Essence of the wind (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Essence of the Wind''' | + | > '''Ordo Zephyrius Mutatoris Spell: Eidos Anemou''' |
- | Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity | + | Common Name: Essence of the Wind |
- | Relevant Skills: eight parts [[evocation]], four parts [[enchantment]], four parts [[prestidigitation]], three parts [[symbology]] and one part [[aeromancy]] | + | Knowledge Requirement: have at least 400 points among 100% of [[aeroturgy]] skill, 100% of [[cosmology]] skill, 50% of [[enchantment skill]], 50% of [[sky fieldcraft]] skill, and 50% of [[symbology]] skill |
- | Rating Requirement: four hundred | + | Summary: invulnerability |
- | Effective Maximum Rating: eight hundred | + | |
- | Difficulty: very difficult | + | |
- | Form of Evocation: | + | |
- | essence of the wind <target> | + | |
- | Base Energy Costs: one hundred fifty points of elemental air energy | + | |
- | This spell makes the target's body one with the winds. The target will be invulnerable to all attacks except those that directly affect one's essence. | + | This spell makes the target's body one with the winds. The target will be invulnerable to all attacks except those that directly affect one's essence. One is also capable of being affected by unusually potent forms of normal damage, and rather severely by vacuum damage. |
- | One is also capable of being affected by unusually potent forms of normal damage, and rather severely by vacuum damage. | + | |
- | Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) calling to mind the eidetic form of elemental air | ||
+ | Type: Thought | ||
+ | Importance: major, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: [[aeroturgy]] (dominant), [[combobulation]] (moderate), [[hogwash]] (tiny), and [[sky fieldcraft]] (miniscule) | ||
+ | 4) feeling out particularly pure currents of elemental air | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: [[aeroturgy]] (moderate), [[jiggery-pokery]] (moderate), [[tomfoolery]] (moderate), and [[hocus-pocus]] (miniscule) | ||
+ | 5) beginning to channel the elemental air | ||
+ | Type: Passive Event | ||
+ | Importance: greater | ||
+ | Difficulty: very hard | ||
+ | Skills: [[aeroturgy]] (moderate), [[jiggery-pokery]] (moderate), [[tomfoolery]] (moderate), and [[gogo]] (small) | ||
+ | 6) gathering eidetic elemental air into a pool inside one's target | ||
+ | Type: Passive Event | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: [[aeroturgy]] (moderate), [[sassiness]] (moderate), [[tomfoolery]] (moderate), and [[mojo]] (small) | ||
+ | 7) preparing a channel to deliver the eidetic air | ||
+ | Type: Gesture | ||
+ | Importance: major, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: [[hocus-pocus]] (moderate), [[aeroturgy]] (small), [[memetics]] (small), [[sassiness]] (small), and [[tomfoolery]] (small) | ||
+ | 8) infusing one's target with eidetic air | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: very hard | ||
+ | Skills: [[sassiness]] (moderate), [[tomfoolery]] (moderate), [[aeroturgy]] (small), and [[hocus-pocus]] (miniscule) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 14:58, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Eidos Anemou
Common Name: Essence of the Wind Knowledge Requirement: have at least 400 points among 100% of aeroturgy skill, 100% of cosmology skill, 50% of enchantment skill, 50% of sky fieldcraft skill, and 50% of symbology skill Summary: invulnerability
This spell makes the target's body one with the winds. The target will be invulnerable to all attacks except those that directly affect one's essence. One is also capable of being affected by unusually potent forms of normal damage, and rather severely by vacuum damage.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) calling to mind the eidetic form of elemental air Type: Thought Importance: major, optional Difficulty: moderate Skills: aeroturgy (dominant), combobulation (moderate), hogwash (tiny), and sky fieldcraft (miniscule) 4) feeling out particularly pure currents of elemental air Type: Gesture Importance: major Difficulty: hard Skills: aeroturgy (moderate), jiggery-pokery (moderate), tomfoolery (moderate), and hocus-pocus (miniscule) 5) beginning to channel the elemental air Type: Passive Event Importance: greater Difficulty: very hard Skills: aeroturgy (moderate), jiggery-pokery (moderate), tomfoolery (moderate), and gogo (small) 6) gathering eidetic elemental air into a pool inside one's target Type: Passive Event Importance: greater Difficulty: hard Skills: aeroturgy (moderate), sassiness (moderate), tomfoolery (moderate), and mojo (small) 7) preparing a channel to deliver the eidetic air Type: Gesture Importance: major, optional Difficulty: moderate Skills: hocus-pocus (moderate), aeroturgy (small), memetics (small), sassiness (small), and tomfoolery (small) 8) infusing one's target with eidetic air Type: Gesture Importance: great Difficulty: very hard Skills: sassiness (moderate), tomfoolery (moderate), aeroturgy (small), and hocus-pocus (miniscule)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.