Langur (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 08:44, 23 June 2014 (edit)
Ralnos (Talk | contribs)
(Corrected missing words, typos, removed opinons to a degree and added the langur racial ability. Emphasis on the warpstone needing a charge.)
← Previous diff
Revision as of 20:33, 9 March 2016 (edit)
Zylox (Talk | contribs)
(+template (seriously, who writes "no more charms"? just don't list any more fucking charms))
Next diff →
Line 1: Line 1:
-== Imagined == 
- You experience feelings of intelligence, curiosity, and adroitness. 
- 
- You experience visions of a club, a shield, and a warpstone. 
- 
- 
== Known Abilities == == Known Abilities ==
Langurs are technates, thus can wield weapons, are ambidextrous and they are small tailed anthropoids, so most anthropoid armour is suitable for them. Langurs are technates, thus can wield weapons, are ambidextrous and they are small tailed anthropoids, so most anthropoid armour is suitable for them.
Line 10: Line 4:
It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity. It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity.
-===Attribute Modifications===+==Attribute Modifications==
Final complete bonus is Final complete bonus is
Line 19: Line 13:
And slowly increases to this as the bond progresses And slowly increases to this as the bond progresses
-===Specialty Bonuses===+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Artificing]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Bludgeon]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Shield]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Massive Blow]]
 +| style="text-align: center;background-color: #00AA00;" | 15
 +| style="text-align: center;background-color: #00AA00;" | 75
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Carpentry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Exoma Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Locksmithing]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Armour Use]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Climbing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fletching]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Jumping]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Ownership]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Throwing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Machine Operation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Axe]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hammer]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Masonry]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Smithing]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Weaving]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Escape]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Metallurgy]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Pole Arm]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sewing]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Spear]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Staff]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sword]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Archery]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Balance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Carousing]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Cooking]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dagger]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Digging]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dodge]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flail]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Tumbling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-Bonus specialty degrees and access are provided as follows: 
-====Tier I==== 
-*[[Artificing]] 
-*[[Massive Blow]] 
-*[[Shield]] 
-*[[Bludgeon]] 
-*[[Carpentry]] 
-*[[Exoma fieldcraft]] 
-*[[Locksmithing]] 
-====Tier II==== 
-*[[Climbing]] 
-*[[Fletching]] 
-*[[Jumping]] 
-*[[Throwing]] 
-*[[Armour adaptation]] 
-*[[Fast Talk]] 
-*[[Ownership]] 
-====Tier III==== 
-*[[Machine Operation]] 
-*[[Combat Reflexes]] 
-*[[Massive Blow]] 
-====Tier IV==== 
-(mid way through a robust bond) 
-*[[Axe]] 
-*[[Hammer]] 
-*[[Smithing]] 
-*[[Cosmology]] 
-*[[Masonry]] 
-*[[Weaving]] 
-====Tier V==== 
-(some way into very deep) 
-*[[Pole Arm]] 
-*[[Sewing]] 
-*[[Spear]] 
-*[[Staff]] 
-*[[Sword]] 
-*[[Throwing]] 
-====Tier VI==== 
-(some way into intimate) 
-*[[archery]] 
-*[[balance]] 
-*[[carousing]] 
-*[[cooking]] 
-*[[dagger]] 
-*[[digging]] 
-*[[dodge]] 
-*[[flail]] 
-*[[killer instinct]] 
-*[[sling]] 
-*[[tumbling]] 
-====Tier VII==== 
-reached whilst into nearly complete 
-*[[artificing]] 
-*[[bludgeon]] 
-*[[shield]] 
-This may be the final tier, and brings the bonus specs in these 3 skills to 4! 
- +==Charms==
-===Charms===+
Initially the langur grants the following charms: Initially the langur grants the following charms:
*[[Urge (Empathic Bonds)|Urge]] *[[Urge (Empathic Bonds)|Urge]]
Line 89: Line 188:
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
-No additional charms given+==Additional Bonuses and Powers==
- +
-===Additional Bonuses and Powers===+
Langurs are crafty critters and can shape warpstones into [[xorakas]] clubs of a random damage type. They do this by obtaining warpstones and, if they still have a charge, forcibly stretch the warpstone upon engaging in combat. Langurs are crafty critters and can shape warpstones into [[xorakas]] clubs of a random damage type. They do this by obtaining warpstones and, if they still have a charge, forcibly stretch the warpstone upon engaging in combat.
-Api plunges her right hand into her warpstone, stretching and warping it it violently until it stabilizes as a coated xorakas club in her grasp.+ Api plunges her right hand into her warpstone, stretching and warping it it violently until it stabilizes as a coated xorakas club in her grasp.
-====Traits granted====+==Traits==
+7 [[Chaos Favour]] once complete. +7 [[Chaos Favour]] once complete.

Revision as of 20:33, 9 March 2016

Contents

Known Abilities

Langurs are technates, thus can wield weapons, are ambidextrous and they are small tailed anthropoids, so most anthropoid armour is suitable for them.

It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity.

Attribute Modifications

Final complete bonus is

  • +85 Strength
  • +110 Intelligence
  • +25 Dexterity

And slowly increases to this as the bond progresses

Skill Effects

Skill Access Bonus
Artificing 16 75 + 10% base
Bludgeon 16 75 + 10% base
Shield 16 75 + 10% base
Massive Blow 15 75
Carpentry 12 60
Exoma Fieldcraft 12 60
Locksmithing 12 60
Armour Use 8 40
Climbing 8 40
Fast Talk 8 40
Fletching 8 40
Jumping 8 40
Ownership 8 40
Throwing 8 40
Combat Reflexes 7 35
Machine Operation 7 35
Axe 6 30
Hammer 6 30
Masonry 6 30
Smithing 6 30
Weaving 6 30
Escape 5 25
Metallurgy 5 25
Pole Arm 5 25
Sewing 5 25
Spear 5 25
Staff 5 25
Sword 5 25
Archery 4 20
Balance 4 20
Carousing 4 20
Cooking 4 20
Dagger 4 20
Digging 4 20
Dodge 4 20
Flail 4 20
Killer Instinct 4 20
Sling 4 20
Tumbling 4 20


Charms

Initially the langur grants the following charms:

Shortly after:

Additional Bonuses and Powers

Langurs are crafty critters and can shape warpstones into xorakas clubs of a random damage type. They do this by obtaining warpstones and, if they still have a charge, forcibly stretch the warpstone upon engaging in combat.

Api plunges her right hand into her warpstone, stretching and warping it it violently until it stabilizes as a coated xorakas club in her grasp.

Traits

+7 Chaos Favour once complete.

It slowly ramps up throughout the bond progression.

Personal tools