Osprey's call (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: two parts intelligence, one part charisma, and one | Relevant Attributes: two parts intelligence, one part charisma, and one | ||
part perception | part perception | ||
- | Relevant Skills: three parts thaumaturgy, two parts evocation, and two | + | Relevant Skills: three parts [[thaumaturgy]], two parts [[evocation]], and two |
- | parts singing | + | parts [[singing]] |
Rating Requirement: fifty | Rating Requirement: fifty | ||
Effective Maximum Rating: two hundred fifty | Effective Maximum Rating: two hundred fifty |
Revision as of 11:04, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Osprey's Call
Relevant Attributes: two parts intelligence, one part charisma, and one part perception Relevant Skills: three parts thaumaturgy, two parts evocation, and two parts singing Rating Requirement: fifty Effective Maximum Rating: two hundred fifty Effective Current Rating: two hundred forty-three Difficulty: easy Form of Evocation: osprey's call Base Energy Costs: ten points of magickal energy
This spell will attempt to magickally charm ordinary birds into becoming one's permanent companions.
The osprey's call, though not at all spectacular, is one of the most pleasing and spiritually useful spells, as wandering without companionship can be a terrible fate. It is also a well-known and much-loved hallmark of tavern-frequenting mages.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.