Map:Gurbodax
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Revision as of 11:19, 10 August 2020 (edit) Spiegel (Talk | contribs) ← Previous diff |
Current revision (00:37, 17 November 2024) (edit) Shinichizio (Talk | contribs) (Finally made it...) |
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- | There are tripwires in the [[Gurbodax]] mines that can stop even flying characters from moving, and target each moving creature seperately. Knights and speedwalkers beware. They also spawn some hostiles when tripped, as well as creating other bad effects; so far I've seen flashbangs (stun/blind/deaf), dart attacks (piercing) and just plain old huge blades that do crazy damage. | + | There are tripwires in the [[Gurbodax]] mines that can stop even flying characters from moving, and target each moving creature seperately. Knights and speedwalkers beware. They also spawn some hostiles when tripped, as well as creating other bad effects; so far I've seen flashbangs (stun/blind/deaf), dart attacks (piercing) and just plain old huge blades that do crazy damage. There are also 'runeward' traps that can hurt you with elemental magic. |
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| | | | | | | | | | | | | | | | | | | | | | | | | | | | ||
X-X-X-X-X-X X G X-X X-X-X X | X-X-X-X-X-X X G X-X X-X-X X | ||
- | + | 0,-1,0 | |
go 4n, 2e, 2n, 3e, s, 3e, n, e | go 4n, 2e, 2n, 3e, s, 3e, n, e | ||
back go w, s, 3w, n, 3w, 2s, 2w, 4s | back go w, s, 3w, n, 3w, 2s, 2w, 4s | ||
Line 89: | Line 89: | ||
- | Kobold Town (UNLINKED) | + | Kobold Town |
- | X X-X-X-L-X-X-X X | + | X X-X-X-E-X-X-X X |
| | | | | | | | | | | | | | | | ||
X-X-X-X-X-X-X X X-X-X-X-X-X-X | X-X-X-X-X-X-X X X-X-X-X-X-X-X | ||
Line 101: | Line 101: | ||
5 X 1-X-2 X X | 5 X 1-X-2 X X | ||
| | | | ||
- | X | + | P |
| | | | ||
- | -?- | + | X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X |
+ | | | | ||
+ | X X | ||
+ | | | | ||
+ | X-X-X-X-X-X-X-X-X-F-X-X-X-X-X-X-X-X-X | ||
+ | |||
=Legend= | =Legend= | ||
D: Down exit | D: Down exit | ||
+ | E: Locked trapdoor to/from mines and kobold town | ||
+ | F: Dark and brooding throne room, containing Tukrr | ||
G: Gate south to thondur mining camp | G: Gate south to thondur mining camp | ||
L: Lair | L: Lair | ||
+ | P: Entrance to a dark, unsettling palace | ||
U: Up exit | U: Up exit | ||
W: Underground Waterfall | W: Underground Waterfall | ||
Line 114: | Line 122: | ||
1: Adventurer's Guild | 1: Adventurer's Guild | ||
2: Filthy, trash-filled shop | 2: Filthy, trash-filled shop | ||
- | ?: Guarded gate to palace? | ||
3: Dingy, monotonous bookstore | 3: Dingy, monotonous bookstore | ||
4: Grim, gray eatery | 4: Grim, gray eatery | ||
- | L: Locked up trapdoor | ||
5: A dimly-lit, well-kept smithy | 5: A dimly-lit, well-kept smithy | ||
6: A dark, quiet usury | 6: A dark, quiet usury |
Current revision
There are tripwires in the Gurbodax mines that can stop even flying characters from moving, and target each moving creature seperately. Knights and speedwalkers beware. They also spawn some hostiles when tripped, as well as creating other bad effects; so far I've seen flashbangs (stun/blind/deaf), dart attacks (piercing) and just plain old huge blades that do crazy damage. There are also 'runeward' traps that can hurt you with elemental magic.
Mine Level 0 D X-X-X X-X-X X-X-X-X-X X-X-D | | | | | | | | | | X X-X X-X-X X X-X X-X-X-X | | | | | | | | | | X-X-X X-X-X-X-X-X-X-X X-X-X X-X | | | | | | | | | | | X-X-X-X-X X X X-X-X-X X-X-X | | | | | | | | | | | | | X-X X-X-X-X-X X X-X-X-X-X-X-X-X | | | | | | | | | | | | | X-X-X-X-X-X X G X-X X-X-X X 0,-1,0 go 4n, 2e, 2n, 3e, s, 3e, n, e back go w, s, 3w, n, 3w, 2s, 2w, 4s
Mine Level -1 U X-X-X-X X-X-X X-X-X X-X-X-U | | | | | | | | X X-X X-X X-X-X-X X-X | | | | | | | | X-X-X-X X-X X-X-X X-X-X-X-X-X-X | | | | | | | | | | | | X-X-X-X-X-X-X-X X-X-X-X X-X X | | | | | | | | | | | | | X-X-X-X-X X-X-X-D-X-X-X X-X-X-X-X | | | | | | | | | | | | X-X-X-X-X-X-X X-X X X X X | | | | | | | | | | | X-X-X X-X X-X-X-X X-X-X-X-X | | | | | | | | | | | X-X-X X X-X-X X-X-X-X-X X-X-X | | | | | | | | | | | X X-X-X W X-X X-X-X-X-X-X X
go 3w, 2s, 3w, 2s, 3w, d back go u, 3e, 2n, 3e, 2n, 3e
Mine Level -2 X-X-X X-X-X-X-X X-X-X-X-X X L | | | | | | | | | | | X-X-X-X X-X X-X-X-X X-X X | | | | | | | | | | X-X-X-X X-X-X X-X X-X X-X-X-X | | | | | | | | | | | X X-X-X-X X-X-X-X X X-X-X-X | | | | | | | X-X-X X-X U X-X-X X-X X | | | | | | | | | X-X X-X-X-X X-X X-X-X X-X-X | | | | | | | | | X-X D X-X-X-X-X X-X X D X | | | | | | | | | X-X-X X-X X-X-X X-X-X-X X | | | | | | | | | | | | X-X-X-X X-X-X-X-X-X X-X X-X-X-X
go 2n, e, n, 2e, 6s, 3e, s, 3e, 3n, 2w, s back go n, 2e, 3s, 3w, n, 3w, 6n, 2w, s, w, 2s
Mine Level -3 X-X-X X-X-X D X-X-X X-X-X | | | | | | | | | X-X X X X X X X X X-X | | | | | | | | | X X-X-X X-X-X-X-X X-X-X X | | X X | | X-X-X-X-X X-X-X-X-X X-X-X-X-X | | | | | X X X X X | | | | | U X-X-X X X-X-X U | | | X-X-X-X X X-X-X-X | | | | | | | | | X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X
go 2s, 7w, 4n, 2e, 2s, 2e, 2n, 4e, 4n, 2w, 2s, 2w, 2n, 2w, 2s, 2w, 2n
Kobold Town
X X-X-X-E-X-X-X X | | | | | | | X-X-X-X-X-X-X X X-X-X-X-X-X-X | | | | | | | | | X-X-X X-X 3-X-4 X-X X-X-7 | | | | | | | | | X-X-X X-X-X X 6-X-X X-X-X | | | | | 5 X 1-X-2 X X | P | X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X | | X X | | X-X-X-X-X-X-X-X-X-F-X-X-X-X-X-X-X-X-X
[edit]
Legend
D: Down exit E: Locked trapdoor to/from mines and kobold town F: Dark and brooding throne room, containing Tukrr G: Gate south to thondur mining camp L: Lair P: Entrance to a dark, unsettling palace U: Up exit W: Underground Waterfall X: Unremarkable room 1: Adventurer's Guild 2: Filthy, trash-filled shop 3: Dingy, monotonous bookstore 4: Grim, gray eatery 5: A dimly-lit, well-kept smithy 6: A dark, quiet usury 7: The speakeasy