Ghost arrow
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Revision as of 04:22, 1 March 2008 (edit) Grazzlegrak (Talk | contribs) ← Previous diff |
Current revision (18:40, 17 April 2008) (edit) Ryal (Talk | contribs) (Redirecting to Ghost Arrow (Familiar Power)) |
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- | Familiar Power: Ghost Arrow | + | #REDIRECT [[Ghost Arrow (Familiar Power)]] |
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- | Relevant Attributes: one part willpower and two parts charisma | + | |
- | Relevant Skills: one part entropic affinity, two parts necromancy and three parts enchanting | + | |
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- | Familiars who have a foot in the world of the dead impart upon their Rangers the ability to | + | |
- | indirectly convey the energies of that realm into foes: the Ranger can enchant ordinary arrows, making | + | |
- | them extraordinarily deadly. These have come to be known as ghost arrows, and those that use them are | + | |
- | often persecuted as witches. To use this ability, 'will shadow into <item(s)>' -- more than one arrow | + | |
- | may be targeted at once. Note that this ability does not draw on the Ranger's spell points or | + | |
- | endurance, but rather the amount of entropic energy available to him. The primary way of gaining | + | |
- | entropic energy is by hallowing the dead; see 'help hallow dead' for more information. The amount of | + | |
- | damage a ghost arrow does on contact is a function of the archer's necromancy skill. | + |
Current revision
- REDIRECT Ghost Arrow (Familiar Power)