Og
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*Exploration aliases | *Exploration aliases | ||
- | **set alias Og to go 2w, n, w, n, 2ne, e, se, ne, ne, n, e, w, s, 2sw, nw, w, 2sw, w, s, n, 2w, 2n, 4s, w, s, w, s, w, 2e, w, s, e, 2s, w, 4s, 2e, 3n, s, e, s, n, 2e, s, 3n, 2s, 2e, n, 2s, n, 3w, 4s, 3e, se, e, n, ne, w, e, nw, n, e, w, n, 2e, nw, se, 2e, s, e, w, n, 4w, 2s, se, sw, s, w, nw, 6w, s, n, 4w, e, 2n, e, w, 3n | + | **set alias Og to go 2w, n, w, n, 2ne, e, se, ne, ne, n, e, w, s, 2sw, nw, w, 2sw, w, s, n, 2w, 2n, 4s, w, s, w, s, w, 2e, w, s, e, 2s, w, 4s, 2e, 3n, s, e, s, n, 2e, s, 3n, 2s, 2e, n, 2s, n, 3w, 4s, 3e, se, e, n, ne, w, e, nw, n, e, w, n, 2e, nw, se, 2e, s, e, w, n, 4w, 2s, se, sw, s, w, nw, 6w, s, n, 4w, e, 2n, e, w, 3n -- this stops at Graoln the blacksmith, who must die before you can enter his backroom. The following alias picks up after you've gone north, then south again. Or if you can't/don't kill Graoln, picks up where the previous alias leaves off |
- | -- this stops at Graoln the blacksmith, who must die before you can enter his backroom. The following alias picks up after you've gone north, then south again. Or if you can't/don't kill Graoln, picks up where the previous alias leaves off | + | |
**set alias Og2 to go s, nw, w, 2n, ne, w, e, nw, 2n, e, n, nw, n, e, w, n, ne, e, n, e, n, s, w, s, w, sw, 4w, 2n, 2s, e, 2s, w, s, n, e, 2n, 3e, 2s, se, s, w, 2s, se, sw, 2s, e, se, 4s, 6e, 4n, 2w, 2s, 2w, 4n, e, 2n, w, 2n, e, n, e, 2n, 3e, s, e, s, 2e, out | **set alias Og2 to go s, nw, w, 2n, ne, w, e, nw, 2n, e, n, nw, n, e, w, n, ne, e, n, e, n, s, w, s, w, sw, 4w, 2n, 2s, e, 2s, w, s, n, e, 2n, 3e, 2s, se, s, w, 2s, se, sw, 2s, e, se, 4s, 6e, 4n, 2w, 2s, 2w, 4n, e, 2n, w, 2n, e, n, e, 2n, 3e, s, e, s, 2e, out |
Revision as of 04:40, 13 February 2013
Og is located in the far north western reaches of Almeria, almost all the way the northern mountains. It is home to any strong ogres, who mostly seem content to leave adventurers alone. However, adventures often go to Og seeking to prove their mettle against it denizens: ogres abound here, going about their daily business.
- Exploration aliases
- set alias Og to go 2w, n, w, n, 2ne, e, se, ne, ne, n, e, w, s, 2sw, nw, w, 2sw, w, s, n, 2w, 2n, 4s, w, s, w, s, w, 2e, w, s, e, 2s, w, 4s, 2e, 3n, s, e, s, n, 2e, s, 3n, 2s, 2e, n, 2s, n, 3w, 4s, 3e, se, e, n, ne, w, e, nw, n, e, w, n, 2e, nw, se, 2e, s, e, w, n, 4w, 2s, se, sw, s, w, nw, 6w, s, n, 4w, e, 2n, e, w, 3n -- this stops at Graoln the blacksmith, who must die before you can enter his backroom. The following alias picks up after you've gone north, then south again. Or if you can't/don't kill Graoln, picks up where the previous alias leaves off
- set alias Og2 to go s, nw, w, 2n, ne, w, e, nw, 2n, e, n, nw, n, e, w, n, ne, e, n, e, n, s, w, s, w, sw, 4w, 2n, 2s, e, 2s, w, s, n, e, 2n, 3e, 2s, se, s, w, 2s, se, sw, 2s, e, se, 4s, 6e, 4n, 2w, 2s, 2w, 4n, e, 2n, w, 2n, e, n, e, 2n, 3e, s, e, s, 2e, out
- People of Interest
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