Langur (Empathic Bond)

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(Additional Bonuses and Powers)
 
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 +''You experience feelings of intelligence, curiosity, and adroitness.''<br>
 +''You experience visions of a club, a shield, and a warpstone.''<br>
 +
== Known Abilities == == Known Abilities ==
 +Langurs are technates, thus can wield weapons, are [[ambidexterity|ambidextrous]] and they are small tailed anthropoids, so most anthropoid armour is suitable for them.
-===Attribute Modifications===+It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity.
- +
-===Specialty Bonuses===+
- +
-Bonus specialty degrees and access are provided as follows:+
-*[[Artificing]]+
-*[[Massive Blow]]+
-*[[Shield]]+
-*[[Bludgeon]]+
-*[[Carpentry]]+
-*[[Exoma fieldcraft]]+
-*[[Locksmithing]]+
- +
-NB: this list only shows the very early stages of the bond progression and is far from complete.+
-===Charms===+==Attribute Modifications==
-* The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+Final complete bonus is
-*The ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.+*+85 [[Strength]]
 +*+110 [[Intellect]]
 +*+25 [[Agility]]
-*The ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.+And slowly increases to this as the bond progresses
-*The ability to call your familiar to your side. To do this, concentrate on calling your familiar.+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Bludgeon]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Shield]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Massive Blow]]
 +| style="text-align: center;background-color: #00AA00;" | 15
 +| style="text-align: center;background-color: #00AA00;" | 75
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Carpentry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Exoma Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Locksmithing]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Armour Use]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Climbing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fletching]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Jumping]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Ownership]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Throwing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Machine Operation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Axe]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hammer]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Masonry]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Smithing]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Weaving]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Escape]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Metallurgy]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Pole Arm]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sewing]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Spear]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Staff]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sword]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Archery]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Balance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Carousing]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Cooking]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dagger]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Digging]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dodge]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flail]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Tumbling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-*The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.+==Charms==
 +Initially the langur grants the following charms:
 +*[[Urge (Empathic Bonds)|Urge]]
 +*[[Tame (Empatic Bonds)|Tame]]
 +*[[Command (Empathic Bonds)|Command]]
 +Shortly after:
 +*[[Call (Empathic Bonds)|Call Familiar]]
 +*[[Send (Empathic Bonds)|Send Familar]]
 +*[[Kinsee (Empathic Bonds)|Kinsee]]
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
-NB: this list only shows the very early stages of the bond progression and is far from complete.+==Additional Bonuses and Powers==
 +Langur consorts gain a bonus to attack and deflection from [[Metallurgy]], [[Artificing]], & [[Exoma Fieldcraft]] while using a [[Tarixai]], [[Ancient_Artifacts#Metaflux|Metaflux]], or [[Ancient_Artifacts#Podgebounce|Podgebounce]]. This bonus scales with bond strength.
-===Additional Bonuses and Powers===+Langurs are crafty critters and can shape [[warpstone]]s into [[xorakas]] clubs of a random damage type. They do this by obtaining warpstones and forcibly stretching the warpstone in question. Note: these items are temporary and have a very, very short half-life if wielded by a consort without some amount of chaoturgy.
-====Traits granted====+==Traits==
 ++7 [[Chaos Favour]] once complete.
 +It slowly ramps up throughout the bond progression.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Simian Familiars]]
[[Category: Zetesai Familiars]] [[Category: Zetesai Familiars]]
 +[[Category: Extraplanar Familiars]]

Current revision

You experience feelings of intelligence, curiosity, and adroitness.
You experience visions of a club, a shield, and a warpstone.

Contents

Known Abilities

Langurs are technates, thus can wield weapons, are ambidextrous and they are small tailed anthropoids, so most anthropoid armour is suitable for them.

It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity.

Attribute Modifications

Final complete bonus is

And slowly increases to this as the bond progresses

Skill Effects

Skill Access Bonus
Bludgeon 16 75 + 10% base
Shield 16 75 + 10% base
Massive Blow 15 75
Carpentry 12 60
Exoma Fieldcraft 12 60
Locksmithing 12 60
Armour Use 8 40
Climbing 8 40
Fast Talk 8 40
Fletching 8 40
Jumping 8 40
Ownership 8 40
Throwing 8 40
Combat Reflexes 7 35
Machine Operation 7 35
Axe 6 30
Hammer 6 30
Masonry 6 30
Smithing 6 30
Weaving 6 30
Escape 5 25
Metallurgy 5 25
Pole Arm 5 25
Sewing 5 25
Spear 5 25
Staff 5 25
Sword 5 25
Archery 4 20
Balance 4 20
Carousing 4 20
Cooking 4 20
Dagger 4 20
Digging 4 20
Dodge 4 20
Flail 4 20
Killer Instinct 4 20
Sling 4 20
Tumbling 4 20

Charms

Initially the langur grants the following charms:

Shortly after:

Additional Bonuses and Powers

Langur consorts gain a bonus to attack and deflection from Metallurgy, Artificing, & Exoma Fieldcraft while using a Tarixai, Metaflux, or Podgebounce. This bonus scales with bond strength.

Langurs are crafty critters and can shape warpstones into xorakas clubs of a random damage type. They do this by obtaining warpstones and forcibly stretching the warpstone in question. Note: these items are temporary and have a very, very short half-life if wielded by a consort without some amount of chaoturgy.

Traits

+7 Chaos Favour once complete.

It slowly ramps up throughout the bond progression.

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