Gryphon (Empathic Bond)
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Revision as of 02:50, 24 May 2013 (edit) Kirith (Talk | contribs) ← Previous diff |
Current revision (10:41, 26 November 2023) (edit) Calabora (Talk | contribs) (Some more information based on my own experiences.) |
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- | =Description= | + | Possessing the frontal body of an eagle with the torso of a lion, the Gryphon is a formidable combat bond that gives excellent bonuses to its consort's attack and damage rating that scales very well with Perception as well as being a notable combatant and handy flying mount in its own right. They can be found roaming wild in [[Avalon]]. |
- | This is a male [[gryphon]] with dark brown feathers, yellow fur, and blue eyes. He has a tracery | + | |
- | of sparkling light within and around him. You are riding him. | + | |
- | He looks about twenty-six and a half dimins long, six and thirteen twentieths dimins wide, and | + | |
- | thirteen and a half dimins tall. | + | |
- | =Bonding Information= | + | ==Bond Requirements== |
- | ==Imagined Bond== | + | One was bonded with 127 [[massive blow]], 36 [[massive exertion]], and 59 [[load bearing]]. |
- | You imagine forming an empathic bond with gold-feathered yellow male gryphon via spiritual germination. | + | |
- | You imagine what it would be like to have a deep bond with the gold-feathered yellow male gryphon, and you feel a distinct echo from within him. | + | |
- | You experience feelings of might, exertion, arrogance, propulsion, and courage. | + | |
- | You experience visions of rocky cliffs. | + | |
- | ==Bond Failure Message== | + | |
- | You concentrate on forming an empathic bond with gold-feathered yellow male gryphon via spiritual germination. | + | |
- | You sense that the gold-feathered yellow male gryphon cosniders you to be too weak. | + | |
- | = Known Abilities = | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Mounted Combat]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Awareness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Mountaineering]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Riding]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Sky Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Cold Tolerance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Courage]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Meditation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Quickness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Steadiness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Tactics]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
- | ==Attribute Modifications== | ||
- | |||
- | ==Specialty Bonuses== | ||
- | |||
- | Bonus specialty degrees and access are provided as follows: | ||
- | ===Tier 1=== | ||
- | (on initial bond) | ||
- | *[[Killer Instinct]] | ||
- | *[[Massive Blow]] | ||
- | *[[Mounted Combat]] | ||
- | |||
- | ===Tier 2=== | ||
- | (somewhat frail) | ||
- | *[[Awareness]] | ||
- | *[[Combat Reflexes]] | ||
- | *[[Mountaineering]] | ||
- | *[[Riding]] | ||
- | *[[Sky Fieldcraft]] | ||
- | |||
- | ===Tier 3=== | ||
- | (fairly healthy) | ||
- | *[[Cold Tolerance]] | ||
- | *[[Courage]] | ||
- | *[[Massive Exertion]] | ||
- | |||
- | ===Tier 4=== | ||
- | (very healthy) | ||
- | *You are now a third-degree specialist in [[killer instinct]], [[massive blow]], and [[mounted combat]]. | ||
- | |||
- | ===Tier 5=== | ||
- | (end of Robust) | ||
- | *You are now a second-degree specialist in [[awareness]], [[mountaineering]], [[pain tolerance]], and [[sky fieldcraft]]. | ||
- | *You are now a third-degree specialist in [[combat reflexes]] and [[riding]]. | ||
- | |||
- | ===Tier 6=== | ||
- | (middle of deep) | ||
- | *You are now a fourth-degree specialist in [[killer instinct]] and [[mounted combat]]. | ||
- | *You are now a seventh-degree specialist in [[massive blow]]. | ||
- | |||
- | ===Tier 7=== | ||
- | (middle of intimate) | ||
- | *You are now a first-degree specialist in [[hardiness]], [[meditation]], [[recuperation]], [[stamina]], and [[tactics]]. | ||
- | *You are now a second-degree specialist in [[quickness]], [[resilience]], and [[steadiness]]. | ||
- | |||
- | ===Tier 8=== | ||
- | (near complete) | ||
- | *You are now a second-degree specialist in [[cold tolerance]], [[courage]], and [[massive exertion]]. | ||
- | *Thanatogalvanism 30 | ||
- | *Luck 4 | ||
==Charms== | ==Charms== | ||
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==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
Consorts pick up [[Thanatogalvanism]], which keeps rising as the bond grows stronger. | Consorts pick up [[Thanatogalvanism]], which keeps rising as the bond grows stronger. | ||
+ | |||
+ | And really, it can't be overstated how much they increase their consorts' offensive bonuses based on [[Perception]]. | ||
===Traits granted=== | ===Traits granted=== | ||
+ | *Thanatogalvanism 30 | ||
+ | *Luck 4 | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] |
Current revision
Possessing the frontal body of an eagle with the torso of a lion, the Gryphon is a formidable combat bond that gives excellent bonuses to its consort's attack and damage rating that scales very well with Perception as well as being a notable combatant and handy flying mount in its own right. They can be found roaming wild in Avalon.
Contents |
[edit]
Bond Requirements
One was bonded with 127 massive blow, 36 massive exertion, and 59 load bearing.
[edit]
Skill Effects
Skill | Access | Bonus |
---|---|---|
Killer Instinct | 16 | 75 + 10% base |
Massive Blow | 16 | 75 + 10% base |
Mounted Combat | 16 | 75 + 10% base |
Awareness | 12 | 60 |
Combat Reflexes | 12 | 60 |
Mountaineering | 12 | 60 |
Pain Tolerance | 12 | 60 |
Riding | 12 | 60 |
Sky Fieldcraft | 12 | 60 |
Cold Tolerance | 8 | 40 |
Courage | 8 | 40 |
Massive Exertion | 8 | 40 |
Hardiness | 4 | 20 |
Meditation | 4 | 20 |
Quickness | 4 | 20 |
Recuperation | 4 | 20 |
Resilience | 4 | 20 |
Stamina | 4 | 20 |
Steadiness | 4 | 20 |
Tactics | 4 | 20 |
[edit]
Charms
Initially on bonding:
Shortly after:
At Somewhat Frail
[edit]
Additional Bonuses and Powers
Consorts pick up Thanatogalvanism, which keeps rising as the bond grows stronger.
And really, it can't be overstated how much they increase their consorts' offensive bonuses based on Perception.
[edit]
Traits granted
- Thanatogalvanism 30
- Luck 4