Steadiness

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-Steadiness+ Class: Combat Skills
 + Attribute: Constitution
 + Pedagogy: Physical Training
 +
 + One with this skill is difficult to faze, his system resistant to shocks.
 + The higher this skill, the more difficult one is to stun. If a shock is
 + sufficient to stun, however, its effects will not be reduced.
 +
 + See Also: [[resilience]]
- Class: Combat Skills+* '''Notes'''
- Attribute: Constitution+
- Pedagogy: Physical Training+
-One with this skill is difficult to faze, his system resistant to shocks. The higher this skill, the more difficult one is to stun. If a shock is sufficient to stun, however, its effects will not be reduced.+[[Category: Combat Skills]]
- +
-Development Information: The steadiness skill was created by Chaos; the source code was last updated Wed Jan 31 04:34:13 2007.+
- +
-See Also: [[resilience]]+

Revision as of 16:13, 24 January 2008

Class: Combat Skills
Attribute: Constitution
Pedagogy: Physical Training

One with this skill is difficult to faze, his system resistant to shocks.  
The higher this skill, the more difficult one is to stun.  If a shock is 
sufficient to stun, however, its effects will not be reduced.

See Also: resilience
  • Notes
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