Langur (Empathic Bond)

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(Known Abilities)
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[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Simian Familiars]]
[[Category: Zetesai Familiars]] [[Category: Zetesai Familiars]]

Revision as of 17:15, 14 March 2011

Contents

Known Abilities

Langurs are technates, so can wield weapons, are ambidextrous and wear armour, they tailed anthropoids so most anthropoid armour is suitable for them.

It is possible that ambidexterity is passed on, but I am ambidextrous already so I would not notice this.

he biggest bonus with a langur is that they can carry loads and kick ass in combat. So progressing the bond is fast as you fight side by side.

Attribute Modifications

Final complete bonus is

  • +85 Strength
  • +110 Intelligence
  • +25 Dexterity

And slowly increases to this as the bond progresses

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Tier I

Tier II

Tier III

Tier IV

(mid way through a robust bond)

Tier V

(some way into very deep)

Tier VI

(some way into intimate)

Tier VII

reached whilst into nearly complete

This may be the final tier, and brings the bonus specs in these 3 skills to 4!


Charms

Initially the langur grants the following charms:

Shortly after:

No additional charms given

Additional Bonuses and Powers

None

Traits granted

+7 Chaos affinity once complete.

it slowly ramps up throughout the bond progression.

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