Dog (Empathic Bond)

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(Charms)
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Current revision (17:24, 20 November 2025) (edit)
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(Dog facts)
 
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-= Known Abilities =+== Bonding Requirements ==
 +Some amount of [[Leadership]] is required, below 55:
-==Combat Bonuses==+=== Bond Test ===
-The dog familiar grants its consort a bonus to attack and damage ratings based on a larger portion of the [[Intelligence]] attribute, and a percentage of the [[Tactics]] and [[Leadership]] skills.+ You experience feelings of ou experience feelings of cunning, friendship, trust, and loyalty.
-==Petting the familiar==+=== Bond Failure ===
 + You sense that the white male dog is eager to reciprocate the bond, but is
 + reluctant due to a lack of something like manners, or a disinterest in the
 + rules of social coordination.
-==Attribute Modifications==+==Combat Bonuses==
 +The bond grants the following combat bonuses:
-==Specialty Bonuses==+*3.5x [[Tactics]] skill added to attack, damage, dodge and deflect ratings.
-Bonus specialty degrees and access are provided as follows:+*1x [[Tenacity]] skill added to attack and damage ratings.
 +*0.7x [[Leadership]] skill added to attack and damage ratings.
 +*0.5x [[Massive Exertion]] skill added to attack and damage ratings.
-===Tier 1===+Note: these bonuses do not affect launch and discharge attack and damage ratings.<br>
-*[[Tactics]]+Note: the [[Tenacity]], [[Leadership]], and [[Massive Exertion]] bonuses are granted all at once upon bonding, while the [[Tactics]] bonus scales with bond strength.
-===Tier 2===+==Skill Effects==
-Very shortly after bonding:+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-*[[Biofeedback]]+|-
- +! scope="col" style="text-align="center";" | Skill
-===Tier 3===+! scope="col" style="text-align="center";" | Access
-At the middle of "very frail" bond strength:+! scope="col" style="text-align="center";" | Bonus
-*[[Practice]]+|-
-*[[Tracking]]+| style="text-align: center;background-color: #33EE33;" | [[Subordination]]
-*[[Leadership]]+| style="text-align: center;background-color: #33EE33;" | 16
- +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-===Tier 4===+|-
-At the middle of "somewhat frail" bond strength:+| style="text-align: center;background-color: #33EE33;" | [[Tactics]]
-*[[Massive Exertion]]+| style="text-align: center;background-color: #33EE33;" | 16
- +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-===Tier 5===+|-
-At the middle of "fairly healthy" bond strength:+| style="text-align: center;background-color: #00AA00;" | [[Somatesthesia]]
-*[[Courage]]+| style="text-align: center;background-color: #00AA00;" | 13
-*[[Discipline]]+| style="text-align: center;background-color: #00AA00;" | 32.5
-*[[Killer Instinct]]+|-
-*[[Tenacity]]+| style="text-align: center;background-color: #00AA00;" | [[Leadership]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Practice]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tracking]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 22.5
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Archery]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Axe]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Bludgeon]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Courage]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dagger]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Discipline]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Flail]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Hammer]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Shield]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spear]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Staff]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Sword]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Carousing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 17.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Athleticism]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Recuperation]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Forestry]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hills Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Intimidation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Massive Blow]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|}
==Charms== ==Charms==
Line 48: Line 170:
At the middle of "fairly healthy" bond strength: At the middle of "fairly healthy" bond strength:
*[[Surge (Empathic Bonds)|Surge]] *[[Surge (Empathic Bonds)|Surge]]
 +At resilient:
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
-==Additional Bonuses and Powers==+Around very deep bond strength:
-===Combat Maneuvers===+*[[Change Form (Empathic Bonds)|The ability to shapeshift into a dog ]]
- +
-===Traits granted===+

Current revision

Contents

Bonding Requirements

Some amount of Leadership is required, below 55:

Bond Test

You experience feelings of ou experience feelings of cunning, friendship, trust, and loyalty.

Bond Failure

You sense that the white male dog is eager to reciprocate the bond, but is
reluctant due to a lack of something like manners, or a disinterest in the
rules of social coordination.

Combat Bonuses

The bond grants the following combat bonuses:

  • 3.5x Tactics skill added to attack, damage, dodge and deflect ratings.
  • 1x Tenacity skill added to attack and damage ratings.
  • 0.7x Leadership skill added to attack and damage ratings.
  • 0.5x Massive Exertion skill added to attack and damage ratings.

Note: these bonuses do not affect launch and discharge attack and damage ratings.
Note: the Tenacity, Leadership, and Massive Exertion bonuses are granted all at once upon bonding, while the Tactics bonus scales with bond strength.

Skill Effects

Skill Access Bonus
Subordination 16 37.5 + 5% base
Tactics 16 37.5 + 5% base
Somatesthesia 13 32.5
Leadership 12 30
Practice 12 30
Tracking 12 30
Massive Exertion 9 22.5
Archery 8 20
Axe 8 20
Bludgeon 8 20
Courage 8 20
Dagger 8 20
Discipline 8 20
Flail 8 20
Hammer 8 20
Killer Instinct 8 20
Shield 8 20
Spear 8 20
Staff 8 20
Sword 8 20
Tenacity 8 20
Carousing 7 17.5
Athleticism 5 12.5
Recuperation 5 12.5
Stamina 5 12.5
Breath Control 4 10
Forestry 4 10
Hardiness 4 10
Hills Fieldcraft 4 10
Intimidation 4 10
Massive Blow 4 10
Plains Fieldcraft 4 10

Charms

Initially the dog grants the following charms:

Shortly after:

At the middle of "fairly healthy" bond strength:

At resilient:

Around very deep bond strength:

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