Eagle (Empathic Bond)
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* [[Killer Instinct]] | * [[Killer Instinct]] | ||
Tier 2 | Tier 2 | ||
- | |||
* [[Awareness]] | * [[Awareness]] | ||
* [[Introspection]] | * [[Introspection]] | ||
Line 18: | Line 17: | ||
===Charms=== | ===Charms=== | ||
+ | |||
+ | * First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action. | ||
+ | * Second, the ability to call your familiar to your side. To do this, concentrate on calling your familiar. | ||
+ | * Third, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees. | ||
+ | * Fourth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think about flying. | ||
+ | * Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety. | ||
===Traits=== | ===Traits=== | ||
+ | |||
+ | * [[Situational Awareness]] | ||
+ | |||
+ | Footnote - I (Crystalline) only know what I get at a Complete Bond, unfortunately not the various stages along the way. I will still document the complete bond bonuses and let someone else figure out the specifics of when they become available at each rank of bond stength: | ||
+ | |||
+ | * [[Killer Instinct]] Bonus +5 | ||
+ | * [[Anatomy]] Bonus +4 | ||
+ | * [[Find Weakness]] Bonus +4 | ||
+ | * [[Awareness]] Bonus +3 | ||
+ | * [[Flight]] Bonus +3 | ||
+ | * [[Introspection]] Bonus +3 | ||
+ | * [[Combat Reflexes]] Bonus +2 |
Revision as of 01:57, 9 November 2010
Contents |
Bonding
The Eagle is associated with feelings on keenness, clarity, and tenacity. A tenacity of 30-40 points is required for the Eagle to accept you as a consort.
Attributes
very large bonus to Perception (100% of bond strength), large bonus of Intelligence (50% of bond strength), moderate bonus to Dexterity (25% of bond strength).
Specialties
Tier I
Tier 2
Charms
- First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
- Second, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
- Third, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
- Fourth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think about flying.
- Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Traits
Footnote - I (Crystalline) only know what I get at a Complete Bond, unfortunately not the various stages along the way. I will still document the complete bond bonuses and let someone else figure out the specifics of when they become available at each rank of bond stength:
- Killer Instinct Bonus +5
- Anatomy Bonus +4
- Find Weakness Bonus +4
- Awareness Bonus +3
- Flight Bonus +3
- Introspection Bonus +3
- Combat Reflexes Bonus +2