Ordo Ignis Aeternis Spells
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| - | ===Ardenti Sacrificium=== | + | ===Aestus Fluctuare=== |
| - | <pre style="white-space: pre-wrap"> | + | Common Name: Wavering Heat |
| - | Common Name: Burning Sacrifice | + | Knowledge Requirement: |
| - | Summary: sacrifice to all-consuming flame | + | have at least 110 points among |
| - | + | having the [[desert fieldcraft]] skill | |
| - | During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order. | + | having the [[illusion]] skill and |
| - | </pre> | + | completed quest points |
| + | Summary: subtle mirage | ||
| + | |||
| + | Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing | ||
| + | effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents | ||
| + | that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell | ||
| + | reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult | ||
| + | to focus on. | ||
| Steps: | Steps: | ||
| Line 17: | Line 24: | ||
| Importance: minor, optional | Importance: minor, optional | ||
| Difficulty: very easy | Difficulty: very easy | ||
| - | Skills: thaumaturgy, conjuration, and spatiophrasty | + | Skills: thaumaturgy, evocation, and ergiphrasty |
| - | 3) calling the orbs of the all-flame | + | 3) manifesting the heat |
| Type: Gesture | Type: Gesture | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: prestidigitation | ||
| + | 4) directing the heat | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: moderate | ||
| + | Skills: prestidigitation | ||
| + | 5) pressure of a building smolder | ||
| + | Type: Praxis | ||
| Importance: major | Importance: major | ||
| - | Difficulty: easy | + | Difficulty: moderate |
| + | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | 6) forming illusions within the heat | ||
| + | Type: Gesture | ||
| + | Importance: lesser | ||
| + | Difficulty: moderate | ||
| Skills: prestidigitation | Skills: prestidigitation | ||
| - | 4) the approach of the orbs of the all-flame | + | 7) sealing the bonds of the forgotten flames |
| Type: Praxis | Type: Praxis | ||
| Importance: major | Importance: major | ||
| - | Difficulty: easy | + | Difficulty: moderate |
| - | Skills: pyraturgy, evocation, and spatiophrasty | + | Skills: thermaturgy, evocation, and aisthophrasty |
| - | 5) instructing the orbs of the all-flame | + | |
| + | *'''Notes''': | ||
| + | **Adds visual displacement effect on target, improving its attack and passive defense ratings. | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018. | ||
| + | |||
| + | ===Aestus Fulmen=== | ||
| + | Common Name: Heat Bolt | ||
| + | Knowledge Requirement: | ||
| + | have at least 150 points among | ||
| + | 100% of having the [[bellerophrasty]] skill | ||
| + | 100% of having the [[arcane lore]] skill and | ||
| + | 25% of having the [[thermaturgy]] skill | ||
| + | Summary: heat bolt attack | ||
| + | |||
| + | Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that | ||
| + | they are able to manifest a bolt of pure heat energy to sent towards a target. | ||
| + | |||
| + | Steps: | ||
| + | 1) calling the watcher | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: thaumaturgy, evocation, and bellerophrasty | ||
| + | 3) excitment of the watcher | ||
| Type: Gesture | Type: Gesture | ||
| Importance: major | Importance: major | ||
| Difficulty: moderate | Difficulty: moderate | ||
| + | Skills: prestidigitation (dominant) and symbology (moderate) | ||
| + | 4) sensation of the wrath of the watcher | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: thaumaturgy, conjuration, and bellerophrasty | ||
| + | 5) endowment of the watcher | ||
| + | Type: Gesture | ||
| + | Importance: lesser | ||
| + | Difficulty: easy | ||
| Skills: prestidigitation | Skills: prestidigitation | ||
| - | 6) the manifestation of the orbs of the all-flame | + | 6) accumulation of the watchers' rage |
| Type: Praxis | Type: Praxis | ||
| Importance: major | Importance: major | ||
| - | Difficulty: easy | + | Difficulty: moderate |
| - | Skills: thaumaturgy, conjuration, and spatiophrasty | + | Skills: thermaturgy, evocation, and bellerophrasty |
| - | ===Ardenti Spiritu=== | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017. |
| - | <pre style="white-space: pre-wrap"> | + | |
| - | Common Name: Burning Spirit | + | |
| - | Summary: magickal energy collection | + | |
| - | A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy. | + | ===Amnis Ignis=== |
| - | </pre> | + | Common Name: Fire Stream |
| + | Knowledge Requirement: | ||
| + | have at least 100 points among | ||
| + | having the [[metaphysics]] skill, and | ||
| + | having the [[bellerophrasty]] skill | ||
| + | Summary: magickal fire stream | ||
| + | |||
| + | Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct | ||
| + | a stream of magickal fire towards a target. | ||
| Steps: | Steps: | ||
| Line 57: | Line 123: | ||
| Importance: minor, optional | Importance: minor, optional | ||
| Difficulty: very easy | Difficulty: very easy | ||
| - | Skills: thaumaturgy, evocation, and ergiphrasty | + | Skills: thaumaturgy, evocation, and bellerophrasty |
| - | 3) inviting the devourer | + | 3) delineating the path of the blazing lash |
| - | Type: Thought | + | Type: Gesture |
| - | Importance: great | + | Importance: major |
| Difficulty: easy | Difficulty: easy | ||
| - | Skills: concentration and imagination | + | Skills: prestidigitation |
| - | 4) the feast of the devourer | + | 4) the ingathering of the blazing lash |
| Type: Praxis | Type: Praxis | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: pyraturgy, evocation, and bellerophrasty | ||
| + | 5) weaving the sigil of the quaesitum of punishment | ||
| + | Type: Gesture | ||
| + | Importance: lesser | ||
| + | Difficulty: moderate | ||
| + | Skills: prestidigitation (dominant) and symbology (moderate) | ||
| + | 6) the infusion of the quaesitum of punishment | ||
| + | Type: Praxis | ||
| + | Importance: greater | ||
| + | Difficulty: moderate | ||
| + | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
| + | 7) charging the blazing lash of punishment with its duty | ||
| + | Type: Gesture | ||
| + | Importance: major | ||
| + | Difficulty: very easy | ||
| + | Skills: prestidigitation | ||
| + | 8) the manifestation of the blazing lash of punishment | ||
| + | Type: Gesture | ||
| Importance: great | Importance: great | ||
| Difficulty: easy | Difficulty: easy | ||
| + | Skills: pyraturgy, evocation, and bellerophrasty | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 05:11:23 2017. | ||
| + | |||
| + | ===Animi Fervore=== | ||
| + | Common Name: Fiery Temper | ||
| + | Knowledge Requirement: | ||
| + | have at least 160 points among | ||
| + | 70% of having the [[pyraturgy]] skill | ||
| + | 35% of having the [[thermaturgy]] skill | ||
| + | 25% of having the [[imagination]] skill | ||
| + | 25% of having the [[concentration]] skill | ||
| + | 100% of having the [[antagonism]] skill | ||
| + | 70% of having the [[enchantment]] skill and | ||
| + | 25% of having the [[discipline]] skill | ||
| + | Summary: empassioned combat enhancement | ||
| + | |||
| + | This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell | ||
| + | increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what | ||
| + | they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced | ||
| + | for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable | ||
| + | of emotions. | ||
| + | |||
| + | Steps: | ||
| + | 1) calling the watcher | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | 3) evoking the flame | ||
| + | Type: Gesture | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: prestidigitation | ||
| + | 4) capture of lost embers | ||
| + | Type: Praxis | ||
| + | Importance: greater | ||
| + | Difficulty: moderate | ||
| + | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
| + | 5) infusing the flame with heat | ||
| + | Type: Gesture | ||
| + | Importance: major, optional | ||
| + | Difficulty: moderate | ||
| + | Skills: prestidigitation | ||
| + | 6) preparing the flame | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: moderate | ||
| + | Skills: prestidigitation | ||
| + | 7) gratification of a fresh spark | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: thermaturgy, conjuration, and aretophrasty | ||
| + | 8) directing the flame | ||
| + | Type: Gesture | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: prestidigitation | ||
| + | 9) sealing in the essence of fire | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: pyraturgy, enchantment, and aretophrasty | ||
| - | ===Ardenti Virgam=== | + | *'''Notes''': |
| - | <pre style="white-space: pre-wrap"> | + | **Enhances [[strength]], [[agility]], [[massive exertion]], [[pain tolerance]], [[courage]], [[combat reflexes]], [[massive blow]], [[quickness]], [[killer instinct]], [[tenacity]], [[brawling]], [[dirty fighting]], [[find weakness]], [[lack of weakness]], and [[unarmed combat]] |
| - | Common Name: Burning Staff | + | **Degrades [[strategy]], [[tactics]], and [[empathy]] |
| - | Summary: pyrax staff manifestation | + | |
| - | Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a staff constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018. |
| - | </pre> | + | |
| + | ===Ardenti Malleo=== | ||
| + | Common Name: Burning Hammer | ||
| + | Knowledge Requirement: None | ||
| + | Summary: pyrax hammer manifestation | ||
| + | |||
| + | Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting | ||
| + | a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem. | ||
| Steps: | Steps: | ||
| Line 93: | Line 253: | ||
| Difficulty: easy | Difficulty: easy | ||
| Skills: prestidigitation | Skills: prestidigitation | ||
| - | 4) enkindling connections with a greater flame | + | 4) en-kindling connections with a greater flame |
| Type: Praxis | Type: Praxis | ||
| Importance: lesser | Importance: lesser | ||
| Line 108: | Line 268: | ||
| Difficulty: moderate | Difficulty: moderate | ||
| Skills: pyraturgy, enchantment, and ergiphrasty | Skills: pyraturgy, enchantment, and ergiphrasty | ||
| + | *'''Notes''': | ||
| + | **Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell. | ||
| - | ===Cauterizo=== | + | Smog Strike |
| - | <pre style="white-space: pre-wrap"> | + | |
| - | Common Name: Cauterize | + | General-Use Combat Maneuver |
| - | Summary: wound cauterization | + | Usage: perform smog strike [at <target>] |
| + | Typical Activity Cost: 20 | ||
| + | Activity Cost For You: 19 | ||
| + | |||
| + | Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which | ||
| + | utilizes both ones' spiritual and amalgamal smoke energies. | ||
| + | |||
| + | Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally." | ||
| - | This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell. | + | Magickal Lunge |
| - | </pre> | + | |
| + | General-Use Combat Maneuver | ||
| + | Usage: perform magickal lunge [at <target>] | ||
| + | Typical Activity Cost: 20 | ||
| + | Activity Cost For You: 19 | ||
| + | |||
| + | Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a | ||
| + | target. | ||
| + | |||
| + | Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it." | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018. | ||
| + | |||
| + | ===Ardenti Sacrificium=== | ||
| + | Common Name: Burning Sacrifice | ||
| + | Knowledge Requirement: None | ||
| + | Summary: sacrifice to all-consuming flame | ||
| + | |||
| + | During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a | ||
| + | combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the | ||
| + | entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to | ||
| + | destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension | ||
| + | that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it | ||
| + | consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders | ||
| + | tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which | ||
| + | creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the | ||
| + | caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are | ||
| + | distributed amongst all active members of the Order. | ||
| + | |||
| + | Steps: | ||
| + | 1) calling the watcher | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: thaumaturgy, conjuration, and spatiophrasty | ||
| + | 3) calling the orbs of the all-flame | ||
| + | Type: Gesture | ||
| + | Importance: major | ||
| + | Difficulty: easy | ||
| + | Skills: prestidigitation | ||
| + | 4) the approach of the orbs of the all-flame | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: easy | ||
| + | Skills: pyraturgy, evocation, and spatiophrasty | ||
| + | 5) instructing the orbs of the all-flame | ||
| + | Type: Gesture | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: prestidigitation | ||
| + | 6) the manifestation of the orbs of the all-flame | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: easy | ||
| + | Skills: thaumaturgy, conjuration, and spatiophrasty | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | ||
| + | |||
| + | ===Ardenti Spiritu=== | ||
| + | Common Name: Burning Spirit | ||
| + | Knowledge Requirement: None | ||
| + | Summary: magickal energy collection | ||
| + | |||
| + | A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is | ||
| + | cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal | ||
| + | energy. | ||
| + | |||
| + | Steps: | ||
| + | 1) calling the watcher | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | 3) inviting the devourer | ||
| + | Type: Thought | ||
| + | Importance: great | ||
| + | Difficulty: easy | ||
| + | Skills: concentration and imagination | ||
| + | 4) the feast of the devourer | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: easy | ||
| + | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017. | ||
| + | |||
| + | ===Cauterizo=== | ||
| + | Common Name: Cauterize | ||
| + | Knowledge Requirement: None | ||
| + | Summary: wound cauterization | ||
| + | |||
| + | This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and | ||
| + | preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe | ||
| + | scarring. The subject's resistance to heat will reduce the effectiveness of the spell. | ||
| Steps: | Steps: | ||
| Line 149: | Line 421: | ||
| Skills: thaumaturgy, evocation, and althexiphrasty | Skills: thaumaturgy, evocation, and althexiphrasty | ||
| - | Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | + | Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last |
| + | updated Sun Apr 30 00:33:52 2017. | ||
| - | ===Exedo Ira=== | + | ===Colligentes Flammae=== |
| - | <pre style="white-space: pre-wrap"> | + | Common Name: Gather Flames |
| - | Common Name: Consume Rage | + | Knowledge Requirement: None |
| - | Summary: consume a target's burning anger | + | Summary: overall energy collection |
| + | |||
| + | To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its | ||
| + | amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order. | ||
| - | As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will be used against the target for this purpose. | + | Steps: |
| - | </pre> | + | 1) calling the watcher |
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | 3) meditating on the purifier | ||
| + | Type: Thought | ||
| + | Importance: major | ||
| + | Difficulty: very easy | ||
| + | Skills: concentration and imagination | ||
| + | 4) the calefaction of the crucible | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: easy | ||
| + | Skills: thermaturgy, evocation, and ergiphrasty | ||
| + | 5) the censing of the adytum | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: easy | ||
| + | Skills: typhaturgy, evocation, and ergiphrasty | ||
| + | 6) the indwelling of the purifier | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: easy | ||
| + | Skills: pyraturgy, evocation, and ergiphrasty | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017. | ||
| - | Knowledge requirements: <67 pyraturgy, others? | + | ===Conflatilem Petram=== |
| + | Common Name: Molten Rock | ||
| + | Knowledge Requirement: | ||
| + | have at least 150 points among | ||
| + | 75% of having the [[cosmology]] skill | ||
| + | 50% of having the [[pyraturgy]] skill | ||
| + | 25% of having the [[conjuration]] skill and | ||
| + | 50% of having the [[evocation]] skill | ||
| + | Summary: blast of magma | ||
| + | |||
| + | This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth | ||
| + | a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering | ||
| + | of this spell. Greater proficiency will increase the size, accuracy and power of the blast. | ||
| Steps: | Steps: | ||
| Line 172: | Line 491: | ||
| Difficulty: very easy | Difficulty: very easy | ||
| Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) preparing the ferocity of fire | + | 3) manifesting the energy required |
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: prestidigitation | ||
| + | 4) calling the portal | ||
| Type: Gesture | Type: Gesture | ||
| Importance: major | Importance: major | ||
| Difficulty: moderate | Difficulty: moderate | ||
| - | Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) | + | Skills: prestidigitation |
| - | 4) manifesting the ferocity of fire | + | 5) manifestation of the portal |
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: pyraturgy, conjuration, and spatiophrasty | ||
| + | 6) preparing the portal | ||
| Type: Gesture | Type: Gesture | ||
| - | Importance: greater | + | Importance: major |
| - | Difficulty: hard | + | Difficulty: moderate |
| - | Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny) | + | Skills: prestidigitation |
| + | 7) opening of the portal | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: pyraturgy, evocation, and spatiophrasty | ||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018. |
| - | ===Flamma Dispergeret=== | + | ===Consolativus Calor=== |
| - | <pre style="white-space: pre-wrap"> | + | Common Name: Comforting Warmth |
| - | Common Name: Disperse Flame | + | Knowledge Requirement: |
| - | Summary: heat vulnerability | + | have at least 225 points among |
| - | + | 50% of having the [[first aid]] skill | |
| - | This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks. | + | 100% of having the [[anatomy]] skill |
| - | </pre> | + | 100% of having the [[thermaturgy]] skill |
| - | + | 25% of having the [[evocation]] skill | |
| - | Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher | + | 25% of having the [[abjuration]] skill and |
| + | 50% of completed quest points | ||
| + | Summary: beneficial healing heat | ||
| + | |||
| + | This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help | ||
| + | mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or | ||
| + | non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to | ||
| + | reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the | ||
| + | recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is | ||
| + | almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can | ||
| + | heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result | ||
| + | with multiple applications. | ||
| Steps: | Steps: | ||
| Line 206: | Line 551: | ||
| Difficulty: very easy | Difficulty: very easy | ||
| Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) dispersing the flame | + | 3) preparing to manifest heat through ones hands |
| + | Type: Gesture | ||
| + | Importance: major | ||
| + | Difficulty: easy | ||
| + | Skills: prestidigitation | ||
| + | 4) manifesting the comforting heat | ||
| Type: Gesture | Type: Gesture | ||
| Importance: great | Importance: great | ||
| Difficulty: moderate | Difficulty: moderate | ||
| - | Skills: abjuration (moderate), enchantment (small), evocation (small), pyraturgy (small), and prestidigitation (tiny) | + | Skills: prestidigitation |
| + | 5) calming the warmth of comfort | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: thermaturgy, evocation, and ergiphrasty | ||
| + | 6) sending pulses of heat out from ones hands | ||
| + | Type: Gesture | ||
| + | Importance: major | ||
| + | Difficulty: hard | ||
| + | Skills: prestidigitation | ||
| + | 7) channeling additional heat | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: thermaturgy, evocation, and ergiphrasty | ||
| + | 8) expending the remaining heat | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: prestidigitation | ||
| + | 9) collapse of temperature | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: thermaturgy, evocation, and ergiphrasty | ||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018. |
| - | ===Industria Scintilla=== | + | ===Coram Tenebrosum=== |
| - | <pre style="white-space: pre-wrap"> | + | Common Name: Tenebrous Sight |
| - | Common Name: Energy Spark | + | Knowledge Requirement: |
| - | Summary: spiritual to magickal energy conversion | + | have at least 100 points among |
| + | 50% of having the [[typhaturgy]] skill | ||
| + | 35% of having the [[conjuration]] skill and | ||
| + | 25% of having the [[enchantment]] skill | ||
| + | Summary: visual obscurity | ||
| - | One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal energy. | + | This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's |
| - | </pre> | + | sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see |
| - | + | through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's | |
| - | Knowledge Requirement: small amount of thaumaturgy (<17) | + | ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual |
| + | side-effect of increasing one's skill while fighting blind. | ||
| Steps: | Steps: | ||
| Line 235: | Line 615: | ||
| Difficulty: very easy | Difficulty: very easy | ||
| Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) visualizing the desired energy | + | 3) manifesting ash |
| - | Type: Thought | + | Type: Gesture |
| Importance: lesser | Importance: lesser | ||
| - | Difficulty: easy | + | Difficulty: moderate |
| - | Skills: concentration, evocation, introspection, and thaumaturgy | + | Skills: prestidigitation |
| + | 4) directing the ash | ||
| + | Type: Gesture | ||
| + | Importance: lesser | ||
| + | Difficulty: moderate | ||
| + | Skills: prestidigitation | ||
| + | 5) sealing of the rite | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: hard | ||
| + | Skills: typhaturgy, evocation, and ergiphrasty | ||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018. |
| - | ===Lustro Cibatus=== | + | ===Desiccatas Reliquiae=== |
| - | <pre style="white-space: pre-wrap"> | + | Common Name: Desiccated Remains |
| - | Common Name: Enkindle Viand | + | Knowledge Requirement: |
| - | Summary: enhances a comestible's flammability | + | have the [[desert fieldcraft]] skill of 30 or higher and |
| - | + | have the [[mortuary]] skill of 30 or higher | |
| - | This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target. | + | Summary: corpse preservation |
| - | </pre> | + | |
| + | This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them, | ||
| + | preventing any further decay of their body. | ||
| Steps: | Steps: | ||
| Line 262: | Line 654: | ||
| Difficulty: very easy | Difficulty: very easy | ||
| Skills: thaumaturgy, evocation, and ergiphrasty | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) manifesting the essence of fire | + | 3) vaporizing the moisture in the remains |
| Type: Gesture | Type: Gesture | ||
| - | Importance: major | + | Importance: great |
| Difficulty: moderate | Difficulty: moderate | ||
| - | Skills: pyraturgy (moderate), evocation (small), thermaturgy (small), and prestidigitation (tiny) | + | Skills: prestidigitation |
| - | 4) infusing the essence of fire | + | 4) transformation of inferno to ash |
| - | Type: Gesture | + | Type: Praxis |
| Importance: great | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: pyraturgy, evocation, and ergiphrasty | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018. | ||
| + | |||
| + | ===Emunctoriis=== | ||
| + | Common Name: Snuff | ||
| + | Knowledge Requirement: | ||
| + | have at least 25 points among | ||
| + | 25% of having the [[metaphysics]] skill | ||
| + | 50% of having the [[typhaturgy]] skill and | ||
| + | 50% of having the [[pyraturgy]] skill | ||
| + | Summary: mortally wounded attack | ||
| + | |||
| + | This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while | ||
| + | attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when | ||
| + | the target is already mortally wounded. | ||
| + | |||
| + | Steps: | ||
| + | 1) calling the watcher | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | 3) manifesting a wisp of smoke | ||
| + | Type: Gesture | ||
| + | Importance: major | ||
| Difficulty: easy | Difficulty: easy | ||
| - | Skills: typhaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny) | + | Skills: prestidigitation |
| + | 4) essence of smoke | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: typhaturgy, evocation, and bellerophrasty | ||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017. | + | Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018. |
| ===Eruptio=== | ===Eruptio=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| Common Name: Eruption | Common Name: Eruption | ||
| - | Knowledge Requirement: | + | Knowledge Requirement: |
| - | have at least 100 points among | + | have at least 100 points among |
| - | 25% of having the evocation skill, | + | 25% of having the [[evocation]] skill |
| - | 25% of having the conjuration skill, | + | 25% of having the [[conjuration]] skill |
| - | 50% of having the pyraturgy skill, | + | 50% of having the [[pyraturgy]] skill |
| - | 25% of having the prestidigitation skill, and | + | 25% of having the [[prestidigitation]] skill and |
| - | 50% of having the thermaturgy skill | + | 50% of having the [[thermaturgy]] skill |
| Summary: area wide damage of flame | Summary: area wide damage of flame | ||
| - | + | ||
| - | This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the hylocosmic forces of fire and heat. When | + | This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the |
| - | used in combat, this spell will target the caster's opponents. If cast outside of combat, the spell's blast radius is less focused, targetting any living being in the | + | hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, |
| - | room (including the caster and bystanders). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this | + | the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the |
| - | increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent friendly fire, and | + | spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance |
| - | vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction that changes the scope of its damage. | + | of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent |
| - | </pre> | + | friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction |
| + | that changes the scope of its damage. | ||
| Steps: | Steps: | ||
| Line 309: | Line 738: | ||
| Importance: great | Importance: great | ||
| Difficulty: moderate | Difficulty: moderate | ||
| - | Skills: evocation (moderate), klimaphrasty (moderate), thermaturgy (moderate), and prestidigitation (miniscule) | + | Skills: prestidigitation |
| 4) sparking the flame | 4) sparking the flame | ||
| - | Type: Gesture | + | Type: Praxis |
| Importance: lesser | Importance: lesser | ||
| Difficulty: moderate | Difficulty: moderate | ||
| - | Skills: evocation (moderate), pyraturgy (moderate), conjuration (small), ergiphrasty (small), and prestidigitation (miniscule) | + | Skills: pyraturgy, evocation, and ergiphrasty |
| 5) infusing the flame | 5) infusing the flame | ||
| Type: Gesture | Type: Gesture | ||
| Importance: greater | Importance: greater | ||
| - | Difficulty: hard | + | Difficulty: moderate |
| - | Skills: enchantment (moderate), ergiphrasty (moderate), thaumaturgy (moderate), and prestidigitation (tiny) | + | Skills: prestidigitation |
| - | 6) expanding the flame | + | 6) stoking the flames |
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
| + | 7) expanding the flame | ||
| Type: Gesture | Type: Gesture | ||
| - | Importance: great | + | Importance: major |
| Difficulty: hard | Difficulty: hard | ||
| - | Skills: enchantment (small), evocation (small), klimaphrasty (small), pyraturgy (small), and prestidigitation (miniscule) | + | Skills: prestidigitation |
| - | 7) fueling the flame | + | 8) raging of the blaze |
| + | Type: Praxis | ||
| + | Importance: greater | ||
| + | Difficulty: hard | ||
| + | Skills: pyraturgy, evocation, and klimaphrasty | ||
| + | 9) fueling the flame | ||
| Type: Gesture | Type: Gesture | ||
| Importance: minor | Importance: minor | ||
| Difficulty: easy | Difficulty: easy | ||
| - | Skills: thaumaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny) | + | Skills: prestidigitation |
| + | 10) reaction of embers | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017. | + | *'''Notes''': |
| + | **Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains | ||
| + | **When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low | ||
| - | Notes: | + | Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018. |
| - | - Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains | + | |
| - | - When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from | + | ===Exedo Ira=== |
| - | casting spells at all if your concentration is too low | + | Common Name: Consume Rage |
| + | Knowledge Requirement: | ||
| + | have at least 65 points among | ||
| + | 50% of having the [[antagonism]] skill | ||
| + | 75% of having the [[pyraturgy]] skill | ||
| + | 25% of having the [[firefighting]] skill and | ||
| + | 25% of having the [[evocation]] skill | ||
| + | Summary: consume a target's burning anger | ||
| + | |||
| + | As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on | ||
| + | one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and | ||
| + | absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to | ||
| + | the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it | ||
| + | will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity | ||
| + | was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's | ||
| + | emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will | ||
| + | be used against the target for this purpose. | ||
| + | |||
| + | Steps: | ||
| + | 1) calling the watcher | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | 3) preparing the ferocity of fire | ||
| + | Type: Gesture | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) | ||
| + | 4) manifesting the ferocity of fire | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: hard | ||
| + | Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny) | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017. | ||
| ===Exstinguo=== | ===Exstinguo=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| Common Name: Extinguish | Common Name: Extinguish | ||
| + | Knowledge Requirement: | ||
| + | have the [[pyraturgy]] skill of 20 or higher | ||
| + | have the [[firefighting]] skill of 20 or higher or | ||
| + | have the [[physics]] skill of 20 or higher | ||
| Summary: fire extinguishing | Summary: fire extinguishing | ||
| - | + | ||
| This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area. | This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area. | ||
| - | </pre> | ||
| Steps: | Steps: | ||
| Line 361: | Line 849: | ||
| Importance: great | Importance: great | ||
| Difficulty: easy | Difficulty: easy | ||
| - | Skills: abjuration (moderate), ergiphrasty (moderate), typhaturgy (moderate), and prestidigitation (small) | + | Skills: prestidigitation |
| + | 4) ash of the pyre | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: typhaturgy, abjuration, and ergiphrasty | ||
| + | |||
| + | Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08 | ||
| + | 02:38:40 2018. | ||
| + | |||
| + | ===Flamma Dispergeret=== | ||
| + | <pre style="white-space: pre-wrap"> | ||
| + | Common Name: Disperse Flame | ||
| + | Summary: heat vulnerability | ||
| + | |||
| + | This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks. | ||
| + | </pre> | ||
| + | |||
| + | Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher | ||
| + | |||
| + | Steps: | ||
| + | 1) calling the watcher | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | 3) dispersing the flame | ||
| + | Type: Gesture | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: abjuration (moderate), enchantment (small), evocation (small), pyraturgy (small), and prestidigitation (tiny) | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | ||
| + | |||
| + | ===Industria Scintilla=== | ||
| + | <pre style="white-space: pre-wrap"> | ||
| + | Common Name: Energy Spark | ||
| + | Summary: spiritual to magickal energy conversion | ||
| + | |||
| + | One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal energy. | ||
| + | </pre> | ||
| + | |||
| + | Knowledge Requirement: small amount of thaumaturgy (<17) | ||
| + | |||
| + | Steps: | ||
| + | 1) calling the watcher | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | 3) visualizing the desired energy | ||
| + | Type: Thought | ||
| + | Importance: lesser | ||
| + | Difficulty: easy | ||
| + | Skills: concentration, evocation, introspection, and thaumaturgy | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017. | ||
| + | |||
| + | ===Lustro Cibatus=== | ||
| + | <pre style="white-space: pre-wrap"> | ||
| + | Common Name: Enkindle Viand | ||
| + | Summary: enhances a comestible's flammability | ||
| + | |||
| + | This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target. | ||
| + | </pre> | ||
| + | |||
| + | Steps: | ||
| + | 1) calling the watcher | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: Enochian (dominant) and vocalization (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| + | 3) manifesting the essence of fire | ||
| + | Type: Gesture | ||
| + | Importance: major | ||
| + | Difficulty: moderate | ||
| + | Skills: pyraturgy (moderate), evocation (small), thermaturgy (small), and prestidigitation (tiny) | ||
| + | 4) infusing the essence of fire | ||
| + | Type: Gesture | ||
| + | Importance: great | ||
| + | Difficulty: easy | ||
| + | Skills: typhaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny) | ||
| + | |||
| + | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017. | ||
| - | Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | ||
| ===Pascere Flamma Interiorem=== | ===Pascere Flamma Interiorem=== | ||
| Line 393: | Line 978: | ||
| Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | ||
| - | |||
| - | ===Fiery Temper=== | ||
| - | *Knowledge Requirement : have at least 250 points among 25% of pyraturgy skill, 100% of combat reflexes skill, 100% of imagination skill, 100% of concentration skill, 100% of empathy skill, 100% of killer instinct skill, 100% of find weakness skill, 100% of dirty fighting skill, and 100% of discipline skill | ||
| - | *Rating Formula : 100% of empathy skill plus 40% of discipline skill plus 50% of pyraturgy skill plus 70% of enchantment skill plus 40% of concentration skill | ||
| - | *Base Energy Costs : seventy-five points of elemental fire energy | ||
| - | *Rating Minimum : 200 | ||
| - | *Rating Maximum : 950 | ||
| - | *Spell Type : enchantment | ||
| - | *Difficulty : very difficult | ||
| - | *Form of Evocation : fiery temper <target> | ||
| - | |||
| - | This spell draws upon the power of fire and heat to stir emotions in a target. By | ||
| - | specifically targetting the fire within, this spell increases the passion with which one fights, | ||
| - | instilling in them the same fire and zeal as someone who truly believes in what they are fighting | ||
| - | for. While the effects can be quite pronounced for a typical mage, some of the effects may not be | ||
| - | as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible | ||
| - | to rouse the temper of those who are incapable of emotions. | ||
| - | |||
| - | Development Information : This spell was created by Lysator; the source code was last updated Tue Dec 11 01:20:10 2012. | ||
| ===Ignis Sphera=== | ===Ignis Sphera=== | ||
| Line 606: | Line 1,172: | ||
| Difficulty: easy | Difficulty: easy | ||
| Skills: pyraturgy, evocation, and hylophrasty | Skills: pyraturgy, evocation, and hylophrasty | ||
| - | |||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | ||
| - | |||
| - | ===Colligentes Flammae=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| - | Common Name: Gather Flames | ||
| - | Summary: overall energy collection | ||
| - | |||
| - | To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order. | ||
| - | </pre> | ||
| - | |||
| - | Steps: | ||
| - | 1) calling the watcher | ||
| - | Type: Speech | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: Enochian (dominant) and vocalization (small) | ||
| - | 2) the opening of the way | ||
| - | Type: Praxis | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) meditating on the purifier | ||
| - | Type: Thought | ||
| - | Importance: major | ||
| - | Difficulty: very easy | ||
| - | Skills: concentration and imagination | ||
| - | 4) the calefaction of the crucible | ||
| - | Type: Praxis | ||
| - | Importance: great | ||
| - | Difficulty: easy | ||
| - | Skills: thermaturgy, evocation, and ergiphrasty | ||
| - | 5) the censing of the adytum | ||
| - | Type: Praxis | ||
| - | Importance: great | ||
| - | Difficulty: easy | ||
| - | Skills: typhaturgy, evocation, and ergiphrasty | ||
| - | 6) the indwelling of the purifier | ||
| - | Type: Praxis | ||
| - | Importance: great | ||
| - | Difficulty: easy | ||
| - | Skills: pyraturgy, evocation, and ergiphrasty | ||
| Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017. | ||
| Line 773: | Line 1,297: | ||
| Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:33 2017. | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:33 2017. | ||
| - | |||
| - | ===Molten Rock=== | ||
| - | |||
| ===Pigra Ignis=== | ===Pigra Ignis=== | ||
| Line 953: | Line 1,474: | ||
| Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011. | Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011. | ||
| - | |||
| - | ===Emunctoriis=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| - | Common Name: Snuff | ||
| - | Summary: mortally wounded attack | ||
| - | |||
| - | This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when the target is already mortally wounded. | ||
| - | </pre> | ||
| - | |||
| - | Knowledge requirement: vocalization 24, others? | ||
| - | |||
| - | Steps: | ||
| - | 1) calling the watcher | ||
| - | Type: Speech | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: Enochian (dominant) and vocalization (small) | ||
| - | 2) the opening of the way | ||
| - | Type: Praxis | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) manifesting a wisp of smoke | ||
| - | Type: Gesture | ||
| - | Importance: major | ||
| - | Difficulty: easy | ||
| - | Skills: bellerophrasty, evocation, and typhaturgy | ||
| - | |||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:33 2017. | ||
| - | |||
| - | ===Smoke Shroud=== | ||
| ===Fumo Flammae=== | ===Fumo Flammae=== | ||
| Line 1,044: | Line 1,534: | ||
| Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | ||
| - | |||
| - | |||
| - | ===Aestus Fluctuare=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| - | Common Name: Wavering Heat | ||
| - | Summary: subtle mirage | ||
| - | |||
| - | Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult to focus on. | ||
| - | </pre> | ||
| - | Steps: | ||
| - | 1) calling the watcher | ||
| - | Type: Speech | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: Enochian (dominant) and vocalization (small) | ||
| - | 2) the opening of the way | ||
| - | Type: Praxis | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) manifesting the heat | ||
| - | Type: Gesture | ||
| - | Importance: great | ||
| - | Difficulty: moderate | ||
| - | Skills: evocation (moderate), klimaphrasty (moderate), thermaturgy (moderate), and prestidigitation (small) | ||
| - | 4) directing the heat | ||
| - | Type: Gesture | ||
| - | Importance: greater | ||
| - | Difficulty: moderate | ||
| - | Skills: conjuration (moderate), ergiphrasty (moderate), thaumaturgy (moderate), and prestidigitation (small) | ||
| - | 5) forming illusions within the heat | ||
| - | Type: Gesture | ||
| - | Importance: lesser | ||
| - | Difficulty: moderate | ||
| - | Skills: aisthophrasty (moderate), illusion (moderate), thaumaturgy (moderate), and prestidigitation (small) | ||
| - | |||
| - | Development Information: This spell was created by Starhound; the source code was last updated Tue May 23 11:28:30 2017. | ||
| - | |||
| - | ===Aestus Fulmen=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| - | |||
| - | Common Name: Heat Bolt | ||
| - | Summary: heat bolt attack | ||
| - | |||
| - | Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that they are able to manifest a bolt of pure heat energy to sent towards a target. | ||
| - | </pre> | ||
| - | Steps: | ||
| - | 1) calling the watcher | ||
| - | Type: Speech | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: Enochian (dominant) and vocalization (small) | ||
| - | 2) the opening of the way | ||
| - | Type: Praxis | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: thaumaturgy, evocation, and bellerophrasty | ||
| - | 3) excitment of the watcher | ||
| - | Type: Gesture | ||
| - | Importance: major | ||
| - | Difficulty: moderate | ||
| - | Skills: prestidigitation (dominant) and symbology (moderate) | ||
| - | 4) sensation of the wrath of the watcher | ||
| - | Type: Praxis | ||
| - | Importance: great | ||
| - | Difficulty: moderate | ||
| - | Skills: thaumaturgy, conjuration, and bellerophrasty | ||
| - | 5) endowment of the watcher | ||
| - | Type: Gesture | ||
| - | Importance: lesser | ||
| - | Difficulty: easy | ||
| - | Skills: prestidigitation | ||
| - | 6) accumulation of the watchers' rage | ||
| - | Type: Praxis | ||
| - | Importance: major | ||
| - | Difficulty: moderate | ||
| - | Skills: thermaturgy, evocation, and bellerophrasty | ||
| - | |||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017. | ||
| - | |||
| - | ===Amnis Ignis=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| - | |||
| - | Common Name: Fire Stream | ||
| - | Knowledge Requirement: | ||
| - | have at least 100 points among | ||
| - | having the metaphysics skill, and | ||
| - | having the bellerophrasty skill | ||
| - | Summary: magickal fire stream | ||
| - | |||
| - | Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct a stream of magickal fire towards a target. | ||
| - | </pre> | ||
| - | Steps: | ||
| - | 1) calling the watcher | ||
| - | Type: Speech | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: Enochian (dominant) and vocalization (small) | ||
| - | 2) the opening of the way | ||
| - | Type: Praxis | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: thaumaturgy, evocation, and bellerophrasty | ||
| - | 3) delineating the path of the blazing lash | ||
| - | Type: Gesture | ||
| - | Importance: major | ||
| - | Difficulty: easy | ||
| - | Skills: prestidigitation | ||
| - | 4) the ingathering of the blazing lash | ||
| - | Type: Praxis | ||
| - | Importance: greater | ||
| - | Difficulty: easy | ||
| - | Skills: pyraturgy, evocation, and bellerophrasty | ||
| - | 5) weaving the sigil of the quaesitum of punishment | ||
| - | Type: Gesture | ||
| - | Importance: lesser | ||
| - | Difficulty: moderate | ||
| - | Skills: prestidigitation (dominant) and symbology (moderate) | ||
| - | 6) the infusion of the quaesitum of punishment | ||
| - | Type: Praxis | ||
| - | Importance: greater | ||
| - | Difficulty: moderate | ||
| - | Skills: thaumaturgy, enchantment, and ergiphrasty | ||
| - | 7) charging the blazing lash of punishment with its duty | ||
| - | Type: Gesture | ||
| - | Importance: major | ||
| - | Difficulty: very easy | ||
| - | Skills: prestidigitation | ||
| - | 8) the manifestation of the blazing lash of punishment | ||
| - | Type: Gesture | ||
| - | Importance: great | ||
| - | Difficulty: easy | ||
| - | Skills: pyraturgy, evocation, and bellerophrasty | ||
| - | |||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 05:11:23 2017. | ||
| ===Ardens Febris=== | ===Ardens Febris=== | ||
| Line 1,211: | Line 1,566: | ||
| Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | ||
| - | |||
| - | ===Consolativus Calor=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| - | |||
| - | Common Name: Comforting Warmth | ||
| - | Summary: beneficial healing heat | ||
| - | |||
| - | This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant results with multiple applications. | ||
| - | </pre> | ||
| - | Steps: | ||
| - | 1) calling the watcher | ||
| - | Type: Speech | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: Enochian (dominant) and vocalization (small) | ||
| - | 2) the opening of the way | ||
| - | Type: Praxis | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) preparing to manifest heat through ones hands | ||
| - | Type: Gesture | ||
| - | Importance: major | ||
| - | Difficulty: easy | ||
| - | Skills: thermaturgy (heavy), conjuration (moderate), evocation (small), and prestidigitation (tiny) | ||
| - | 4) manifesting the comforting heat | ||
| - | Type: Gesture | ||
| - | Importance: great | ||
| - | Difficulty: moderate | ||
| - | Skills: conjuration (moderate), thermaturgy (moderate), evocation (small), and prestidigitation (miniscule) | ||
| - | 5) sending pulses of heat out from ones hands | ||
| - | Type: Gesture | ||
| - | Importance: major | ||
| - | Difficulty: hard | ||
| - | Skills: thermaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny) | ||
| - | 6) expending the remaining heat | ||
| - | Type: Gesture | ||
| - | Importance: greater | ||
| - | Difficulty: easy | ||
| - | Skills: thermaturgy (moderate), abjuration (moderate), evocation (small), and prestidigitation (tiny) | ||
| - | |||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017. | ||
| - | |||
| - | ===Coram Tenebrosum=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| - | |||
| - | Common Name: Tenebrous Sight | ||
| - | Summary: visual obscurity | ||
| - | |||
| - | This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual side-effect of increasing one's skill while fighting blind. | ||
| - | </pre> | ||
| - | Steps: | ||
| - | 1) calling the watcher | ||
| - | Type: Speech | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: Enochian (dominant) and vocalization (small) | ||
| - | 2) the opening of the way | ||
| - | Type: Praxis | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) manifesting ash | ||
| - | Type: Gesture | ||
| - | Importance: lesser | ||
| - | Difficulty: moderate | ||
| - | Skills: conjuration (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny) | ||
| - | 4) directing the ash | ||
| - | Type: Gesture | ||
| - | Importance: lesser | ||
| - | Difficulty: moderate | ||
| - | Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny) | ||
| - | |||
| - | Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:11:37 2017. | ||
| - | |||
| - | ===Desiccatas Reliquiae=== | ||
| - | <pre style="white-space: pre-wrap"> | ||
| - | |||
| - | Common Name: Desiccated Remains | ||
| - | Summary: corpse preservation | ||
| - | |||
| - | This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them, preventing any further decay of their body. | ||
| - | </pre> | ||
| - | Steps: | ||
| - | 1) calling the watcher | ||
| - | Type: Speech | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: Enochian (dominant) and vocalization (small) | ||
| - | 2) the opening of the way | ||
| - | Type: Praxis | ||
| - | Importance: minor, optional | ||
| - | Difficulty: very easy | ||
| - | Skills: thaumaturgy, evocation, and ergiphrasty | ||
| - | 3) vaporizing the moisture in the remains | ||
| - | Type: Gesture | ||
| - | Importance: great | ||
| - | Difficulty: moderate | ||
| - | Skills: pyraturgy (moderate), thermaturgy (small), conjuration (small), evocation (small), and prestidigitation (tiny) | ||
| - | |||
| - | Development Information: This spell was created by Starhound; the source code was last updated Mon May 08 14:01:30 2017. | ||
| ===Fulmen Ignem=== | ===Fulmen Ignem=== | ||
Revision as of 12:53, 7 August 2018
Aestus Fluctuare
Common Name: Wavering Heat
Knowledge Requirement:
have at least 110 points among
having the desert fieldcraft skill
having the illusion skill and
completed quest points
Summary: subtle mirage
Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing
effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents
that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell
reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult
to focus on.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the heat
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) directing the heat
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
5) pressure of a building smolder
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
6) forming illusions within the heat
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
7) sealing the bonds of the forgotten flames
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and aisthophrasty
- Notes:
- Adds visual displacement effect on target, improving its attack and passive defense ratings.
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018.
Aestus Fulmen
Common Name: Heat Bolt
Knowledge Requirement:
have at least 150 points among
100% of having the bellerophrasty skill
100% of having the arcane lore skill and
25% of having the thermaturgy skill
Summary: heat bolt attack
Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that
they are able to manifest a bolt of pure heat energy to sent towards a target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) excitment of the watcher
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) sensation of the wrath of the watcher
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, conjuration, and bellerophrasty
5) endowment of the watcher
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
6) accumulation of the watchers' rage
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.
Amnis Ignis
Common Name: Fire Stream
Knowledge Requirement:
have at least 100 points among
having the metaphysics skill, and
having the bellerophrasty skill
Summary: magickal fire stream
Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct
a stream of magickal fire towards a target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) delineating the path of the blazing lash
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) the ingathering of the blazing lash
Type: Praxis
Importance: greater
Difficulty: easy
Skills: pyraturgy, evocation, and bellerophrasty
5) weaving the sigil of the quaesitum of punishment
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
6) the infusion of the quaesitum of punishment
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
7) charging the blazing lash of punishment with its duty
Type: Gesture
Importance: major
Difficulty: very easy
Skills: prestidigitation
8) the manifestation of the blazing lash of punishment
Type: Gesture
Importance: great
Difficulty: easy
Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 05:11:23 2017.
Animi Fervore
Common Name: Fiery Temper
Knowledge Requirement:
have at least 160 points among
70% of having the pyraturgy skill
35% of having the thermaturgy skill
25% of having the imagination skill
25% of having the concentration skill
100% of having the antagonism skill
70% of having the enchantment skill and
25% of having the discipline skill
Summary: empassioned combat enhancement
This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell
increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what
they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced
for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable
of emotions.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) evoking the flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) capture of lost embers
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
5) infusing the flame with heat
Type: Gesture
Importance: major, optional
Difficulty: moderate
Skills: prestidigitation
6) preparing the flame
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
7) gratification of a fresh spark
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, conjuration, and aretophrasty
8) directing the flame
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
9) sealing in the essence of fire
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, enchantment, and aretophrasty
- Notes:
- Enhances strength, agility, massive exertion, pain tolerance, courage, combat reflexes, massive blow, quickness, killer instinct, tenacity, brawling, dirty fighting, find weakness, lack of weakness, and unarmed combat
- Degrades strategy, tactics, and empathy
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018.
Ardenti Malleo
Common Name: Burning Hammer Knowledge Requirement: None Summary: pyrax hammer manifestation Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) conducing connections to a greater flame
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
4) en-kindling connections with a greater flame
Type: Praxis
Importance: lesser
Difficulty: very easy
Skills: pyraturgy, enchantment, and ergiphrasty
5) forming a deeper relation with a greater flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
6) releasing desires to a greater flame
Type: Praxis
Importance: great
Difficulty: moderate
Skills: pyraturgy, enchantment, and ergiphrasty
- Notes:
- Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell.
Smog Strike General-Use Combat Maneuver Usage: perform smog strike [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which utilizes both ones' spiritual and amalgamal smoke energies.
Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally."
Magickal Lunge General-Use Combat Maneuver Usage: perform magickal lunge [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a target.
Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it."
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018.
Ardenti Sacrificium
Common Name: Burning Sacrifice Knowledge Requirement: None Summary: sacrifice to all-consuming flame During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, conjuration, and spatiophrasty
3) calling the orbs of the all-flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) the approach of the orbs of the all-flame
Type: Praxis
Importance: major
Difficulty: easy
Skills: pyraturgy, evocation, and spatiophrasty
5) instructing the orbs of the all-flame
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
6) the manifestation of the orbs of the all-flame
Type: Praxis
Importance: major
Difficulty: easy
Skills: thaumaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Ardenti Spiritu
Common Name: Burning Spirit Knowledge Requirement: None Summary: magickal energy collection A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) inviting the devourer
Type: Thought
Importance: great
Difficulty: easy
Skills: concentration and imagination
4) the feast of the devourer
Type: Praxis
Importance: great
Difficulty: easy
Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017.
Cauterizo
Common Name: Cauterize Knowledge Requirement: None Summary: wound cauterization This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and althexiphrasty
3) supplicating the furnace
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) the arousal of the furnace
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thermaturgy, evocation, and althexiphrasty
5) directing the furnace
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
6) the discharging of the furnace
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, evocation, and althexiphrasty
Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Colligentes Flammae
Common Name: Gather Flames Knowledge Requirement: None Summary: overall energy collection To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) meditating on the purifier
Type: Thought
Importance: major
Difficulty: very easy
Skills: concentration and imagination
4) the calefaction of the crucible
Type: Praxis
Importance: great
Difficulty: easy
Skills: thermaturgy, evocation, and ergiphrasty
5) the censing of the adytum
Type: Praxis
Importance: great
Difficulty: easy
Skills: typhaturgy, evocation, and ergiphrasty
6) the indwelling of the purifier
Type: Praxis
Importance: great
Difficulty: easy
Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017.
Conflatilem Petram
Common Name: Molten Rock
Knowledge Requirement:
have at least 150 points among
75% of having the cosmology skill
50% of having the pyraturgy skill
25% of having the conjuration skill and
50% of having the evocation skill
Summary: blast of magma
This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth
a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering
of this spell. Greater proficiency will increase the size, accuracy and power of the blast.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the energy required
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
4) calling the portal
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
5) manifestation of the portal
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, conjuration, and spatiophrasty
6) preparing the portal
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
7) opening of the portal
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018.
Consolativus Calor
Common Name: Comforting Warmth
Knowledge Requirement:
have at least 225 points among
50% of having the first aid skill
100% of having the anatomy skill
100% of having the thermaturgy skill
25% of having the evocation skill
25% of having the abjuration skill and
50% of completed quest points
Summary: beneficial healing heat
This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help
mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or
non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to
reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the
recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is
almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can
heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result
with multiple applications.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing to manifest heat through ones hands
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) manifesting the comforting heat
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
5) calming the warmth of comfort
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and ergiphrasty
6) sending pulses of heat out from ones hands
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
7) channeling additional heat
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and ergiphrasty
8) expending the remaining heat
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
9) collapse of temperature
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018.
Coram Tenebrosum
Common Name: Tenebrous Sight
Knowledge Requirement:
have at least 100 points among
50% of having the typhaturgy skill
35% of having the conjuration skill and
25% of having the enchantment skill
Summary: visual obscurity
This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual side-effect of increasing one's skill while fighting blind.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting ash
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
4) directing the ash
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
5) sealing of the rite
Type: Praxis
Importance: major
Difficulty: hard
Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018.
Desiccatas Reliquiae
Common Name: Desiccated Remains
Knowledge Requirement:
have the desert fieldcraft skill of 30 or higher and
have the mortuary skill of 30 or higher
Summary: corpse preservation
This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them,
preventing any further decay of their body.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) vaporizing the moisture in the remains
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) transformation of inferno to ash
Type: Praxis
Importance: great
Difficulty: moderate
Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018.
Emunctoriis
Common Name: Snuff
Knowledge Requirement:
have at least 25 points among
25% of having the metaphysics skill
50% of having the typhaturgy skill and
50% of having the pyraturgy skill
Summary: mortally wounded attack
This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while
attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when
the target is already mortally wounded.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting a wisp of smoke
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) essence of smoke
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018.
Eruptio
Common Name: Eruption
Knowledge Requirement:
have at least 100 points among
25% of having the evocation skill
25% of having the conjuration skill
50% of having the pyraturgy skill
25% of having the prestidigitation skill and
50% of having the thermaturgy skill
Summary: area wide damage of flame
This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the
hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat,
the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the
spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance
of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent
friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction
that changes the scope of its damage.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting conditions for flame to expand
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) sparking the flame
Type: Praxis
Importance: lesser
Difficulty: moderate
Skills: pyraturgy, evocation, and ergiphrasty
5) infusing the flame
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
6) stoking the flames
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
7) expanding the flame
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
8) raging of the blaze
Type: Praxis
Importance: greater
Difficulty: hard
Skills: pyraturgy, evocation, and klimaphrasty
9) fueling the flame
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
10) reaction of embers
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
- Notes:
- Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains
- When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018.
Exedo Ira
Common Name: Consume Rage
Knowledge Requirement:
have at least 65 points among
50% of having the antagonism skill
75% of having the pyraturgy skill
25% of having the firefighting skill and
25% of having the evocation skill
Summary: consume a target's burning anger
As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on
one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and
absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to
the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it
will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity
was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's
emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will
be used against the target for this purpose.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the ferocity of fire
Type: Gesture
Importance: major
Difficulty: moderate
Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
4) manifesting the ferocity of fire
Type: Gesture
Importance: greater
Difficulty: hard
Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017.
Exstinguo
Common Name: Extinguish
Knowledge Requirement:
have the pyraturgy skill of 20 or higher
have the firefighting skill of 20 or higher or
have the physics skill of 20 or higher
Summary: fire extinguishing
This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the pyre
Type: Gesture
Importance: great
Difficulty: easy
Skills: prestidigitation
4) ash of the pyre
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08 02:38:40 2018.
Flamma Dispergeret
Common Name: Disperse Flame
Summary: heat vulnerability
This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks.
Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) dispersing the flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: abjuration (moderate), enchantment (small), evocation (small), pyraturgy (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Industria Scintilla
Common Name: Energy Spark
Summary: spiritual to magickal energy conversion
One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal energy.
Knowledge Requirement: small amount of thaumaturgy (<17)
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) visualizing the desired energy
Type: Thought
Importance: lesser
Difficulty: easy
Skills: concentration, evocation, introspection, and thaumaturgy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Lustro Cibatus
Common Name: Enkindle Viand
Summary: enhances a comestible's flammability
This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the essence of fire
Type: Gesture
Importance: major
Difficulty: moderate
Skills: pyraturgy (moderate), evocation (small), thermaturgy (small), and prestidigitation (tiny)
4) infusing the essence of fire
Type: Gesture
Importance: great
Difficulty: easy
Skills: typhaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.
Pascere Flamma Interiorem
Common Name: Feed Inner Flame
Summary: boost fire affinity and satiate hunger
This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after this is a waste of a casting.
Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) kindling the inner flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Ignis Sphera
Common Name: Fireball
Summary: a damaging ball of fire
The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their primary spells for quite a while.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) tutoring the blaze
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
4) the issuance of the blaze
Type: Praxis
Importance: greater
Difficulty: easy
Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.
Ignis Creaturae
Common Name: Fire Creation
Summary: magickal to fire energy conversion
A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into elemental fire energy.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) visualizing the desired energy
Type: Thought
Importance: lesser
Difficulty: easy
Skills: concentration, evocation, introspection, and pyraturgy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Fire Portal
- Knowledge Requirement : have at least 30 points among 100% of cosmology skill, 35% of metaphysics skill, and 30 points for being a Stalker of the Gate
- Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill
- Base Energy Costs : twenty points of elemental fire energy
- Rating Minimum : 75
- Rating Maximum : 650
- Spell Type : utility
- Difficulty : easy
- Form of Evocation : fire portal
Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called so for lack of a better term, holds among the most fascination. Many days have been spent scrying this plane, with very little results. Efforts to transport anything fully to this plane have met with utter failure, but it has been discovered that a doorway can be opened directly through this fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item is complete speculation. One beneficial effect that was found is that the transport room of Schola Fervitus can be set up as an anchor. As such, by casting this spell, a member of the order can transport hirself 'through' the elemental plane and emerge unscathed in Schola Fervitus. Further experiments are being conducted to extend the amount of time spent in the realm of flames, but for now, the amount of time the portal is open is barely long enough to let through a small portion of the fire laden atmosphere.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Ignis Praesidio
Common Name: Fire Protection
Summary: fire immunity
A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting a flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (miniscule)
4) enchanting the flame
Type: Gesture
Importance: major
Difficulty: moderate
Skills: enchantment (heavy), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017.
Flammeus Sagacitas
Common Name: Flaming Insight
Knowledge Requirement:
have at least 50 points among
25% of having the pyraturgy skill and
100% of having the divination skill
Summary: divining flames
While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks. One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.
Knowledge requirement: have at least 50 points among 25% of having the pyraturgy skill and 100% of having the divination skill
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, divination, and nymophrasty
3) quieting the babbling throng
Type: Thought
Importance: major
Difficulty: easy
Skills: concentration, meditation, and introspection
4) the advent of kindled wisdom
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: pyraturgy, divination, and nymophrasty
5) the seeker's entreaty
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the deflagration of nescience
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, divination, and nymophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.
Rogus
Ordo Ignis Aeternis Spell: Rogus
Common Name: Funeral Pyre
Summary: rejuvenation and cold protection
This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and hylophrasty
3) appointing the cremenda
Type: Gesture
Importance: lesser
Difficulty: very easy
Skills: prestidigitation
4) the manifestation of the pyre
Type: Praxis
Importance: great
Difficulty: easy
Skills: pyraturgy, evocation, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Immolabitque
Common Name: Immolate
Knowledge Requirement:
have at least 150 points among
50% of having the unmodified pyraturgy skill,
35% of having the unmodified fire affinity skill,
100% of having the metaphysics skill,
25% of having the enchantment skill, and
100% of completed quest points
Summary: engulfing oneself in flames
This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes the mage's affinity with fire immensely, alongside an affinity with most energies associated closely with fire. Another side effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as eliminating one's ability to elude pursuit or move stealthily. This process also has the added benefit (or detriment) of causing one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) warmth of the flame
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, conjuration, and aretophrasty
5) expanding the flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
6) realization of the last spark
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, enchantment, and ergiphrasty
7) wrapping oneself in flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
8) sealing of the rite
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thaumaturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.
Incinerate Magick
- Knowledge Formula : have at least 100 points among 60% of abjuration skill and 30% of metaphysics skill
- Rating Formula : 100% of abjuration skill plus 20% of pyraturgy skill plus 50% of symbology skill
- Base Energy Costs : forty points of elemental fire energy and sixty points of amalgamal heat energy
- Rating Minimum : 345
- Rating Maximum : 1200
- Spell Type : elemental
- Difficulty : very difficult
- Form of Evocation : incinerate magick
This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which no magick will flow through the area.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Quatuor Magicae
Common Name: Magick Embers
Summary: detect magick
This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a campfire.
Knowledge requirement: divination > 25, <= 65
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) sending out a thaumaturgic pulse of energy
Type: Gesture
Importance: great
Difficulty: moderate
Skills: thaumaturgy (moderate), conjuration (small), evocation (small), and prestidigitation (small)
4) kindling the local thaumaturgic energy
Type: Gesture
Importance: great
Difficulty: easy
Skills: pyraturgy (moderate), divination (small), evocation (small), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:33 2017.
Pigra Ignis
Common Name: Numbing Fire
Summary: body numbing
Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, allowing it to fuse deeply into them causing a numbing sensation.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) weaving the sigil of the ashen fallen
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) the immanence of the ouroboros of cindered essence
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017.
Phoenix Rebirth
Common Name: Phoenix Rebirth
Summary: life protection
This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and increasing the willpower and charisma of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing death and healing the Rebirthed of all damage and provides partial healing to their followers and companions. For members of the order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon anyone.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting heat
Type: Gesture
Importance: major
Difficulty: moderate
Skills: conjuration (moderate), ergiphrasty (moderate), thermaturgy (moderate), and prestidigitation (miniscule)
4) conjuring a swirl of smoke for a phoenix to arise from
Type: Gesture
Importance: major
Difficulty: moderate
Skills: conjuration (moderate), ergiphrasty (moderate), typhaturgy (moderate), and prestidigitation (miniscule)
5) arising the essence of a phoenix from the smoke and heat
Type: Gesture
Importance: great
Difficulty: moderate
Skills: enchantment (moderate), evocation (moderate), thaumaturgy (moderate), and prestidigitation (miniscule)
6) directing the essence of a phoenix
Type: Gesture
Importance: great
Difficulty: moderate
Skills: enchantment (moderate), ergiphrasty (moderate), pyraturgy (moderate), and prestidigitation (miniscule)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:32 2017.
Producendum Calor
Common Name: Produce Heat
Summary: magickal to heat energy conversion
A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.
Knowledge requirements: small amount of thermaturgy (<17)
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) visualizing the desired energy
Type: Thought
Importance: lesser
Difficulty: easy
Skills: concentration, evocation, introspection, and thermaturgy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Ignis Arma
Common Name: Pyrax Armor Summary: armour construct This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, enchantment, and hylophrasty
3) preparing the cornerstone
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) the arrival of the cornerstone
Type: Praxis
Importance: great
Difficulty: moderate
Skills: pyraturgy, evocation, and hylophrasty
5) instructing the architect
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the deliberations of the architect
Type: Praxis
Importance: lesser
Difficulty: moderate
Skills: pyraturgy, enchantment, and hylophrasty
7) engaging the builder
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
8) the labor of the builder
Type: Praxis
Importance: major
Difficulty: hard
Skills: pyraturgy, conjuration, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Sirocco
- Knowledge Requirement : have at least 180 points among desert fieldcraft skill, thermaturgy skill, heat affinity skill, and completed quest points
- Rating Formula : 30% of aeroturgy skill plus 40% of evocation skill plus 50% of thermaturgy skill plus 40% of enchantment skill
- Base Energy Costs : sixty points of amalgamal heat energy
- Rating Minimum : 160
- Rating Maximum : 700
- Spell Type : directed attack
- Difficulty : somewhat difficult
- Forms of Evocation : sirocco / sirocco <target>
This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic, especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011.
Fumo Flammae
Common Name: Smouldering Flames
Summary: magickal to smoke energy conversion
One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy amalgamal of smoke at an instant.
Knowledge requirement: Some evocation (<40), others? Not typhaturgy
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) visualizing the desired energy
Type: Thought
Importance: lesser
Difficulty: easy
Skills: concentration, evocation, introspection, and typhaturgy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Ruptis Caloris
Ordo Ignis Aeternis Spell: Ruptis Caloris
Common Name: Therapeutic Heat
Summary: muscle relaxation
This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more soreness and fatigue and allowing for a fuller recovery.
Knowledge Requirement : metaphysics skill of 10 or higher or thermaturgy skill of 10 or higher
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) infusing the muscle with heat
Type: Gesture
Importance: greater
Difficulty: easy
Skills: recuperation (moderate), thermaturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Ardens Febris
Common Name: Burning Fever
Summary: disease remedy
This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be taken when administering this magickal remedy to those who are sensitive to the effects of flames.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small)
4) tasking the flame with its purpose
Type: Gesture
Importance: great
Difficulty: moderate
Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Fulmen Ignem
Common Name: Fire Bolt
Knowledge Requirement:
have at least 150 points among
100% of having the bellerophrasty skill,
100% of having the arcane lore skill, and
25% of having the pyraturgy skill
Summary: fire bolt attack
One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt of concentrated fire energy to send towards a target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) excitment of the watcher
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) sensation of the wrath of the watcher
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, conjuration, and bellerophrasty
5) endowment of the watcher
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
6) release of the burning rage of the watcher
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.
Glandulae Augendae
Common Name: Enhance Gland
Summary: enhance phlogiston glands
One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant weapons to heal the glands and stimulate further glandular production.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the nessecary energy
Type: Gesture
Importance: major
Difficulty: moderate
Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
4) enhancing the phlogiston glands
Type: Gesture
Importance: great
Difficulty: hard
Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Glandulae Redigendum
Common Name: Reduce Gland
Summary: cripple phlogiston glands
One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it has a chance to be ignited.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the nessecary energy
Type: Gesture
Importance: major
Difficulty: moderate
Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
4) depleting the phlogiston glands
Type: Gesture
Importance: great
Difficulty: hard
Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Ignis Cristallum
Common Name: Fire Gem
Summary: condense fire energies
Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster. During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such energies. These gems can also be used as a spell component for other spells of the Order.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting fire energy
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny)
4) infusing fire energy
Type: Gesture
Importance: lesser
Difficulty: hard
Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.
Ignis Inductio
Common Name: Fire Induction
Summary: extract fire energies
Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers them a method to extract the energy from one of these gems for imediate usage.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) extracting the energy from the crystal
Type: Gesture
Importance: minor
Difficulty: easy
Skills: enchantment (moderate), equilibrium (moderate), abjuration (small), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Ignium Ferocitas
Common Name: Ignite Ferocity
Summary: inflict target with berserkergang
Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish and pain, so the mage should take care to stand back once the process is complete.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the ferocity of fire
Type: Gesture
Importance: major
Difficulty: moderate
Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
4) manifesting the ferocity of fire
Type: Gesture
Importance: greater
Difficulty: hard
Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
5) transfering the ferocity of fire
Type: Gesture
Importance: great
Difficulty: moderate
Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Incutio Cinis
Common Name: Instill Embers
Summary: infuse object with fire energy
The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an item with this energy causing a multitude of effects, most notably improving the durability of that item.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the fire
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
4) infusing the component with the essence of the flame
Type: Gesture
Importance: great
Difficulty: hard
Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:50 2017.
Purgatio Flamma
Common Name: Cleansing Flame
Summary: antidote
This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive to the effects of flames.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting a purging flame
Type: Gesture
Importance: greater
Difficulty: moderate
Skills:
4) purging the target with fire
Type: Gesture
Importance: major
Difficulty: moderate
Skills: enchantment (moderate), abjuration (moderate), pyraturgy (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:50 2017.
Sanctus Ignis
Common Name: Ghost Fire
Summary: spiritual fire attack
With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) conjuring the flame within
Type: Gesture
Importance: greater
Difficulty: easy
Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
4) purifying the flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: pneumaturgy (moderate), pyraturgy (moderate), thaumaturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.
Sie Flamma
Common Name: Conjure Flame
Summary: summon fire amalgamal
This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the concentration for one amalgamal.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting a small flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
4) connecting the flame to the plane of fire
Type: Gesture
Importance: greater
Difficulty: hard
Skills: spatiophrasty (moderate), thaumaturgy (moderate), evocation (small), and prestidigitation (tiny)
5) expanding the flame
Type: Gesture
Importance: great
Difficulty: hard
Skills: enchantment (moderate), ergiphrasty (moderate), pyraturgy (moderate), and prestidigitation (miniscule)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:35:20 2017.
Splendor Ignis
Common Name: Dazzling Flame
Summary: weaken foe's resistance to flame
This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand fire or heat for a short while.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: pyraturgy (moderate), conjuration (moderate), evocation (moderate), and prestidigitation (tiny)
4) infusing the flame
Type: Gesture
Importance: major
Difficulty: hard
Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Thu May 25 08:28:39 2017.
Vapos Pessulus
Common Name: Smoke Bolt
Summary: smoke bolt attack
Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) excitment of the watcher
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) sensation of the wrath of the watcher
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, conjuration, and bellerophrasty
5) endowment of the watcher
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
6) dissolution of the watchers' rage
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.
