Shrieking gale (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: three parts intelligence and one part charisma | Relevant Attributes: three parts intelligence and one part charisma | ||
- | Relevant Skills: three parts aeromancy, two parts conjuration, two parts evocation and one part prestidigitation | + | Relevant Skills: three parts [[aeroturgy]], two parts [[conjuration]], two parts [[evocation]] and one part [[prestidigitation]] |
Rating Requirement: one hundred seventy-five | Rating Requirement: one hundred seventy-five | ||
Effective Maximum Rating: six hundred | Effective Maximum Rating: six hundred |
Revision as of 11:19, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Shrieking Gale
Relevant Attributes: three parts intelligence and one part charisma Relevant Skills: three parts aeroturgy, two parts conjuration, two parts evocation and one part prestidigitation Rating Requirement: one hundred seventy-five Effective Maximum Rating: six hundred Difficulty: ordinary Forms of Evocation: shrieking gale shrieking gale <target> Base Energy Costs: seventeen points of spiritual energy
This spell causes a powerful wind to be formed which not only floods an opponent with elemental air,
but also manifests speed and turbulence that create an overwhelmingly intense howling. The sound is such that it frequently stuns and deafens an opponent.
Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.