Sylphic pulse (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: one part intelligence and one part charisma | Relevant Attributes: one part intelligence and one part charisma | ||
- | Relevant Skills: three parts enchantment, three parts summoning, one part aeromancy and one part evocation | + | Relevant Skills: three parts [[enchantment]], three parts [[summoning]], one part [[aeroturgy]] and one part [[evocation]] |
Rating Requirement: one hundred | Rating Requirement: one hundred | ||
Effective Maximum Rating: four hundred fifty | Effective Maximum Rating: four hundred fifty |
Revision as of 11:21, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Sylphic Pulse
Relevant Attributes: one part intelligence and one part charisma Relevant Skills: three parts enchantment, three parts summoning, one part aeroturgy and one part evocation Rating Requirement: one hundred Effective Maximum Rating: four hundred fifty Difficulty: ordinary Form of Evocation: sylphic pulse within <target> Base Energy Costs: forty points of spiritual energy and five points of elemental air energy
This spell enchants a weapon with motive cadence borrowed from a sylph, a wild creature of elemental air.
The effect of this spell is to make the weapon much faster and more penetrative. It also pulls one along with it, and while it won't force the wielder to attack someone at random, it will scatter his attacks in combat somewhat, as well as be more taxing on the wielder's endurance. To avoid any accidental injury, the spell must be cast on a weapon that is not currently being wielded.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.