Common Bird (Empathic Bond)
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= Familiar = | = Familiar = | ||
- | Common birds are to be found everywhere. Sparrows and bluejays are common birds, actually. | + | Common birds are to be found everywhere. Bluejays are common birds, actually. |
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==Attribute Modifications== | ==Attribute Modifications== | ||
- | Grants its consort fair bonuses to [[dexterity]], [[perception]], moderate bonus in [[charisma]] and a few in [[intelligence]]. | + | Grants its consort fair bonuses to [[agility]], [[perception]], moderate bonus in [[ego]] and a few in [[intellect]]. |
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Soon after fairly healthy | Soon after fairly healthy | ||
- | *Fly charm | + | * [[Flight (Empathic Bonds)|Flight]] |
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===Combat bonuses=== | ===Combat bonuses=== | ||
- | *Really crappy bonus to dodge rating from vocalization, decent bonus from carousing and imagination, and a pretty good bonus from sky fieldcraft that seems to increase with bond strength and when you're actually in the sky. | + | *Really crappy bonus to dodge rating from [[vocalization]], decent bonus from [[carousing]] and [[imagination]], and a pretty good bonus from [[sky fieldcraft]] that seems to increase with bond strength and when you're actually in the sky. |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] |
Revision as of 10:31, 3 February 2020
Contents |
Familiar
Common birds are to be found everywhere. Bluejays are common birds, actually.
Bonding Requirements
Probably none.
Example Bond Message
You imagine forming an empathic bond with pheasant via spiritual germination.
You imagine what it would be like to have a deep bond with the pheasant, and you feel a distinct echo from within it.
You experience feelings of jubilation, weightlessness, and serendipity.
You experience visions of treetops, mountain peaks, and endless skies.
Attribute Modifications
Grants its consort fair bonuses to agility, perception, moderate bonus in ego and a few in intellect.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Tier 3
Soon after fairly healthy because tiers suck
At very healthy
Half way through very healthy
Charms
Soon after fairly healthy
Traits granted
- Luck which increases with bond strength.
Combat bonuses
- Really crappy bonus to dodge rating from vocalization, decent bonus from carousing and imagination, and a pretty good bonus from sky fieldcraft that seems to increase with bond strength and when you're actually in the sky.