Numb (Ordo Zephyrius Mutatoris spell)
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| - | > '''Ordo Zephyrius Mutatoris Spell: Numb''' | + | > '''Ordo Zephyrius Mutatoris Spell: Torpor''' |
| - | Relevant Attributes: intelligence | + | Common Name: Numb |
| - | Relevant Skills: four parts [[aeromancy]], four parts [[enchantment]] and one part [[evocation]] | + | Knowledge Requirement: None |
| - | Rating Requirement: one hundred fifty | + | Summary: analgesia |
| - | Effective Maximum Rating: three hundred fifty | + | |
| - | Difficulty: ordinary | + | |
| - | Form of Evocation: | + | |
| - | numb <target> | + | |
| - | Base Energy Costs: fifty points of electricity | + | |
| - | This spell directs subtle electrical currents at the target's nervous system, | + | This spell directs subtle electrical currents at the target's nervous system, causing him to be numbed to all pain. This spell can has its uses on enemies, allies, and even oneself: when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon. |
| - | causing him to be numbed to all pain. This spell can has its uses on enemies, | + | |
| - | allies, and even oneself: when one knows one will need to cast spells under | + | |
| - | distracting circumstances, this spell can be a great boon. | + | |
| - | Development Information: This spell was created by Twilight; | + | Steps: |
| - | the source code was last updated Sun Jul 12 19:32:35 2009. | + | 1) speaking the winds |
| - | + | Type: Speech | |
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | 3) gathering of the elements | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 4) shifting of the winds | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 5) imbuement of the lightning | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | |||
| + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Jan 17 00:50:37 2018. | ||
| [[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] | ||
Revision as of 14:08, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Torpor
Common Name: Numb Knowledge Requirement: None Summary: analgesia
This spell directs subtle electrical currents at the target's nervous system, causing him to be numbed to all pain. This spell can has its uses on enemies, allies, and even oneself: when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) gathering of the elements
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
4) shifting of the winds
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
5) imbuement of the lightning
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Jan 17 00:50:37 2018.
