Riddlemaster Spells
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- | Not sure how to lay this one out yet, not enough idea about how things work, so it is mostly just here as a holding page | + | Riddlemaster spells are randomly generated and consist of 5 main components - a type, a class, an energy, the spell steps used, and most importantly a name. |
- | Most spells of a certain type will be very similar. The spell name will change and the first step will have a different name but otherwise the skills used are similar, with the *turgy skill changing for the energy type being used. | + | Keeping a spell with [[auctoration]] will cause you to gain specialty access related to the spell, specifically the skills used in the last spell-casting step of that spell. The spec access gained scales with the tier of the spell mastered. As the tier of spell increases, the more spec access it grants, minor 1, lesser 2, etc, up to great 5. Conjured weapon spells also grant spec access to the appropriate weapon type. |
- | Keeping a spell with [[auctoration]] will cause you to gain specialty access related to the spell. It appears that the greater the tier of the spell mastered the more spec access it grants as well, minor 1, lesser 2, etc, up to great 5. Conjured weapon spells also grant spec access to the appropriate weapon type. | ||
- | =Minor Spells= | + | ==Spell components== |
+ | === Spell Types === | ||
+ | This is the bit that tells you what spell you're casting, from an attack to an abjuration. There are at least 7 different spell types. | ||
- | ==Minor Conversion== | + | conversion |
+ | attack | ||
+ | area attack | ||
+ | augmentation | ||
+ | curse | ||
+ | teleportation | ||
+ | abjuration | ||
+ | |||
+ | |||
+ | Spells of the same type will be similar. The spell names and first spell-casting step will change but the secondary and supporting skills used for other casting steps will remain the same. The primary *turgy skill will change to the appropriate energy type being used. | ||
+ | |||
+ | ===Spell Class=== | ||
+ | This is the tier or magnitude of the spell, with 5 different levels. Usual LS magnitude - minor through greater. (see 'help magnitude') | ||
+ | |||
+ | It is rumored that some spell types might gain more than just higher numbers from a higher spell magnitude. | ||
+ | |||
+ | ===Spell Energies=== | ||
+ | The metaphysical resonances you touch upon when discovering a spell allow your spells to have nearly any energy type in the game. From magma to qlippotic to chaos to ooze, the [[Hylocosmic_Model|hylocosmic]] and cardinal energies are available for spells for a total of 27? possible. | ||
+ | |||
+ | personally I prefer using t1-t5 to refer to this part for talking about spells or trading but that's just me | ||
+ | |||
+ | ===Spells Steps=== | ||
+ | The first spell step is definitely random. I don't know how this works. | ||
+ | |||
+ | second to last spell step | ||
+ | "calling forth the power of <spell name>" step that uses [[scholarship]] and [[storytelling]] | ||
+ | last spell step | ||
+ | "channeling the power of <spell name>" that uses the *turgy, and two other skills that depend on spell | ||
+ | type | ||
+ | |||
+ | ===Spell Names=== | ||
+ | Randomly generated, seems to pick from different cultures? Obviously the most important part. | ||
+ | |||
+ | (I'm looking for spells with funny names, whisper Dicia) | ||
+ | |||
+ | |||
+ | ==Spell Examples== | ||
+ | Below are some examples of Riddlemaster spells. | ||
+ | ===Minor Spells=== | ||
+ | |||
+ | ====Minor Conversion==== | ||
Mikuko's Methodical Metanoia | Mikuko's Methodical Metanoia | ||
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energy, goetic energy, magickal energy, or spiritual energy possible) | energy, goetic energy, magickal energy, or spiritual energy possible) | ||
- | ==Minor Attack== | + | ====Minor Attack==== |
Throglost Thucturn-gog's Apprentice Eskaric Scourge | Throglost Thucturn-gog's Apprentice Eskaric Scourge | ||
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Specialty Access : Eskaraturgy, Evocation, and Bellerophrasty, Degree 1 | Specialty Access : Eskaraturgy, Evocation, and Bellerophrasty, Degree 1 | ||
- | ==Minor Teleportation== | + | ====Minor Teleportation==== |
Jenintiera's Mystical Convocation | Jenintiera's Mystical Convocation | ||
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Specialty Access : Thaumaturgy, Conjuration, and Spatiophrasty, Degree 1 | Specialty Access : Thaumaturgy, Conjuration, and Spatiophrasty, Degree 1 | ||
- | ==Minor Area Attack== | + | ====Minor Area Attack==== |
Moreroth ond Korien's Least Fire Shocks | Moreroth ond Korien's Least Fire Shocks | ||
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Specialty Access : Pyraturgy, Evocation, and Bellerophrasty, Degree 1 | Specialty Access : Pyraturgy, Evocation, and Bellerophrasty, Degree 1 | ||
- | ==Minor Weapon Creation== | + | ====Minor Weapon Creation==== |
Sytellia's Least Chthonic Smithing Hammer | Sytellia's Least Chthonic Smithing Hammer | ||
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<target>. | <target>. | ||
- | ==Minor Augmentation== | + | ====Minor Augmentation==== |
Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent | Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent | ||
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Intellect on <target>. | Intellect on <target>. | ||
- | =Lesser Spells= | + | ===Lesser Spells=== |
- | ==Lesser Weapon Creation== | + | ====Lesser Weapon Creation==== |
Athcanathss ithl'Kritethith's Scorching Warhammer | Athcanathss ithl'Kritethith's Scorching Warhammer | ||
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on <target>. | on <target>. | ||
- | ==Lesser teleportation== | + | ===Lesser teleportation=== |
- | + | ||
Brictita ta Igrag's Burgeoning Radioactive Transplantation | Brictita ta Igrag's Burgeoning Radioactive Transplantation | ||
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possible) | possible) | ||
- | ==Lesser Curse== | + | ====Lesser Curse==== |
Andromachena's Soggy Execration Of Ageusia | Andromachena's Soggy Execration Of Ageusia | ||
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energy, amalgamal thunder energy, amalgamal cold energy, amalgamal shadow energy, or spiritual energy possible) | energy, amalgamal thunder energy, amalgamal cold energy, amalgamal shadow energy, or spiritual energy possible) | ||
- | =Major Spells= | + | ===Major Spells=== |
- | ==Major Conversion== | + | ====Major Conversion==== |
Spulgi's Fire Metanoia | Spulgi's Fire Metanoia | ||
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Specialty Access : Pyraturgy, Evocation, and Ergiphrasty, Degree 3 | Specialty Access : Pyraturgy, Evocation, and Ergiphrasty, Degree 3 | ||
- | ==Major Skill Buff== | + | ====Major Skill Buff==== |
Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice | Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice | ||
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Imbuement Of Carver's Artifice on <target>. | Imbuement Of Carver's Artifice on <target>. | ||
- | =Greater Spells= | + | ===Greater Spells=== |
- | ==Greater Teleport== | + | ====Greater Teleport==== |
Setarnan Mews's Masterly Magmatic Translocation | Setarnan Mews's Masterly Magmatic Translocation | ||
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Specialty Access : Magmaturgy, Conjuration, and Spatiophrasty, Degree 4 | Specialty Access : Magmaturgy, Conjuration, and Spatiophrasty, Degree 4 | ||
- | ==Greater Weapon Creation== | + | ====Greater Weapon Creation==== |
Terelle's Tremendous Smoke Broadsword | Terelle's Tremendous Smoke Broadsword | ||
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sustain the occlumatic enchantment for the spell Terelle's Tremendous Smoke Broadsword on <target>. | sustain the occlumatic enchantment for the spell Terelle's Tremendous Smoke Broadsword on <target>. | ||
- | =Great Spells= | + | ===Great Spells=== |
- | ==Great Weapon Conjuring== | + | ====Great Weapon Conjuring==== |
*Great weapons appear to be unearthly in quality as well as do the damage type and have a discharge attack of their related turgy | *Great weapons appear to be unearthly in quality as well as do the damage type and have a discharge attack of their related turgy | ||
Revision as of 18:47, 27 November 2023
Riddlemaster spells are randomly generated and consist of 5 main components - a type, a class, an energy, the spell steps used, and most importantly a name.
Keeping a spell with auctoration will cause you to gain specialty access related to the spell, specifically the skills used in the last spell-casting step of that spell. The spec access gained scales with the tier of the spell mastered. As the tier of spell increases, the more spec access it grants, minor 1, lesser 2, etc, up to great 5. Conjured weapon spells also grant spec access to the appropriate weapon type.
Contents |
Spell components
Spell Types
This is the bit that tells you what spell you're casting, from an attack to an abjuration. There are at least 7 different spell types.
conversion attack area attack augmentation curse teleportation abjuration
Spells of the same type will be similar. The spell names and first spell-casting step will change but the secondary and supporting skills used for other casting steps will remain the same. The primary *turgy skill will change to the appropriate energy type being used.
Spell Class
This is the tier or magnitude of the spell, with 5 different levels. Usual LS magnitude - minor through greater. (see 'help magnitude')
It is rumored that some spell types might gain more than just higher numbers from a higher spell magnitude.
Spell Energies
The metaphysical resonances you touch upon when discovering a spell allow your spells to have nearly any energy type in the game. From magma to qlippotic to chaos to ooze, the hylocosmic and cardinal energies are available for spells for a total of 27? possible.
personally I prefer using t1-t5 to refer to this part for talking about spells or trading but that's just me
Spells Steps
The first spell step is definitely random. I don't know how this works.
second to last spell step
"calling forth the power of <spell name>" step that uses scholarship and storytelling
last spell step
"channeling the power of <spell name>" that uses the *turgy, and two other skills that depend on spell type
Spell Names
Randomly generated, seems to pick from different cultures? Obviously the most important part.
(I'm looking for spells with funny names, whisper Dicia)
Spell Examples
Below are some examples of Riddlemaster spells.
Minor Spells
Minor Conversion
Mikuko's Methodical Metanoia This spell draws a variable amount of energy from the caster and converts it into a slight amount of order energy. One's conversion efficiency greatly affects the amount of energy consumed for the conversion. Spell Type : conversion Spell Class : Minor Spell Steps : assembling the mechanism Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: one point of endurance calling forth the power of Mikuko's Methodical Metanoia Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Mikuko's Methodical Metanoia Type: Praxis Importance: great Skills: lexiturgy, evocation, and ergiphrasty Energy Costs: twenty points of order energy (with conversion from sephirotic energy, qlippotic energy, goetic energy, magickal energy, or spiritual energy possible)
Minor Attack
Throglost Thucturn-gog's Apprentice Eskaric Scourge This spell evokes a magickal attack upon the targeted creature in the form of a pulse of eskaris. Spell Type : attack Spell Class : Minor Spell Steps : playing the air Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Throglost Thucturn-gog's Apprentice Eskaric Scourge Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Throglost Thucturn-gog's Apprentice Eskaric Scourge Type: Praxis Importance: great Skills: eskaraturgy, evocation, and bellerophrasty Energy Costs: two and a half points of amalgamal eskara energy (with conversion from entropic energy, elemental earth energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible) Specialty Access : Eskaraturgy, Evocation, and Bellerophrasty, Degree 1
Minor Teleportation
Jenintiera's Mystical Convocation This spell teleports the caster to a derelict dormitory. Spell Type : teleportation Spell Class : Minor Spell Steps : lighting the beacon Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance speaking the covenant Type: Speech Importance: minor, optional Skills: linguistics and Anglic Energy Costs: a tenth of a point of endurance marking the envoy Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Jenintiera's Mystical Convocation Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Jenintiera's Mystical Convocation Type: Praxis Importance: great Skills: thaumaturgy, conjuration, and spatiophrasty Energy Costs: twenty-five points of magickal energy (with conversion from spiritual energy possible) Specialty Access : Thaumaturgy, Conjuration, and Spatiophrasty, Degree 1
Minor Area Attack
Moreroth ond Korien's Least Fire Shocks This spell evokes a magickal attack in the form of a gout of fire upon all creatures near the caster. With greater control, the greater the likelihood that the spell can be directed to avoid allies and non-combatants. Spell Type : area attack Spell Class : Minor Spell Steps : weaving the web Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Moreroth ond Korien's Least Fire Shocks Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Moreroth ond Korien's Least Fire Shocks Type: Praxis Importance: great Skills: pyraturgy, evocation, and bellerophrasty Energy Costs: one and seven tenths points of elemental fire energy (with conversion from amalgamal smoke energy, amalgamal magma energy, amalgamal ash energy, amalgamal heat energy, magickal energy, goetic energy, amalgamal darkness energy, amalgamal light energy, amalgamal stone energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible) Specialty Access : Pyraturgy, Evocation, and Bellerophrasty, Degree 1
Minor Weapon Creation
Sytellia's Least Chthonic Smithing Hammer This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy reserves in the form of a smithing hammer. The weapon will dissipate if it leaves the possession of its caster. Spell Type : weapon Spell Class : Minor Spell Steps : signing the umber radiance Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Sytellia's Least Chthonic Smithing Hammer Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Sytellia's Least Chthonic Smithing Hammer Type: Praxis Importance: great Skills: geoturgy, evocation, and ergiphrasty Energy Costs: one and seven tenths points of elemental earth energy (with conversion from amalgamal mud energy, amalgamal magma energy, magickal energy, amalgamal crystal energy, goetic energy, amalgamal eskara energy, amalgamal acid energy, amalgamal alkali energy, amalgamal stone energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Sytellia's Least Chthonic Smithing Hammer on <target>.
Minor Augmentation
Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent This spell creates a beneficial enchantment upon a friendly target, increasing their abilities as a sculptor slightly for as long as the enchantment is maintained. Such benefits may be further enhanced if the target of the enchantment has an affinity to the energies of the spell. Spell Type : augmentation Spell Class : Minor Spell Steps : addressing the dichotomy Type: Thought Importance: minor, optional Skills: imagination Energy Costs: five points of intellectual energy sowing the light Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance biting the thread Type: Speech Importance: minor, optional Skills: linguistics Energy Costs: a tenth of a point of endurance sealing the pact Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent Type: Praxis Importance: great Skills: keraunaturgy, enchantment, and aretophrasty Energy Costs: three and three tenths points of amalgamal thunder energy (with conversion from extropic energy, elemental air energy, elemental water energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent on <target>.
Caswe's Minor Vacuous Charm Of Order Favour This spell creates a beneficial enchantment upon a friendly target, bestowing the trait of order favour slightly for as long as the enchantment is maintained. Such benefits may be further enhanced if the target of the enchantment has an affinity to the energies of the spell. Spell Type : augmentation Spell Class : Minor Spell Steps : addressing the dichotomy Type: Thought Importance: minor, optional Skills: imagination Energy Costs: five points of intellectual energy sowing the light Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance biting the thread Type: Speech Importance: minor, optional Skills: linguistics Energy Costs: a tenth of a point of endurance sealing the pact Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Caswe's Minor Vacuous Charm Of Order Favour Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Caswe's Minor Vacuous Charm Of Order Favour Type: Praxis Importance: great Skills: ektilaturgy, enchantment, and aretophrasty Energy Costs: two and a half points of amalgamal void energy (with conversion from entropic energy, elemental air energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Caswe's Minor Vacuous Charm Of Order Favour on <target>.
Klongortho Iglornoss-bok's Shadow Charm Of Intellect This spell creates a beneficial enchantment upon a friendly target, increasing their intellect slightly for as long as the enchantment is maintained. Such benefits may be further enhanced if the target of the enchantment has an affinity to the energies of the spell. Spell Type : augmentation Spell Class : Minor Spell Steps : aligning the mirrors Type: Thought Importance: minor, optional Skills: imagination Energy Costs: five points of intellectual energy imprinting the pattern Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance speaking the shape Type: Speech Importance: minor, optional Skills: linguistics Energy Costs: a tenth of a point of endurance stitching the seam Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Klongortho Iglornoss-bok's Shadow Charm Of Intellect Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Klongortho Iglornoss-bok's Shadow Charm Of Intellect Type: Praxis Importance: great Skills: skiaturgy, enchantment, and aretophrasty Energy Costs: five points of amalgamal shadow energy (with conversion from entropic energy, extropic energy, elemental air energy, elemental fire energy, elemental earth energy, elemental water energy, magickal energy, goetic energy, or spiritual energy possible) Specialty Access : Skiaturgy, Enchantment, and Aretophrasty, Degree 1 This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Klongortho Iglornoss-bok's Shadow Charm Of Intellect on <target>.
Lesser Spells
Lesser Weapon Creation
Athcanathss ithl'Kritethith's Scorching Warhammer This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy reserves in the form of a warhammer. The weapon will dissipate if it leaves the possession of its caster. Spell Type : weapon Spell Class : Lesser Spell Steps : signing the blaze Type: Gesture Importance: lesser, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Athcanathss ithl'Kritethith's Scorching Warhammer Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: ten points of spiritual energy channeling the power of Athcanathss ithl'Kritethith's Scorching Warhammer Type: Praxis Importance: great Skills: pyraturgy, evocation, and ergiphrasty Energy Costs: three and three tenths points of elemental fire energy (with conversion from amalgamal smoke energy, amalgamal magma energy, amalgamal ash energy, amalgamal heat energy, magickal energy, goetic energy, amalgamal darkness energy, amalgamal light energy, amalgamal stone energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Athcanathss ithl'Kritethith's Scorching Warhammer on <target>.
Lesser teleportation
Brictita ta Igrag's Burgeoning Radioactive Transplantation This spell teleports the caster or a target they specify to a flat plains area with a paved road near the City of Losthaven or a nearby area specified by a direction. If no target is specified, the target defaults to the caster. If the target is an unattended nearby object, this spell attempts to teleport the object into the casters' possession. If the target is hostile, the spell will instead attempt to disrupt the target's body spatially. If no valid destination is specified, the spell will attempt to teleport the target to one of the valid possibilities. Usage: cast Brictita ta Igrag's Burgeoning Radioactive Transplantation [on <target>] [with destination <destination>] Spell Type : teleportation Spell Class : Lesser Spell Steps : lighting the beacon Type: Gesture Importance: lesser, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance speaking the covenant Type: Speech Importance: lesser, optional Skills: linguistics and Angrak Energy Costs: a tenth of a point of endurance marking the envoy Type: Gesture Importance: lesser, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Brictita ta Igrag's Burgeoning Radioactive Transplantation Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: ten points of spiritual energy channeling the power of Brictita ta Igrag's Burgeoning Radioactive Transplantation Type: Praxis Importance: great Skills: eskaraturgy, conjuration, and spatiophrasty Energy Costs: fifty points of amalgamal eskara energy (with conversion from entropic energy, elemental earth energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible)
Lesser Curse
Andromachena's Soggy Execration Of Ageusia This spell creates a detrimental curse upon a target of the caster's choosing, increasing the trait of ageusia slightly for a period of approximately one minute. Spell Type : curse Spell Class : Minor Spell Steps : invoking the pact Type: Speech Importance: minor, optional Skills: linguistics Energy Costs: a tenth of a point of endurance consigning the sacrifice Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Andromachena's Soggy Execration Of Ageusia Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Andromachena's Soggy Execration Of Ageusia Type: Praxis Importance: great Skills: aquaturgy, enchantment, and aretophrasty Energy Costs: one and seven tenths points of elemental water energy (with conversion from amalgamal mud energy, amalgamal mist energy, magickal energy, amalgamal ice energy, goetic energy, amalgamal ooze energy, amalgamal acid energy, amalgamal alkali energy, amalgamal thunder energy, amalgamal cold energy, amalgamal shadow energy, or spiritual energy possible)
Major Spells
Major Conversion
Spulgi's Fire Metanoia This spell draws a variable amount of energy from the caster and converts it into a significant amount of elemental fire energy. One's conversion efficiency greatly affects the amount of energy consumed for the conversion. Spell Type : conversion Spell Class : Major Spell Steps : assembling the mechanism Type: Gesture Importance: major, optional Skills: prestidigitation Energy Costs: four points of endurance calling forth the power of Spulgi's Fire Metanoia Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: fifteen points of spiritual energy channeling the power of Spulgi's Fire Metanoia Type: Praxis Importance: great Skills: pyraturgy, evocation, and ergiphrasty Energy Costs: fifty points of elemental fire energy (with conversion from amalgamal smoke energy, amalgamal magma energy, amalgamal ash energy, amalgamal heat energy, magickal energy, goetic energy, amalgamal darkness energy, amalgamal light energy, amalgamal stone energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible) Specialty Access : Pyraturgy, Evocation, and Ergiphrasty, Degree 3
Major Skill Buff
Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice This spell creates a beneficial enchantment upon a friendly target, increasing their abilities as a carver tremendously for as long as the enchantment is maintained. Such benefits may be further enhanced if the target of the enchantment has an affinity to the energies of the spell. Spell Type : augmentation Spell Class : Greater Spell Steps : aligning the mirrors Type: Thought Importance: greater, optional Skills: imagination Energy Costs: thirty points of intellectual energy imprinting the pattern Type: Gesture Importance: greater, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance speaking the shape Type: Speech Importance: greater, optional Skills: linguistics Energy Costs: a tenth of a point of endurance stitching the seam Type: Gesture Importance: greater, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: twenty points of spiritual energy channeling the power of Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice Type: Praxis Importance: great Skills: chaoturgy, enchantment, and aretophrasty Energy Costs: eight points of chaos energy (with conversion from sephirotic energy, qlippotic energy, goetic energy, magickal energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice on <target>.
Greater Spells
Greater Teleport
Setarnan Mews's Masterly Magmatic Translocation This spell teleports the caster or a target they specify to a flat plains area with a paved road near the City of Losthaven, a nearby area specified by a direction, or any other location known to the caster on the Prime. If no target is specified, the target defaults to the caster. If the target is an unattended nearby object, this spell attempts to teleport the object into the casters' possession. If the target is hostile, the spell will instead attempt to disrupt the target's body spatially. If no valid destination is specified, the spell will attempt to teleport the target to one of the valid possibilities. Usage: cast Setarnan Mews's Masterly Magmatic Translocation [on <target>] [with destination <destination>] Spell Type : teleportation Spell Class : Greater Spell Steps : lighting the beacon Type: Gesture Importance: greater, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance speaking the covenant Type: Speech Importance: greater, optional Skills: linguistics and Anglic Energy Costs: a tenth of a point of endurance marking the envoy Type: Gesture Importance: greater, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Setarnan Mews's Masterly Magmatic Translocation Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: twenty points of spiritual energy channeling the power of Setarnan Mews's Masterly Magmatic Translocation Type: Praxis Importance: great Skills: magmaturgy, conjuration, and spatiophrasty Energy Costs: eighty points of amalgamal magma energy (with conversion from elemental fire energy, elemental earth energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible) Specialty Access : Magmaturgy, Conjuration, and Spatiophrasty, Degree 4
Greater Weapon Creation
Terelle's Tremendous Smoke Broadsword This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy reserves in the form of a broadsword. The weapon will dissipate if it leaves the possession of its caster, although throwing weapons will return to their wielder if so thrown. Spell Type : weapon Spell Class : Greater Spell Steps : wringing the swirling smoke Type: Gesture Importance: greater, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Terelle's Tremendous Smoke Broadsword Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: twenty points of spiritual energy channeling the power of Terelle's Tremendous Smoke Broadsword Type: Praxis Importance: great Skills: typhaturgy, evocation, and ergiphrasty Energy Costs: eight points of amalgamal smoke energy (with conversion from elemental air energy, elemental fire energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Terelle's Tremendous Smoke Broadsword on <target>.
Great Spells
Great Weapon Conjuring
- Great weapons appear to be unearthly in quality as well as do the damage type and have a discharge attack of their related turgy
Galmimus's Magnificent Anarchic Wu Grou Ken This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy reserves in the form of a wu grou ken. The weapon will dissipate if it leaves the possession of its caster, although throwing weapons will return to their wielder if so thrown. Spell Type : weapon Spell Class : Great Spell Steps : forging the chaotic glow Type: Gesture Importance: great, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Galmimus's Magnificent Anarchic Wu Grou Ken Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: twenty-five points of spiritual energy channeling the power of Galmimus's Magnificent Anarchic Wu Grou Ken Type: Praxis Importance: great Skills: chaoturgy, evocation, and ergiphrasty Energy Costs: ten points of chaos energy (with conversion from sephirotic energy, qlippotic energy, goetic energy, magickal energy, or spiritual energy possible) Specialty Access : Chaoturgy, Evocation, and Ergiphrasty, Degree 5 Specialty Access : Sword, Degree 5 This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Galmimus's Magnificent Anarchic Wu Grou Ken on <target>.