Six (Aligned Form)
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Current revision (18:18, 19 January 2024) (edit) Codrus (Talk | contribs) (→Six - making how to deactualize the lute more clear) |
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Six is a highly significant number. Mathematically, it is divisible by three, two, and one, and is the sum of its proper divisors. Musically it is the basis for many stringed instruments, as the frequencies of six strings are versatile for creating harmonies. Cosmologically there are six basic planes that combine in pairs, triplets, and sextets to form the basis of 21 amalgams. | Six is a highly significant number. Mathematically, it is divisible by three, two, and one, and is the sum of its proper divisors. Musically it is the basis for many stringed instruments, as the frequencies of six strings are versatile for creating harmonies. Cosmologically there are six basic planes that combine in pairs, triplets, and sextets to form the basis of 21 amalgams. | ||
- | Knowledge of the mathematical properties of these things affords the ability to actualize a lute attuned to cosmological energies. The player of the lute can pluck sequences of six strings to give themselves a temporary resistance to energies of and related to the plane that is picked out by the corresponding sequence of notes. | + | Knowledge of the mathematical properties of these things affords the ability to actualize a lute attuned to cosmological energies. The player of the lute can pluck sequences of six strings to give themselves a temporary affinity to energies of and related to the plane that is picked out by the corresponding sequence of notes. |
- | How much resistance one gets depends upon one's skill at playing stringed instruments on the one hand, and on the other hand one's facility in actualizing the lute. | + | How much affinity one gets depends upon one's skill at playing stringed instruments on the one hand, and on the other hand one's facility in actualizing the lute. |
- | + | This manifestation will last either until banished or until one no longer has the order energy to maintain it. To banish a lute, '''concentrate on returning the form within lute to a potential state'''. | |
- | This manifestation will last either until banished or until one no longer has the order energy to maintain it. To banish a lute, concentrate on returning the form within it to a potential state. | + | |
==Knowledge Requirement== | ==Knowledge Requirement== | ||
have at least 40 points among | have at least 40 points among | ||
:[[mathematics]] skill, [[cosmology]] skill, and [[musical composition]] skill | :[[mathematics]] skill, [[cosmology]] skill, and [[musical composition]] skill | ||
==Facility Formula== | ==Facility Formula== | ||
- | 15% of [[charisma]] plus 15% of [[intelligence]] plus 20% of [[eideturgy]] skill plus 10% of [[telesma]] skill plus 25% of [[stringed instruments]] skill plus 25% of [[cosmology]] skill | + | 15% of [[ego]] plus 15% of [[intelligence]] plus 20% of [[lexiturgy]] skill plus 5% of [[enchantment]] skill plus 5% of [[conjuration]] skill plus 25% of [[stringed instruments]] skill plus 25% of [[cosmology]] skill |
+ | |||
==Facility Rating== | ==Facility Rating== | ||
0 to 250 | 0 to 250 | ||
==Energy Costs== | ==Energy Costs== | ||
- | 30 spiritual and 30 order | + | 14 spiritual and 30 order |
+ | |||
==Process to Actualize== | ==Process to Actualize== | ||
think about the relationship between the six strings of a lute and the six basic hylocosms | think about the relationship between the six strings of a lute and the six basic hylocosms | ||
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5 = Water | 5 = Water | ||
6 = Entropy | 6 = Entropy | ||
+ | |||
+ | Note that this Form now boosts affinities instead of resistances, as indicated by the help file above. At maximum perfection, the boost is 300 to an affinity skill. The buffs don't stack; if you play a different set of strings the affinity buff is replaced with the new affinity. | ||
You make resistances by combining string plucks in equal numbers, so a 6-string pluck array of Extropy, Extropy, Fire, Fire, Air, Air would give heat resistance, for example. | You make resistances by combining string plucks in equal numbers, so a 6-string pluck array of Extropy, Extropy, Fire, Fire, Air, Air would give heat resistance, for example. | ||
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Pure elements + poles is just 6 of one string. | Pure elements + poles is just 6 of one string. | ||
- | First and second order amalgms are 3 of one string, 3 of another. | + | First and second order amalgams are 3 of one string, 3 of another. |
- | Third order amalgms are 2 of 3 different strings. | + | Third order amalgams are 2 of 3 different strings. |
Plucking all 6 strings gives shadow. | Plucking all 6 strings gives shadow. | ||
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<TR VALIGN=TOP> | <TR VALIGN=TOP> | ||
- | <TD WIDTH=50% STYLE="border-top: 1px solid #000000; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: none; padding-top: 0.04in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0in"> | + | <TD WIDTH=50% STYLE="border-top: 1px solid #000000; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: none; padding-top: 0.04in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0in; font-weight: bold"> |
<P>Combo</P> | <P>Combo</P> | ||
</TD> | </TD> | ||
- | <TD WIDTH=50% STYLE="border: 1px solid #000000; padding: 0.04in"> | + | <TD WIDTH=50% STYLE="border: 1px solid #000000; padding: 0.04in; font-weight: bold"> |
<P>Effect</P> | <P>Effect</P> | ||
</TD> | </TD> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Light</P> | + | <P>Heat</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Steam</P> | + | <P>Ooze</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Darkness</P> | + | <P>Ash</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Salt</P> | + | <P>Void</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Void</P> | + | <P>Ice</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Nitre</P> | + | <P>Metal</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Heat</P> | + | <P>Light</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Ash</P> | + | <P>Stone</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Cold</P> | + | <P>Darkness</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TD> | </TD> | ||
<TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | <TD WIDTH=50% STYLE="border-top: none; border-bottom: 1px solid #000000; border-left: 1px solid #000000; border-right: 1px solid #000000; padding-top: 0in; padding-bottom: 0.04in; padding-left: 0.04in; padding-right: 0.04in"> | ||
- | <P>Ice</P> | + | <P>Cold</P> |
</TD> | </TD> | ||
</TR> | </TR> | ||
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</TR> | </TR> | ||
</TABLE> | </TABLE> | ||
+ | Example: Doing 'pluck first string on lute' six times results in an extropy affinity increase buff. | ||
{{endspoilers}} | {{endspoilers}} | ||
+ | [[Category: The Aligned]] | ||
+ | [[Category: Aligned Forms]] |
Current revision
Contents |
Six
Six is a highly significant number. Mathematically, it is divisible by three, two, and one, and is the sum of its proper divisors. Musically it is the basis for many stringed instruments, as the frequencies of six strings are versatile for creating harmonies. Cosmologically there are six basic planes that combine in pairs, triplets, and sextets to form the basis of 21 amalgams.
Knowledge of the mathematical properties of these things affords the ability to actualize a lute attuned to cosmological energies. The player of the lute can pluck sequences of six strings to give themselves a temporary affinity to energies of and related to the plane that is picked out by the corresponding sequence of notes.
How much affinity one gets depends upon one's skill at playing stringed instruments on the one hand, and on the other hand one's facility in actualizing the lute. This manifestation will last either until banished or until one no longer has the order energy to maintain it. To banish a lute, concentrate on returning the form within lute to a potential state.
Knowledge Requirement
have at least 40 points among
- mathematics skill, cosmology skill, and musical composition skill
Facility Formula
15% of ego plus 15% of intelligence plus 20% of lexiturgy skill plus 5% of enchantment skill plus 5% of conjuration skill plus 25% of stringed instruments skill plus 25% of cosmology skill
Facility Rating
0 to 250
Energy Costs
14 spiritual and 30 order
Process to Actualize
think about the relationship between the six strings of a lute and the six basic hylocosms
Usage
1 = Extropy 2 = Earth 3 = Fire 4 = Air 5 = Water 6 = Entropy
Note that this Form now boosts affinities instead of resistances, as indicated by the help file above. At maximum perfection, the boost is 300 to an affinity skill. The buffs don't stack; if you play a different set of strings the affinity buff is replaced with the new affinity.
You make resistances by combining string plucks in equal numbers, so a 6-string pluck array of Extropy, Extropy, Fire, Fire, Air, Air would give heat resistance, for example.
The order doesn't matter, just which 6 strings are plucked.
Pure elements + poles is just 6 of one string.
First and second order amalgams are 3 of one string, 3 of another.
Third order amalgams are 2 of 3 different strings.
Plucking all 6 strings gives shadow.
Refer to Hylocosmic Model for exact details on what string combinations would give which resistances.
Cheat sheet:
Combo |
Effect |
1 |
Extropy |
2 |
Earth |
3 |
Fire |
4 |
Air |
5 |
Water |
6 |
Entropy |
1 + 2 |
Crystal |
1 + 3 |
Heat |
1 + 4 |
Lightning |
1 + 5 |
Ooze |
2 + 3 |
Magma |
2 + 5 |
Mud |
2 + 6 |
Eskara |
3 + 4 |
Smoke |
3 + 6 |
Ash |
4 + 5 |
Mist |
4 + 6 |
Void |
5 + 6 |
Ice |
1 + 2 + 3 |
Metal |
1 + 2 + 5 |
Acid |
1 + 3 + 4 |
Light |
1 + 4 + 5 |
Thunder |
2 + 3 + 6 |
Stone |
2 + 5 + 6 |
Alkali |
3 + 4 + 6 |
Darkness |
4 + 5 + 6 |
Cold |
1 + 2 + 3 + 4 + 5 + 6 |
Shadow |
Example: Doing 'pluck first string on lute' six times results in an extropy affinity increase buff.