Mordekres
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\|/ [ Activity Cost : ] forty | \|/ [ Activity Cost : ] forty | ||
|\_% [ Activation Spirit Cost : ] one hundred sixty | |\_% [ Activation Spirit Cost : ] one hundred sixty | ||
- | V [ Control Skills : ] five parts necromancy, five parts power generation, | + | V [ Control Skills : ] five parts [[necromancy]], five parts [[power generation]], |
- | three parts power direction, three parts telesmatic weapon, two parts power tuning | + | three parts [[power direction]], three parts [[telesmatic weapon]], two parts [[power tuning]] |
- | and one part power focusing | + | and one part [[power focusing]] |
- | [ Specialty Access : ] necromancy and telesmatic weapon degree I access | + | [ Specialty Access : ] [[necromancy]] and [[telesmatic weapon]] degree I access |
- | [ Requirements to Know : ] have a total of rune lore skill, necromancy skill and | + | [ Requirements to Know : ] have a total of [[rune lore]] skill, [[necromancy]] skill and |
- | 20% of arcane lore skill of 150 or higher | + | 20% of [[arcane lore]] skill of 150 or higher |
- | [ Requirements to Use : ] necromancy skill of 175 or higher | + | [ Requirements to Use : ] [[necromancy]] skill of 175 or higher |
[ Possessed : ] no | [ Possessed : ] no | ||
Revision as of 05:04, 8 March 2008
__Z [ = Mordekres = ] / /| [ Type : ] attack S \| [ Description : ] death field \_/|\ [ Significance : ] great \|/ [ Activity Cost : ] forty |\_% [ Activation Spirit Cost : ] one hundred sixty V [ Control Skills : ] five parts necromancy, five parts power generation, three parts power direction, three parts telesmatic weapon, two parts power tuning and one part power focusing [ Specialty Access : ] necromancy and telesmatic weapon degree I access [ Requirements to Know : ] have a total of rune lore skill, necromancy skill and 20% of arcane lore skill of 150 or higher [ Requirements to Use : ] necromancy skill of 175 or higher [ Possessed : ] no
Only those of Sauron's thralls most tainted by darkness can even manage to bring the power of the rune mordekres to bear, but when they do, the results are horrific. Necromantic energies are brought forth from the Ring of Power, spreading outward in an unstoppable tide of evil and death. Those unfortunate enough to be caught within the rune's reach -- who may include a number of enemies and potentially some allies as well -- have their strength drawn from them in a matter of seconds, their bodies being left in a state of weak helplessness -- often to fall shortly thereafter to the Ringwielder whose ire they raised.