Hedgehog (Empathic Bond)
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- | = Bonding Requirements = | ||
- | Possibly none. | ||
- | |||
==Combat Bonuses== | ==Combat Bonuses== | ||
The hedgehog's consort gains a bonus to all combat ratings based on [[willpower]] attribute and [[courage]] skill scaled by bond strength, and a much larger bonus to all ratings based on fieldcraft skills while in your homeland | The hedgehog's consort gains a bonus to all combat ratings based on [[willpower]] attribute and [[courage]] skill scaled by bond strength, and a much larger bonus to all ratings based on fieldcraft skills while in your homeland | ||
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The hedgehog's consort gains a bonus to [[strength]], [[constitution]], [[willpower]], [[charisma]] and [[perception]] | The hedgehog's consort gains a bonus to [[strength]], [[constitution]], [[willpower]], [[charisma]] and [[perception]] | ||
- | ==Specialty Bonuses== | + | ==Skill Effects== |
- | Bonus specialty degrees and access are provided as follows: | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | + | |- | |
- | ===Tier 1=== | + | ! scope="col" style="text-align="center";" | Skill |
- | Directly after bonding, | + | ! scope="col" style="text-align="center";" | Access |
- | + | ! scope="col" style="text-align="center";" | Bonus | |
- | At very healthy: | + | |- |
- | *[[Courage]] | + | | style="text-align: center;background-color: #33EE33;" | [[Courage]] |
- | *[[Digging]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Hills Fieldcraft]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Plains Fieldcraft]] | + | |- |
- | + | | style="text-align: center;background-color: #33EE33;" | [[Digging]] | |
- | ===Tier 2=== | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | Shortly after bonding, | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | + | |- | |
- | In the middle of robust: | + | | style="text-align: center;background-color: #33EE33;" | [[Hills Fieldcraft]] |
- | *[[Subordination]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | |
- | ===Tier 3=== | + | |- |
- | Still in very frail, | + | | style="text-align: center;background-color: #33EE33;" | [[Plains Fieldcraft]] |
- | + | | style="text-align: center;background-color: #33EE33;" | 16 | |
- | At resilient: | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Carousing]] | + | |- |
- | *[[Forestry]] | + | | style="text-align: center;background-color: #00AA00;" | [[Subordination]] |
- | *[[Ownership]] | + | | style="text-align: center;background-color: #00AA00;" | 13 |
- | *[[Resilience]] | + | | style="text-align: center;background-color: #00AA00;" | 65 |
- | *[[Steadiness]] | + | |- |
- | *[[Stealth]] | + | | style="text-align: center;background-color: #00AA00;" | [[Carousing]] |
- | + | | style="text-align: center;background-color: #00AA00;" | 12 | |
- | ===Tier 4=== | + | | style="text-align: center;background-color: #00AA00;" | 60 |
- | Toward the end of somewhat frail: | + | |- |
- | *[[Crushing Resistance]] | + | | style="text-align: center;background-color: #00AA00;" | [[Forestry]] |
- | *[[Cutting Resistance]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Piercing Resistance]] | + | | style="text-align: center;background-color: #00AA00;" | 60 |
- | + | |- | |
- | ===Tier 5=== | + | | style="text-align: center;background-color: #00AA00;" | [[Ownership]] |
- | In the middle of fairly healthy: | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Armour Adaptation]] | + | | style="text-align: center;background-color: #00AA00;" | 60 |
- | *[[Orienteering]] | + | |- |
- | *[[Dodge]] | + | | style="text-align: center;background-color: #00AA00;" | [[Resilience]] |
- | *[[Combat Reflexes]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Recuperation]] | + | | style="text-align: center;background-color: #00AA00;" | 60 |
- | *[[Tactics]] | + | |- |
- | *[[Hardiness]] | + | | style="text-align: center;background-color: #00AA00;" | [[Steadiness]] |
- | *[[Shield]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Crushing Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Cutting Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Piercing Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Armour Use]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Orienteering]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Shield]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tactics]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Streetwise]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Centering]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Channeling]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Diagnosis]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Discipline]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[First Aid]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Load Bearing]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Precision Strike]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Robustness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Brawling]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 3 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | ===Tier 6=== | ||
- | Later in very healthy: | ||
- | *[[Streetwise]] | ||
==Charms== | ==Charms== | ||
Line 70: | Line 174: | ||
*[[Kinsee (Empathic Bonds) |Kinsee]] | *[[Kinsee (Empathic Bonds) |Kinsee]] | ||
- | ==Traits and other known abilities== | + | ==Traits== |
Seems to grant a bonus to the [[luck]] trait. | Seems to grant a bonus to the [[luck]] trait. | ||
Revision as of 20:18, 9 March 2016
Contents |
Combat Bonuses
The hedgehog's consort gains a bonus to all combat ratings based on willpower attribute and courage skill scaled by bond strength, and a much larger bonus to all ratings based on fieldcraft skills while in your homeland
Attribute Bonuses
The hedgehog's consort gains a bonus to strength, constitution, willpower, charisma and perception
Skill Effects
Skill | Access | Bonus |
---|---|---|
Courage | 16 | 75 + 10% base |
Digging | 16 | 75 + 10% base |
Hills Fieldcraft | 16 | 75 + 10% base |
Plains Fieldcraft | 16 | 75 + 10% base |
Subordination | 13 | 65 |
Carousing | 12 | 60 |
Forestry | 12 | 60 |
Ownership | 12 | 60 |
Resilience | 12 | 60 |
Steadiness | 12 | 60 |
Stealth | 12 | 60 |
Crushing Resistance | 9 | 45 |
Cutting Resistance | 9 | 45 |
Piercing Resistance | 9 | 45 |
Armour Use | 8 | 40 |
Combat Reflexes | 8 | 40 |
Dodge | 8 | 40 |
Hardiness | 8 | 40 |
Orienteering | 8 | 40 |
Recuperation | 8 | 40 |
Shield | 8 | 40 |
Stamina | 8 | 40 |
Tactics | 8 | 40 |
Streetwise | 7 | 35 |
Centering | 4 | 20 |
Channeling | 4 | 20 |
Diagnosis | 4 | 20 |
Discipline | 4 | 20 |
First Aid | 4 | 20 |
Load Bearing | 4 | 20 |
Massive Blow | 4 | 20 |
Pain Tolerance | 4 | 20 |
Precision Strike | 4 | 20 |
Robustness | 4 | 20 |
Stamina | 4 | 20 |
Tenacity | 4 | 20 |
Brawling | 3 | none |
Charms
Shortly thereafter
Just before somewhat frail
Traits
Seems to grant a bonus to the luck trait.
Around very healthy, Ambidexterity.
One point of Autodidaction is granted in the middle of robust.