion, recuperation, spear, and stamina
- Styrkr
The second kunnandi a Ulfhednar can accomplish. Realizing the strength of the pack, a warrior is able to form an empathic bond with a mundane canine to build and hone their martial prowess. Additionally, an Ulfhednar of this kunnandi can empower both themselves and their pack automatically during combat; such empowerments pass the berserkergang on to any canine companions fighting with the Ulfhednar, as well as increasing their physical strength, speed, and vitality by a measure corresponding to the size and strength of the pack. Members of the pack will also gain substantial combat advantage commensurate with the Ulfhednar's effective Leadership, Tactics, and Empathy. Lastly, an Ulfhednar of this rank will automatically cease berserking at the end of combat, along with their entire pack, if their berserkergang is deactivated.
Martial Soulbond unlocks, canine no anthropic/no extraplanar - you are probably gonna want a dog or some sort for this. 3 bonus specs in empathy, introspection, courage, awareness, spear, stamina, leadership, massive blow, massive exertion, hardiness, recuperation, killer instinct Bonuses to combat advantage while in a pack
- Drottinn
The third kunnandi, which begins the transition of the role of the Ulfhednar from a warrior into a leader. This achievement results in the ability to form a sovereign bond with a mundane canine, allowing the creation of much larger packs.Additionally, the Ulfhednar gains the power to pass wingless flight along to the other members of their pack if they possess it.
Sovereign Soulbond unlocks, canine no anthropic/no extraplanar
Comments
Kalyxes says, [/\ As an Ulfhednar, you could not become a servant by joining the Stalkers of the Gate. \/] to you.
cant join gauric legion either
Krassus says, $ As an Ulfhednar, you could not become a proponent of evil by joining the Gatherers. $ to you.
ASSOCIATIONS YOU CAN JOIN INCLUDE :-
Agnihotri, Brotherhood of Wine and Song, Explorers, Garrik's Assassins, Chosen of Vashanka, Wandslingers, Synodia Lykouros
Specialty Access
With a fresh norsk human
│ Animal Lore 10 0 0 0 0 0 0 Int 5 │ │ Aquatic Fieldcraft 10 0 0 0 0 0 0 Int 5 │ │ Arctic Fieldcraft 10 0 0 0 0 0 15 Int 5 │ │ Athleticism 30 0 0 0 0 0 0 Str 9 │ │ Awareness 25 0 0 0 0 0 10 Per 2 │ │ Axe 30 0 0 0 0 0 15 Str 9 │ │ Balance 25 0 0 0 0 0 0 Agi 8 │ │ Brawling 30 0 0 0 0 0 10 Str 9 │ │ Break Fall 25 0 0 0 0 0 0 Agi 8 │ │ Breath Control 15 0 0 0 0 0 0 Vit 9 │ │ Brewing 10 0 0 0 0 0 0 Int 5 │ │ Carousing 10 0 0 0 0 0 10 Ego 5 │ │ Carpentry 10 0 0 0 0 0 0 Int 5 │ │ Centering 10 0 0 0 0 0 0 Wil 8 │ │ Climbing 25 0 0 0 0 0 0 Agi 8 │ │ Cold Tolerance 15 0 0 0 0 0 20 Vit 9 │ │ Combat Reflexes 25 0 0 0 0 0 0 Agi 8 │ │ Courage 10 0 0 0 0 0 0 Wil 8 │ │ Dagger 25 0 0 0 0 0 15 Agi 8 │ │ Dirty Fighting 10 0 0 0 0 0 0 Per 2 │ │ Discipline 10 0 0 0 0 0 0 Wil 8 │ │ Dodge 25 0 0 0 0 0 15 Agi 8 │ │ Find Weakness 10 0 0 0 0 0 0 Per 2 │ │ Fishing 10 0 0 0 0 0 0 Per 2 │ │ Foraging 10 0 0 0 0 0 0 Per 2 │ │ Forestry 10 0 0 0 0 0 0 Int 5 │ │ Hammer 30 0 0 0 0 0 15 Str 9 │ │ Hardiness 20 2 0 2 2 0 0 Vit 9 │ │ Horticulture 10 0 0 0 0 0 0 Per 2 │ │ Instant Stand 25 0 0 0 0 0 0 Agi 8 │ │ Killer Instinct 30 2 0 2 2 0 0 Per 2 │ │ Lack of Weakness 10 0 0 0 0 0 0 Int 5 │ │ Leadership 10 0 0 0 0 0 0 Ego 5 │ │ Leatherworking 10 0 0 0 0 0 0 Per 2 │ │ Livestock Breeding 10 0 0 0 0 0 0 Per 2 │ │ Load Bearing 30 0 0 0 0 0 0 Str 9 │ │ Massive Blow 35 2 0 2 2 0 0 Str 9 │ │ Massive Exertion 35 2 0 2 2 0 10 Str 9 │ │ Meditation 10 0 0 0 0 0 0 Wil 8 │ │ Mineral Lore 10 0 0 0 0 0 0 Int 5 │ │ Mountaineering 10 0 0 0 0 0 0 Int 5 │ │ Norska 13 1 0 1 1 0 50 Int 5 │ │ Piety 10 0 0 0 0 0 0 Wil 8 │ │ Pole Arm 30 0 0 0 0 0 0 Str 9 │ │ Practice 10 0 0 0 0 0 0 Wil 8 │ │ Quickness 25 0 0 0 0 0 0 Agi 8 │ │ Recuperation 20 2 0 2 2 0 0 Vit 9 │ │ Resilience 15 0 0 0 0 0 0 Vit 9 │ │ Robustness 15 0 0 0 0 0 0 Vit 9 │ │ Running 15 0 0 0 0 0 0 Vit 9 │ │ Seamanship 10 0 0 0 0 0 10 Int 5 │ │ Shield 30 0 0 0 0 0 15 Str 9 │ │ Spear 30 2 0 2 2 0 10 Agi 8 │ │ Stamina 20 2 0 2 2 0 0 Vit 9 │ │ Steadiness 15 0 0 0 0 0 0 Vit 9 │ │ Storytelling 10 0 0 0 0 0 15 Ego 5 │ │ Strategy 10 0 0 0 0 0 0 Int 5 │ │ Swimming 15 0 0 0 0 0 10 Vit 9 │ │ Sword 25 0 0 0 0 0 5 Agi 8 │ │ Tactics 10 0 0 0 0 0 0 Int 5 │ │ Tenacity 10 0 0 0 0 0 0 Wil 8 │ │ Tracking 10 0 0 0 0 0 10 Per 2 │ │ Training 10 0 0 0 0 0 0 Per 2 │ │ Unarmed Combat 30 0 0 0 0 0 20 Str 9 │ │ Vocalization 10 0 0 0 0 0 0 Per 2 │ │ Weapon Lore 10 0 0 0 0 0 0 Int 5 │ │ Wrestling 25 0 0 0 0 0 0 Agi 8 │