Map:Gurbodax
From LSWiki
(Difference between revisions)
Revision as of 15:38, 9 August 2014 (edit) Shinichizio (Talk | contribs) (shinichi interrupted cartography: MUD reduced to lumpy things) ← Previous diff |
Revision as of 21:35, 9 August 2014 (edit) Shinichizio (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
- | There are tripwires in the [[Gurbodax]] mines that can stop even flying characters from moving, and target each moving creature seperately. Knights and speedwalkers beware. They also also spawn some hostiles when tripped, as well as creating other bad effects; so far I've seen flashbangs (stun/blind/deaf), dart attacks (piercing), poisoned blades (slash/paralysis). Also this is crappy and unfinished yet so be cool. | + | There are tripwires in the [[Gurbodax]] mines that can stop even flying characters from moving, and target each moving creature seperately. Knights and speedwalkers beware. They also also spawn some hostiles when tripped, as well as creating other bad effects; so far I've seen flashbangs (stun/blind/deaf), dart attacks (piercing), poisoned blades (slash/paralysis). Also this is crappy and unfinished yet so be cool. There are scary exploding bad guys on DL2 and lower. D: |
Line 7: | Line 7: | ||
- | D X-X-X | + | D X-X-X X-X-X X-X-X-X-X X-X-D |
- | | | | | + | | | | | | | | | | | |
- | X X-X X | + | X X-X X-X-X X X-X X-X-X-X |
- | | | | | | | | + | | | | | | | | | | | |
- | X-X-X X-X-X-X-X-X- | + | X-X-X X-X-X-X-X-X-X-X X-X-X X-X |
- | | | | | | | | + | | | | | | | | | | | | |
- | X-X-X-X-X X X | + | X-X-X-X-X X X X-X-X-X X-X-X |
- | | | | | | | | + | | | | | | | | | | | | | | |
- | X-X X-X-X-X-X X | + | X-X X-X-X-X-X X X-X-X-X-X-X-X-X |
- | | | | | | | | | + | | | | | | | | | | | | | | |
- | X-X-X-X-X-X X G | + | X-X-X-X-X-X X G X-X X-X-X X |
=Legend= | =Legend= |
Revision as of 21:35, 9 August 2014
There are tripwires in the Gurbodax mines that can stop even flying characters from moving, and target each moving creature seperately. Knights and speedwalkers beware. They also also spawn some hostiles when tripped, as well as creating other bad effects; so far I've seen flashbangs (stun/blind/deaf), dart attacks (piercing), poisoned blades (slash/paralysis). Also this is crappy and unfinished yet so be cool. There are scary exploding bad guys on DL2 and lower. D:
Mine Level 1 Elevation 0
D X-X-X X-X-X X-X-X-X-X X-X-D | | | | | | | | | | X X-X X-X-X X X-X X-X-X-X | | | | | | | | | | X-X-X X-X-X-X-X-X-X-X X-X-X X-X | | | | | | | | | | | X-X-X-X-X X X X-X-X-X X-X-X | | | | | | | | | | | | | X-X X-X-X-X-X X X-X-X-X-X-X-X-X | | | | | | | | | | | | | X-X-X-X-X-X X G X-X X-X-X X
Legend
D: Down exit G: Gate south to thondur mining camp U: Up exit