Wolf (Empathic Bond)
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===Additional boons=== | ===Additional boons=== | ||
Wolf familiars open and charge the ajna (perception) [[chakra]] which grants [[astral perception]] and when fully charged, [[paravision]]. | Wolf familiars open and charge the ajna (perception) [[chakra]] which grants [[astral perception]] and when fully charged, [[paravision]]. | ||
- | + | They also add [[tactics]] and [[intimidation]] as factors in the attack and damage rating calculations. | |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] |
Revision as of 22:30, 19 April 2011
Contents |
Familiar
Wolves are cunning, instinctual, predators.
Requirements
You sense a lack of mutual interest from the gray female wolf, as though there is something it is keenly aware of about which you are ignorant. 10 arcane lore seemed to do it.
Boons
Attributes
Intelligence and Willpower are give a bonus of 75% of bond strength. Constitution and Perception are given a bonus of 50% of bond strength.
Charms
- Very Healthy
Bonus Specialties
Starting
- Killer Instinct 1 bonus
Very Frail
- Intimidation 1 bonus
- Tracking 1 bonus
- Magick Affinity 1 bonus
Somewhat Frail
- Channeling 1 bonus
- Chaos Affinity 1 bonus
- Order Affinity 1 bonus
- Unholy Taint 1 bonus
- Holy Fortitude 1 bonus
Very Healthy
- Killer instinct 1 bonus (2 total)
- Centering 1 bonus
Resilient
- Intimidation 1 bonus (2 total)
- Tracking 1 bonus (2 total)
- Magick Affinity 1 bonus (2 total)
Deep
- Killer Instinct 1 bonus (3 total)
- Channeling 1 bonus (2 total)
Deep Indeed
- Chaos Affinity 1 bonus (2 total)
- Holy Purity 1 bonus (2 total)
- Order Affinity 1 bonus (2 total)
- Unholy Taint 1 bonus (2 total)
Intimate
- Biofeedback 1 bonus
- Breath Control 1 bonus
- Courage 1 bonus
- Hardiness 1 bonus
- Massive Blow 1 bonus
- Massive Exertion 1 bonus
- Recuperation 1 bonus
- Stamina 1 bonus
Unsure
- Forestry 1 bonus
Additional boons
Wolf familiars open and charge the ajna (perception) chakra which grants astral perception and when fully charged, paravision. They also add tactics and intimidation as factors in the attack and damage rating calculations.