Zerivalak
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\ \ [ Activity Cost : ] twenty-five | \ \ [ Activity Cost : ] twenty-five | ||
\ [ Activation Spirit Cost : ] thirty | \ [ Activation Spirit Cost : ] thirty | ||
- | \ [ Control Skills : ] four parts [[aeromancy]], four parts | + | \ [ Control Skills : ] four parts [[aeroturgy]], |
- | / [[power direction]], four parts [[power generation]], four parts | + | / four parts [[power direction]], four parts [[power generation]], four parts [[wyrding]], |
- | [[telesmatic weapon]], three parts [[power focusing]] and two parts | + | three parts [[power focusing]], |
- | [[power tuning]] | + | and two parts [[power tuning]] |
- | [ Specialty Access : ] [[aeromancy]] degree II access and | + | [ Specialty Access : ] [[aeroturgy]] degree II access, |
- | [[telesmatic weapon]] degree I access | + | and [[wyrding]] degree I access |
- | [ Requirements to Know : ] [[rune lore]] skill of 60 or higher or | + | [ Requirements to Know : ] [[rune lore]] skill of 60 or higher, |
- | complete the Destruction of the Three | + | or complete [[the Destruction of the Three]] |
- | [ Requirements to Use : ] has completed the Destruction of the | + | [ Requirements to Use : ] complete [[the Destruction of the Three]] |
- | Three | + | |
- | [ Possessed : ] no | + | |
The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress. | The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress. | ||
- | |||
- | {{Spoilers}} | ||
- | Stairs whispers, "You can zap yourself with this on occasion -- so until you have good control with it, you may not want to use it while severely injured." | ||
- | {{Endspoilers}} | ||
[[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
[[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] |
Current revision
/ [ = Zerivalak = ] / / [ Type : ] attack \ \ [ Description : ] chain lightning \ \ \ [ Significance : ] major \ \ [ Activity Cost : ] twenty-five \ [ Activation Spirit Cost : ] thirty \ [ Control Skills : ] four parts aeroturgy, / four parts power direction, four parts power generation, four parts wyrding, three parts power focusing, and two parts power tuning [ Specialty Access : ] aeroturgy degree II access, and wyrding degree I access [ Requirements to Know : ] rune lore skill of 60 or higher, or complete the Destruction of the Three [ Requirements to Use : ] complete the Destruction of the Three
The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress.